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| Dramatis Personae; Take 2 | |
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| Tweet Topic Started: May 24 2015, 10:04 PM (1,261 Views) | |
| SporkMaster5000 | May 24 2015, 10:04 PM Post #1 |
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The statted enemies in the back of Book 1 are apparently out of date. specifically resiliance/static defense/HP which are all derived and which have used different formulas over the game's early development. They're also missing stats for resolve and mental defense, which don't matter if you're just shooting them, but might be good to set a baseline for TNs and are great if a party actually acts reasonable and tries to talk out their problems. I'm going to try going through all the book one monsters and bring their stats in line with the current rules. I'm making this separate from the More Monsters thread because I'm only going through the existing stats and updating them to current standards for maximum usability, not trying to spin new material.
Edited by SporkMaster5000, May 27 2015, 04:28 PM.
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| SporkMaster5000 | May 24 2015, 10:08 PM Post #2 |
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General Noncombatant | str 2 | dex 2 | con 2 | cha 2 | fel 2 | cmp 2 | int 2 | wis 2 | wil 2 | Skills Common Lore 1, Perception 1, Craft 1 Speed 4 Size/Resilience 4/4 Static Defense 14 Mental Defense 15 HP/Resolve 8/4 Feats None Armor None Attacks Unarmed Gear Drab garb, a few coins. Level 1 Edited by SporkMaster5000, May 24 2015, 10:12 PM.
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| SporkMaster5000 | May 24 2015, 10:59 PM Post #3 |
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Green Troops/Common Outlaws | Str 3 | Dex 2 | Con 3 | Cha 2 | Fel 2 | Cmp 2 | Int 2 | Wis 2 | Wil 2 | Skills Acrobatics 1, Perception 1, Common Lore 1, Intimidate 2, Scrutiny 1, Weaponry 1, Ballistics 1. Speed 5 Size/Resilience 4/4 Static Defense 12 Mental Defense 15 HP/Resolve 10/4 Feats Weapon Proficiency (Ordinary, Parrying) Armor Leathers (2 AP; Arms, Body, Legs) Attacks Knife (4k2 R; Pen 0), Autopistol (30m; S/6; 2k2 I; Pen 0; Clip 12; Reload Full) Gear Threadbare clothing, leathers, 2 autopistol clips, a few coins. Level 1 Regular Troops/Rebels | Str 3 | Dex 3 | Con 3 | Cha 2 | Fel 2 | Cmp 2 | Int 2 | Wis 2 | Wil 2 | Skills Acrobatics 1, Perception 1, Common Lore 1, Intimidate 2, Scrutiny 1, Weaponry 2, Ballistics 2. Speed 6 Size/Resilience 4/4 Static Defense 17 Mental Defense 15 HP/Resolve 12/4 Feats Weapon Proficiency (Ordinary, Parrying, Las). Sound Constitution x 2, Jaded, Armor Proficiency (light, medium) Armor Flak Vest, Gauntlets, Helmet (5 AP; Arms, Body, Head) Attacks Knife (4k2 R; Pen 0), Lasgun (60m; S/3; 3k2 E; Pen 0; Clip 60; Reload Full) Gear Uniform, Flak Armor, Lasgun, 2 Energy Packs, Micro-bead, Torch Level 2 Elite Soldiers/Raiders | Str 4 | Dex 3 | Con 3 | Cha 2 | Fel 2 | Cmp 3 | Int 2 | Wis 2 | Wil 2 | Skills Acrobatics 1, Perception 2, Common Lore 1, Intimidate 2, Scrutiny 1, Weaponry 2, Ballistics 3. Speed 7 Size/Resilience 4/5 Static Defense 17 Mental Defense 20 HP/Resolve 12/5 Feats Weapon Proficiency (Ordinary, Parrying, Las), Sound Constitution x 2, Jaded, Armor Proficiency (light, medium, Heavy) Armor Carapace Armor (7 AP; Arms, Body, Legs, Head) Attacks Knife (5k2 R; Pen 0), Lasgun (60m; S/3; 3k2 E; Pen 0; Clip 60; Reload Full) Gear Uniform, Carapace Armor, Lasgun, 2 En- ergy Packs, Micro-bead, Torch, Rebreather, 2 Frag Grenades Level 3 Mortal Hero | Str 5 | Dex 4 | Con 4 | Cha 3 | Fel 4 | Cmp 3 | Int 2 | Wis 2 | Wil 4 | Skills Acrobatics 2, Perception 2, Common Lore 2, Intimidate 2, Scrutiny 1, Weaponry 3, Ballistics 3. Speed 9 Size/Resilience 4/6 Static Defense 18 Mental Defense 20 HP/Resolve 16/7 Feats Weapon Proficiency (Ordinary, Parrying, Las, Chain). Sound Constitution x 2, Jaded, Armor Proficiency (light, medium, heavy, extreme, power), True Grit, Blind Fighting, Luck Armor Light Power Armor (10 AP; All) Attacks Chainsword (8k2 R; Pen 4, Tearing), Pulse Rifle (100m; S/4; 2k2 E; Pen 2; Clip 40; Reload Full) Gear Flashy clothing, Light Power Armor, Pulse Rifle, 2 Energy Packs, Micro-bead, Torch, Rebreather, 2 Frag Grenades Level 3 *Note: Assuming Mortal hero has 4 Str with +1 from Power armor included in stat block. Edited by SporkMaster5000, May 25 2015, 05:31 PM.
