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Dramatis Personae; Take 2
Topic Started: May 24 2015, 10:04 PM (1,259 Views)
SporkMaster5000

The statted enemies in the back of Book 1 are apparently out of date. specifically resiliance/static defense/HP which are all derived and which have used different formulas over the game's early development. They're also missing stats for resolve and mental defense, which don't matter if you're just shooting them, but might be good to set a baseline for TNs and are great if a party actually acts reasonable and tries to talk out their problems. I'm going to try going through all the book one monsters and bring their stats in line with the current rules. I'm making this separate from the More Monsters thread because I'm only going through the existing stats and updating them to current standards for maximum usability, not trying to spin new material.
Edited by SporkMaster5000, May 27 2015, 04:28 PM.
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SporkMaster5000

General Noncombatant
| str 2 | dex 2 | con 2 | cha 2 | fel 2 | cmp 2 | int 2 | wis 2 | wil 2 |

Skills Common Lore 1, Perception 1, Craft 1
Speed 4
Size/Resilience 4/4
Static Defense 14
Mental Defense 15
HP/Resolve 8/4
Feats None
Armor None
Attacks Unarmed
Gear Drab garb, a few coins.
Level 1
Edited by SporkMaster5000, May 24 2015, 10:12 PM.
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SporkMaster5000

Green Troops/Common Outlaws
| Str 3 | Dex 2 | Con 3 | Cha 2 | Fel 2 | Cmp 2 | Int 2 | Wis 2 | Wil 2 |

Skills Acrobatics 1, Perception 1, Common Lore 1, Intimidate 2, Scrutiny 1, Weaponry 1, Ballistics 1.
Speed 5
Size/Resilience 4/4
Static Defense 12
Mental Defense 15
HP/Resolve 10/4
Feats Weapon Proficiency (Ordinary, Parrying)
Armor Leathers (2 AP; Arms, Body, Legs)
Attacks Knife (4k2 R; Pen 0), Autopistol (30m; S/6; 2k2 I; Pen 0; Clip 12; Reload Full)
Gear Threadbare clothing, leathers, 2 autopistol clips, a few coins.
Level 1


Regular Troops/Rebels
| Str 3 | Dex 3 | Con 3 | Cha 2 | Fel 2 | Cmp 2 | Int 2 | Wis 2 | Wil 2 |

Skills Acrobatics 1, Perception 1, Common Lore 1, Intimidate 2, Scrutiny 1, Weaponry 2, Ballistics 2.
Speed 6
Size/Resilience 4/4
Static Defense 17
Mental Defense 15
HP/Resolve 12/4
Feats Weapon Proficiency (Ordinary, Parrying, Las). Sound Constitution x 2, Jaded, Armor Proficiency (light, medium)
Armor Flak Vest, Gauntlets, Helmet (5 AP; Arms, Body, Head)
Attacks Knife (4k2 R; Pen 0), Lasgun (60m; S/3; 3k2 E; Pen 0; Clip 60; Reload Full)
Gear Uniform, Flak Armor, Lasgun, 2 Energy Packs, Micro-bead, Torch
Level 2


Elite Soldiers/Raiders
| Str 4 | Dex 3 | Con 3 | Cha 2 | Fel 2 | Cmp 3 | Int 2 | Wis 2 | Wil 2 |

Skills Acrobatics 1, Perception 2, Common Lore 1, Intimidate 2, Scrutiny 1, Weaponry 2, Ballistics 3.
Speed 7
Size/Resilience 4/5
Static Defense 17
Mental Defense 20
HP/Resolve 12/5
Feats Weapon Proficiency (Ordinary, Parrying, Las), Sound Constitution x 2, Jaded, Armor Proficiency (light, medium, Heavy)
Armor Carapace Armor (7 AP; Arms, Body, Legs, Head)
Attacks Knife (5k2 R; Pen 0), Lasgun (60m; S/3; 3k2 E; Pen 0; Clip 60; Reload Full)
Gear Uniform, Carapace Armor, Lasgun, 2 En- ergy Packs, Micro-bead, Torch, Rebreather, 2 Frag Grenades
Level 3


