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Homebrew Exalt - The Font; Henshin or bust
Topic Started: May 22 2015, 06:57 PM (2,169 Views)
SporkMaster5000

So Highwind made an exaltation, T_A made a different exaltation, Eisenritter made some edits to it, and they both got into book 3 despite stepping on each other's toes. Then it all went to shit and I started from square 1.

Fluff:
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Crunch:

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Assets:

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Edited by SporkMaster5000, Jan 4 2016, 01:18 AM.
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weredrago2
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You know, the thing about totems reminded me of Spider-man. According to the comics, the spider that bit Peter Parker wasn't radiation powered. Instead, it was a magical spider containing the Spider Totem that was dying of radiation poisoning. As dumb as it sounds, it provides an example of what you're trying to make.

How about each Font gets extra background points to put towards the origin of their powers? It can be a transforming artifact, a mentor familiar, or some other thing that allows them to tap into their Avatar state.
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Doc
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weredrago2
 
How about each Font gets extra background points to put towards the origin of their powers? It can be a transforming artifact, a mentor familiar, or some other thing that allows them to tap into their Avatar state.

This is actually pretty cool, and I think it could easily be built into the Avatar ability, which is otherwise just an ability to get all of your other abilities.
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SporkMaster5000

I've been trying to look up variations on the "transforming hero" archetype to fit into assets. if it doesn't feel magical girly enough then that may be due to one of two things:

1) the naming conventions are very much more Toku influenced, I want to rename the assets, some of the abilities might be better with different names too. "Push it to the limit" and "finishing move" are really generic, if anything can become a reference without losing clarity I'm all for it.
2) Full disclosure, I'm rather ignorant on the magical girl genre, and don't think my binging on anime is the best way to develop this in a timely manner. I've heard of magical burst and princess: the hopeful in passing, and would be happy to review the crunch of those for something we can borrow. anything you want to highlight?

That said, some things we do have:

  • free magic school, as pointed out.
  • finishing move really covers any named move, which a number of magical girls have, to my understanding
  • Push it to the limit, which is the capstone, but still has the "trauma induced by your own powers" aspect
  • psychic phenomena and perils of the warp are "magical fallout" baked into the system. the exaltation doesn't necessarily have to pile upon them.


I don't think adding a familiar to the exalt is appropriate. take the magic user class if you're that much of a little witch girl.
As I mentioned, I want to add a new asset that reflects some of what we lost from the wellspring, that might fill your need for power fallout too.
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SporkMaster5000

Updated rush of power to include background dots. Trying to provide a less intrinsic transformation trinket, and/or other source of power. Might dial back to 2 if turns out too OP. for reference, vampires get +4 dots which can be spread around any backgrounds, but that exalt feature doesn't grant anything else...

I didn't add this to the avatar feature because it's really rules heavy and a little long winded, so I didn't want to sneak a flat bonus under the radar.

Renamed fanged hero, working through the rest. Borrowing naming convention similar to Champion assets. only about half of the kyorugers really evoke what their asset is about.
Edited by SporkMaster5000, May 24 2015, 06:04 PM.
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SporkMaster5000

Edited the rest of the assets. To summarize:

Fanged hero is now Overflowing Strength, largely unchanged. it now stacks with an existing natural weapon, such as from the tiefling mutation feat, or being a minotaur, or other brawling weapons. Might tweak it to make it more supportive of magic users with a focus on spells with the touch keyword.

Hotshot hero is now Overflowing Accuracy (i need a better name for the shooty asset).
Pretty severe overhaul. I stole doc's +channel to ranged attacks. Super mode gives proven equal to channel, proven 3 (the minimum) is granted by an item creation option so that seems like a safe spot to start. Proven 1 is useless and proven 2 is strictly better than reliable, so it doesn't seem quite appropriate for the avatar mode bonus. Proven 5 means you're rolling a d5 numbered 6-10, so maybe OP. Shocking/tearing was kinda pulled out of my ass, but seem good for a ranged character in general, lock down an enemy while they can't hurt you. also, this does work with a magic character focusing on ranged touch spells, giving magical girls another option.

Armored hero is now Overflowing Defense. Doc won me over, I pretty much took exactly his suggestion, made the wording more rules-explicit. Took the "negate non-damaging effect" and let it apply even if the attack does deal damage.

Bladed hero got binned, it wanted to be the sword school asset, and there's probably room for it, but a lot of the specific features were weak or have been rolled into the exaltation itself.

Horned Hero is now Overflowing Magic. Well, kinda, I took off the "White Devil" aspect, as there's really no reason to tie this to the caster asset. Kept the strike true TN reduction, but dropped the "combos only" clause. The rest try to encourage casting by eliminating the drawbacks thereof. I want to avoid just enforcing laser shojo, since that almost exclusively applies to one magic school.

Overflowing Power is my attempt to capture some of the aspects of the Wellspring. the goal is to make the avatar even more powerful to warrant the cost per round. the super mode doesn't cost drops per round, I don't know if it should and/or should also be made more impressive. Wording might need work. Added the white devil part here, let it apply to magic and attacks. the idea is that the avatar is crazy strong but is forced to restrain themselves or burn out, so it kinda fits. It's a neat mechanic and evokes the whole "heroes don't kill" aspect of a lot of media, even outside transforming heroes.
Edited by SporkMaster5000, May 24 2015, 08:26 PM.
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weredrago2
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You can rename Overflowing Accuracy to Overflowing Firepower.
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SporkMaster5000

weredrago2
May 24 2015, 08:39 PM
You can rename Overflowing Accuracy to Overflowing Firepower.
Not bad. I'll let it roll around, but will probably do that if nothing better is suggested.

Is Overflowing Dakka out of place? I've just gotten visions of an Ork in a sailor uniform summoning loadsaguns in the air as he proclaims "BOOTIFUL FINISH, PRETTY WAAAAAAGH!"
Edited by SporkMaster5000, May 24 2015, 09:04 PM.
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Doc
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Overall, I like your choices. The only real nitpick is something I don't think actually matters, which is that I think Overflowing Powers table flavor should read "Some burn twice as bright... twice as fast."

Again, hardly matters, so good job so far. :D
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SporkMaster5000

Doc
May 24 2015, 08:54 PM
Overall, I like your choices. The only real nitpick is something I don't think actually matters, which is that I think Overflowing Powers table flavor should read "Some burn twice as bright... twice as fast."

Again, hardly matters, so good job so far. :D
Yeah, i mostly went with what I did to again justify the critical damage. Twice as bright twice as fast is probably the better one.

I almost put "More power more problems" as another runner up.
Edited by SporkMaster5000, May 24 2015, 08:57 PM.
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Doc
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SporkMaster5000
 
I almost put "More power more problems" as another runner up.

I would've had a hearty chuckle at that. :P
But again, good work so far. Quite like how it's coming along.
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