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| SporkMaster5000 | May 25 2015, 03:33 PM Post #4 |
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Sabbat Thug | Str 3 | Dex 3 | Con 3 | Cha 2 | Fel 2 | Cmp 2 | Int 1 | Wis 1 | Wil 2 | Skills Acrobatics 1, Athletics 1, Ballistics 1, Brawl 2, Drive 1, Intimidation 1, Perception 2, Weaponry 2 Speed 6 Size/Resilience 4/4 Static Defense 14 Mental Defense 15 HP/Resolve 11/4 Feats Sound Constitution, Weapon Proficiency (Ordinary) Armor None Attacks Bite (4k1 R, Pen 0), Brass Knuckles (3k2, Pen 0), Hand Cannon (35m; S/-; 3k2 I; Pen 3; Clip 6; Reload 2 Full) Abilities Undead Resilience - As the Vampire power. Sunlight Weakness - As the Vampire power. Blood Dependency - As the Vampire power. Traits Resource Stat (Vitae; 5), Dark Sight Gear Dark clothing, Brass Knuckles, Hand Cannon, Chrono, 5 reloads for the Hand Cannon. Level 2 Sabbat Prince | Str 5 | Dex 4 | Con 5 | Cha 4 | Fel 2 | Cmp 4 | Int 2 | Wis 3 | Wil 4 | Skills Acrobatics 2, Athletics 3, Ballistics 2, Brawl 4, Drive 1, Intimidation 3, Perception 3, Politics 3, Weaponry 4 Speed 9 Size/Resilience 4/5 Static Defense 23 Mental Defense 25 HP/Resolve 21/8 Feats Sound Constitution x 3, Weapon Proficiency (Ordinary), Quick Draw, Swift Attack, Fearless, Wall of Steel Armor None Attacks Bite (6k1 R, Pen 0), Brass Knuckles (5k2, Pen 0), Hand Cannon (35m; S/-; 3k2 I; Pen 3; Clip 6; Reload 2 Full) Abilities Undead Resilience - As the Vampire power. Sunlight Weakness - As the Vampire power. Blood Dependency - As the Vampire power. Traits Resource Stat (Vitae; 15), Dark Sight, Fear 1 Gear Sharp black suit, Brass Knuckles, Hand Cannon, Expensive Chrono, 5 reloads for the Hand Cannon. Level 3 |
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| SporkMaster5000 | May 25 2015, 03:58 PM Post #5 |
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Zoanoid Thug | Str 3 [6] | Dex 2 | Con 4 [6] | Cha 2 | Fel 1 | Cmp 3 | Int 2 | Wis 2 | Wil 2 | Skills Brawl 2, Perception 3, Intimidate 2, Weaponry 2 Speed 5 [8] Size/Resilience 4/4 [6/5] Static Defense 14 [10] Mental Defense 20 HP/Resolve 12/5 [16/5] Feats Furious Assault, Heightened Senses (smell), Iron Jaw Armor None Attacks [Claws (7k1 R), Bite (8k1 R)] Abilities Shifting - As the Werewolf power. Stats in brackets are for Warform. Lycan Resistance - As the Werewolf power. Silver Bane - As the Werewolf power. Traits Resource Stat (Rage; 6), Regeneration 1 Gear Torn street clothing. Level 2 Zoanoid Heavy | Str 5 [7] | Dex 3 | Con 5 [7] | Cha 2 | Fel 1 | Cmp 3 | Int 2 | Wis 2 | Wil 4 | Skills Brawl 4, Perception 3, Intimidate 4, Weaponry 4 Speed 8 [10] Size/Resilience 4/5 [6/6] Static Defense 21 [18] Mental Defense 20 HP/Resolve 20/7 [24/7] Feats Sound Constitution x 2, Furious Assault, Power Attack, Heightened Senses (smell), Iron Jaw Armor None Attacks [Claws (8k1 R), Bite (9k1 R)] Abilities Shifting - As the Werewolf power. Stats in brackets are for Warform. Lycan Resistance - As the Werewolf power. Silver Bane - As the Werewolf power. Traits Resource Stat (Rage; 10), Regeneration 1 Gear Expendable suit, sunglasses. Level 3 |