Mortal Hero
| Str 5 | Dex 4 | Con 4 | Cha 3 | Fel 4 | Cmp 3 | Int 2 | Wis 2 | Wil 4 |

Skills Acrobatics 2, Perception 2, Common Lore 2, Intimidate 2, Scrutiny 1, Weaponry 3, Ballistics 3.
Speed 9
Size/Resilience 4/6
Static Defense 18
Mental Defense 20
HP/Resolve 16/7
Feats Weapon Proficiency (Ordinary, Parrying, Las, Chain). Sound Constitution x 2, Jaded, Armor Proficiency (light, medium, heavy, extreme, power), True Grit, Blind Fighting, Luck
Armor Light Power Armor (10 AP; All)
Attacks Chainsword (8k2 R; Pen 4, Tearing), Pulse Rifle (100m; S/4; 2k2 E; Pen 2; Clip 40; Reload Full)
Gear Flashy clothing, Light Power Armor, Pulse Rifle, 2 Energy Packs, Micro-bead, Torch, Rebreather, 2 Frag Grenades
Level 3

*Note: Assuming Mortal hero has 4 Str with +1 from Power armor included in stat block.
Edited by SporkMaster5000, May 25 2015, 05:31 PM.
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SporkMaster5000

Sabbat Thug
| Str 3 | Dex 3 | Con 3 | Cha 2 | Fel 2 | Cmp 2 | Int 1 | Wis 1 | Wil 2 |

Skills Acrobatics 1, Athletics 1, Ballistics 1, Brawl 2, Drive 1, Intimidation 1, Perception 2, Weaponry 2
Speed 6
Size/Resilience 4/4
Static Defense 14
Mental Defense 15
HP/Resolve 11/4
Feats Sound Constitution, Weapon Proficiency (Ordinary)
Armor None
Attacks Bite (4k1 R, Pen 0), Brass Knuckles (3k2, Pen 0), Hand Cannon (35m; S/-; 3k2 I; Pen 3; Clip 6; Reload 2 Full)
Abilities
Undead Resilience - As the Vampire power.
Sunlight Weakness - As the Vampire power.
Blood Dependency - As the Vampire power.
Traits Resource Stat (Vitae; 5), Dark Sight
Gear Dark clothing, Brass Knuckles, Hand Cannon, Chrono, 5 reloads for the Hand Cannon.
Level 2


Sabbat Prince
| Str 5 | Dex 4 | Con 5 | Cha 4 | Fel 2 | Cmp 4 | Int 2 | Wis 3 | Wil 4 |

Skills Acrobatics 2, Athletics 3, Ballistics 2, Brawl 4, Drive 1, Intimidation 3, Perception 3, Politics 3, Weaponry 4
Speed 9
Size/Resilience 4/5
Static Defense 23
Mental Defense 25
HP/Resolve 21/8
Feats Sound Constitution x 3, Weapon Proficiency (Ordinary), Quick Draw, Swift Attack, Fearless, Wall of Steel
Armor None
Attacks Bite (6k1 R, Pen 0), Brass Knuckles (5k2, Pen 0), Hand Cannon (35m; S/-; 3k2 I; Pen 3; Clip 6; Reload 2 Full)
Abilities
Undead Resilience - As the Vampire power.
Sunlight Weakness - As the Vampire power.
Blood Dependency - As the Vampire power.
Traits Resource Stat (Vitae; 15), Dark Sight, Fear 1
Gear Sharp black suit, Brass Knuckles, Hand Cannon, Expensive Chrono, 5 reloads for the Hand Cannon.
Level 3
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SporkMaster5000

Zoanoid Thug
| Str 3 [6] | Dex 2 | Con 4 [6] | Cha 2 | Fel 1 | Cmp 3 | Int 2 | Wis 2 | Wil 2 |

Skills Brawl 2, Perception 3, Intimidate 2, Weaponry 2
Speed 5 [8]
Size/Resilience 4/4 [6/5]
Static Defense 14 [10]
Mental Defense 20
HP/Resolve 12/5 [16/5]
Feats Furious Assault, Heightened Senses (smell), Iron Jaw
Armor None
Attacks [Claws (7k1 R), Bite (8k1 R)]
Abilities
Shifting - As the Werewolf power. Stats in brackets are for Warform.
Lycan Resistance - As the Werewolf power.
Silver Bane - As the Werewolf power.
Traits Resource Stat (Rage; 6), Regeneration 1
Gear Torn street clothing.
Level 2