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| SporkMaster5000 | May 25 2015, 04:18 PM Post #6 |
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Monodrone Modron | Str 4 | Dex 2 | Con 5 | Cha - | Fel - | Cmp - | Int - | Wis 4 | Wil 5 | Skills Weaponry 3, Ballistics 3, Brawl 3, Perception 3 Speed 3 Size/Resilience 5/5 Static Defense 18 Mental Defense - HP/Resolve 20/- Feats True Grit Armor Armor Plating 4 (All) Attacks Gauss Flayer (80m; S/-; 2k2 X; Pen 12; Clip -; Reload -; Tearing), Melee Attachment (8k3 R; Pen 4) Abilities Gauss Weapon - Whenever a creature takes damage from the Modron's Gauss Flayer, they suffer 1 critical damage to that location even if they have HP remaining. Frightful Presence - Whenever this creature charges or makes an all out attack, all creatures within melee range of it must test against its fear rating. We'll Be Back - When 'killed', roll 1d10 at the start at each of its turns. On an 8+, the creature fades away, teleporting somewhere else. After three rounds, the creature comes back to life at 0 wounds. Traits Armor Plating (4), Aura (4), Crawler, Fear 2, Mindless, Regeneration 1, Stuff of Nightmares Gear - Level 3 Duodrone Modron | Str 5 | Dex 3 | Con 8 | Cha - | Fel - | Cmp - | Int - | Wis 4 | Wil 8 | Skills Weaponry 4, Ballistics 4, Brawl 4, Perception 4 Speed 4 Size/Resilience 6/6 Static Defense 19 Mental Defense - HP/Resolve 32/- Feats True Grit Armor Armor Plating 6 (All) Attacks Gauss Blaster (80m; S/3; 2k2 X; Pen 12; Clip -; Reload -; Tearing), Melee Attachment (9k3 R; Pen 4) Abilities Gauss Weapon - Whenever a creature takes damage from the Modron's Gauss Blaster, they suffer 1 critical damage to that location even if they have HP remaining. Frightful Presence - Whenever this creature charges or makes an all out attack, all creatures within melee range of it must test against its fear rating. We'll Be Back - When 'killed', roll 1d10 at the start at each of its turns. On an 8+, the creature fades away, teleporting somewhere else. After three rounds, the creature comes back to life at 0 wounds. Traits Armor Plating (6), Aura (6), Crawler, Fear 2, Mindless, Regeneration 1, Stuff of Night- mares Gear - Level 4 *Note: assuming "Melee Attachment" is the same for both and uses base damage 4k3. Edited by SporkMaster5000, May 25 2015, 05:30 PM.