Zoanoid Heavy
| Str 5 [7] | Dex 3 | Con 5 [7] | Cha 2 | Fel 1 | Cmp 3 | Int 2 | Wis 2 | Wil 4 |

Skills Brawl 4, Perception 3, Intimidate 4, Weaponry 4
Speed 8 [10]
Size/Resilience 4/5 [6/6]
Static Defense 21 [18]
Mental Defense 20
HP/Resolve 20/7 [24/7]
Feats Sound Constitution x 2, Furious Assault, Power Attack, Heightened Senses (smell), Iron Jaw
Armor None
Attacks [Claws (8k1 R), Bite (9k1 R)]
Abilities
Shifting - As the Werewolf power. Stats in brackets are for Warform.
Lycan Resistance - As the Werewolf power.
Silver Bane - As the Werewolf power.
Traits Resource Stat (Rage; 10), Regeneration 1
Gear Expendable suit, sunglasses.
Level 3
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SporkMaster5000

Monodrone Modron
| Str 4 | Dex 2 | Con 5 | Cha - | Fel - | Cmp - | Int - | Wis 4 | Wil 5 |

Skills Weaponry 3, Ballistics 3, Brawl 3, Perception 3
Speed 3
Size/Resilience 5/5
Static Defense 18
Mental Defense -
HP/Resolve 20/-
Feats True Grit
Armor Armor Plating 4 (All)
Attacks Gauss Flayer (80m; S/-; 2k2 X; Pen 12; Clip -; Reload -; Tearing), Melee Attachment (8k3 R; Pen 4)
Abilities
Gauss Weapon - Whenever a creature takes damage from the Modron's Gauss Flayer, they suffer 1 critical damage to that location even if they have HP remaining.
Frightful Presence - Whenever this creature charges or makes an all out attack, all creatures within melee range of it must test against its fear rating.
We'll Be Back - When 'killed', roll 1d10 at the start at each of its turns. On an 8+, the creature fades away, teleporting somewhere else. After three rounds, the creature comes back to life at 0 wounds.
Traits Armor Plating (4), Aura (4), Crawler, Fear 2, Mindless, Regeneration 1, Stuff of Nightmares
Gear -
Level 3


Duodrone Modron
| Str 5 | Dex 3 | Con 8 | Cha - | Fel - | Cmp - | Int - | Wis 4 | Wil 8 |

Skills Weaponry 4, Ballistics 4, Brawl 4, Perception 4
Speed 4
Size/Resilience 6/6
Static Defense 19
Mental Defense -
HP/Resolve 32/-
Feats True Grit
Armor Armor Plating 6 (All)
Attacks Gauss Blaster (80m; S/3; 2k2 X; Pen 12; Clip -; Reload -; Tearing), Melee Attachment (9k3 R; Pen 4)
Abilities
Gauss Weapon - Whenever a creature takes damage from the Modron's Gauss Blaster, they suffer 1 critical damage to that location even if they have HP remaining.
Frightful Presence - Whenever this creature charges or makes an all out attack, all creatures within melee range of it must test against its fear rating.
We'll Be Back - When 'killed', roll 1d10 at the start at each of its turns. On an 8+, the creature fades away, teleporting somewhere else. After three rounds, the creature comes back to life at 0 wounds.
Traits Armor Plating (6), Aura (6), Crawler, Fear 2, Mindless, Regeneration 1, Stuff of Night- mares
Gear -
Level 4

*Note: assuming "Melee Attachment" is the same for both and uses base damage 4k3.
Edited by SporkMaster5000, May 25 2015, 05:30 PM.
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konrad13
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Keep up the good work!
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SporkMaster5000

Cultist
| Str 2 | Dex 2 | Con 2 | Cha 2 | Fel 2 | Cmp 2 | Int 2 | Wis 1 | Wil 3 |