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| konrad13 | May 25 2015, 05:21 PM Post #7 |
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Keep up the good work! |
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| SporkMaster5000 | May 25 2015, 06:35 PM Post #8 |
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Cultist | Str 2 | Dex 2 | Con 2 | Cha 2 | Fel 2 | Cmp 2 | Int 2 | Wis 1 | Wil 3 | Skills Academic Lore 2, Forbidden Lore 2, Arcana 2, Weaponry 2, Persuasion 2 Speed 4 Size/Resilience 4/4 Static Defense 11 Mental Defense 15 HP/Resolve 10/5 Feats Lucky, Powerful Charge, Weapon Proficiency (Ordinary) Armor None Attacks Hand Weapon (5k2 R; Pen 0) Traits Resource Stat (Favor; 6) Gear Tattered Robes, Hand Weapon, Heretical Writings, Charm Level 1 Arch-Heretic | Str 3 | Dex 3 | Con 4 | Cha 3 | Fel 4 | Cmp 4 | Int 3 | Wis 3 | Wil 5 | Skills Academic Lore 2, Forbidden Lore 4, Arcana 3, Weaponry 3, Persuasion 3, Ballistics 3 Speed 6 Size/Resilience 4/5 Static Defense 20 Mental Defense 25 HP/Resolve 20/9 Feats Lucky, Powerful Charge, Weapon Proficiency (Ordinary, Flail, Flame), Armor Proficiency (Extreme), Sound Constitution x2, True Grit, Divine Ministration Armor Plate Armor 8 (Arms, Body, Legs) Attacks Dire Flail (5k3 I; Pen 3; Two Hands, Flexible, Unwieldy), Hand Flamer (10m; S/-; 3k2 E; Pen 4; Clip 3; Reload 2Full, Flame) Traits Resource Stat (Favor; 8) Gear Ornate Robes, Dire Flail, Hand Flamer, extra fuel tank, Plate Armor, Heretical Writings, Charm Level 3 |
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| SporkMaster5000 | May 26 2015, 12:15 AM Post #9 |
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Heretek | Str 3 | Dex 2 | Con 4 | Cha 2 | Fel 2 | Cmp 3 | Int 4 | Wis 2 | Wil 3 | Skills Academic Lore 3, Ballistics 2, Drive 2, Forbidden Lore 3, Pilot 2, Tech-Use 3 Speed 5 Size/Resilience 4/4 Static Defense 14 Mental Defense 20 HP/Resolve 14/6 Feats Weapon Proficiency (Las, Ordinary) Armor Subdermal Plating (2, All) Attacks Laspistol (30m; S/-; 2k2 E; Pen 0; Clip 30; Reload Full; Reliable), Wrench (4k2 I) Abilities Man of Iron - The Heretek ignores critical effects that would cause death except for effects resulting from critical damage to the gizzards or head. Traits Armor Plating (2), Stuff of Nightmares, Resource Stat (Pyros, 3) Gear Tattered robes, Combi-tool, Data Slate filled with illegal data, Chrono, Laspistol, 2 power packs, Heavy wrench Level 2 Dark Mechanius | Str 5 | Dex 3 | Con 6 | Cha 3 | Fel 2 | Cmp 4 | Int 5 | Wis 2 | Wil 5 | Skills Academic Lore 3, Ballistics 2, Drive 2, Forbidden Lore 3, Pilot 2, Tech-Use 3 Speed 8 Size/Resilience 4/5 Static Defense 17 Mental Defense 25 HP/Resolve 25/9 Feats Weapon Proficiency (Las, Ordinary, Plasma), Crack Shot, Sound Constitution x3, Iron Jaw Armor Subdermal Plating (4, All) Attacks Integrated Plasma Gun (90m; S/2; 3k3 E; Pen 8; Clip -; Reload -; Recharge), Power Sword (9k2 R; Pen 4; Power Field) Abilities Man of Iron - The Dark Mechanius ignores critical effects that would cause death except for effects resulting from critical damage to the gizzards or head. Mechendrites - The Dark Mechanius has a number of extra mechanical limbs. These allow him to take an extra half action on each of his turns that can only be used for something those extra limbs could do, such as a ready action or attack. Traits Armor Plating (4), Stuff of Nightmares, Resource Stat (Pyros, 9) Gear Tattered robes, Combi-tool, Data Slate filled with illegal data, Chrono, Power Sword Level 4 |
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| SporkMaster5000 | May 26 2015, 07:40 PM Post #10 |
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Incarnate Lesser Daemon | Str 3 | Dex 3 | Con 3 | Cha 3 | Fel 1 | Cmp 3 | Int 1 | Wis 3 | Wil 3 | Skills Perception 1, Arcana 2, Brawl 3 Speed 6 Size/Resilience 4/4 Static Defense 20 Mental Defense 20 HP/Resolve 15/6 Feats None Armor Daemonic Toughness (3, All) Attacks Claws and Teeth (5k2 R; Tearing) Traits Daemonic, Dark Sight, Fear 1, Resource Stat (Essence; 7) Gear None Level 2 Incarnate Greater Daemon | Str 6 | Dex 4 | Con 6 | Cha 3 | Fel 1 | Cmp 3 | Int 3 | Wis 3 | Wil 5 | Skills Perception 1, Arcana 2, Brawl 4 Speed 10 Size/Resilience 8/7 Static Defense 15 Mental Defense 20 HP/Resolve 28/8 Feats Frenzy, Swift Attack Armor Daemonic Toughness (6, All) Attacks Claws and Teeth (8k2 R; Tearing), Warp Fire (50m; S/-; 4k3 E; Flame) Traits Daemonic, Dark Sight, Fear 2, Resource Stat (Essence; 14) Gear None Level 4 *Note: Assuming Claws and Teeth use 2k2 damage profile for both |
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