Skills Academic Lore 2, Forbidden Lore 2, Arcana 2, Weaponry 2, Persuasion 2
Speed 4
Size/Resilience 4/4
Static Defense 11
Mental Defense 15
HP/Resolve 10/5
Feats Lucky, Powerful Charge, Weapon Proficiency (Ordinary)
Armor None
Attacks Hand Weapon (5k2 R; Pen 0)
Traits Resource Stat (Favor; 6)
Gear Tattered Robes, Hand Weapon, Heretical Writings, Charm
Level 1


Arch-Heretic
| Str 3 | Dex 3 | Con 4 | Cha 3 | Fel 4 | Cmp 4 | Int 3 | Wis 3 | Wil 5 |

Skills Academic Lore 2, Forbidden Lore 4, Arcana 3, Weaponry 3, Persuasion 3, Ballistics 3
Speed 6
Size/Resilience 4/5
Static Defense 20
Mental Defense 25
HP/Resolve 20/9
Feats Lucky, Powerful Charge, Weapon Proficiency (Ordinary, Flail, Flame), Armor Proficiency (Extreme), Sound Constitution x2, True Grit, Divine Ministration
Armor Plate Armor 8 (Arms, Body, Legs)
Attacks Dire Flail (5k3 I; Pen 3; Two Hands, Flexible, Unwieldy), Hand Flamer (10m; S/-; 3k2 E; Pen 4; Clip 3; Reload 2Full, Flame)
Traits Resource Stat (Favor; 8)
Gear Ornate Robes, Dire Flail, Hand Flamer, extra fuel tank, Plate Armor, Heretical Writings, Charm
Level 3
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SporkMaster5000

Heretek
| Str 3 | Dex 2 | Con 4 | Cha 2 | Fel 2 | Cmp 3 | Int 4 | Wis 2 | Wil 3 |

Skills Academic Lore 3, Ballistics 2, Drive 2, Forbidden Lore 3, Pilot 2, Tech-Use 3
Speed 5
Size/Resilience 4/4
Static Defense 14
Mental Defense 20
HP/Resolve 14/6
Feats Weapon Proficiency (Las, Ordinary)
Armor Subdermal Plating (2, All)
Attacks Laspistol (30m; S/-; 2k2 E; Pen 0; Clip 30; Reload Full; Reliable), Wrench (4k2 I)
Abilities
Man of Iron - The Heretek ignores critical effects that would cause death except for effects resulting from critical damage to the gizzards or head.
Traits Armor Plating (2), Stuff of Nightmares, Resource Stat (Pyros, 3)
Gear Tattered robes, Combi-tool, Data Slate filled with illegal data, Chrono, Laspistol, 2 power packs, Heavy wrench
Level 2


Dark Mechanius
| Str 5 | Dex 3 | Con 6 | Cha 3 | Fel 2 | Cmp 4 | Int 5 | Wis 2 | Wil 5 |

Skills Academic Lore 3, Ballistics 2, Drive 2, Forbidden Lore 3, Pilot 2, Tech-Use 3
Speed 8
Size/Resilience 4/5
Static Defense 17
Mental Defense 25
HP/Resolve 25/9
Feats Weapon Proficiency (Las, Ordinary, Plasma), Crack Shot, Sound Constitution x3, Iron Jaw
Armor Subdermal Plating (4, All)
Attacks Integrated Plasma Gun (90m; S/2; 3k3 E; Pen 8; Clip -; Reload -; Recharge), Power Sword (9k2 R; Pen 4; Power Field)
Abilities
Man of Iron - The Dark Mechanius ignores critical effects that would cause death except for effects resulting from critical damage to the gizzards or head.
Mechendrites - The Dark Mechanius has a number of extra mechanical limbs. These allow him to take an extra half action on each of his turns that can only be used for something those extra limbs could do, such as a ready action or attack.
Traits Armor Plating (4), Stuff of Nightmares, Resource Stat (Pyros, 9)
Gear Tattered robes, Combi-tool, Data Slate filled with illegal data, Chrono, Power Sword
Level 4
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SporkMaster5000

Incarnate Lesser Daemon
| Str 3 | Dex 3 | Con 3 | Cha 3 | Fel 1 | Cmp 3 | Int 1 | Wis 3 | Wil 3 |

Skills Perception 1, Arcana 2, Brawl 3
Speed 6
Size/Resilience 4/4
Static Defense 20
Mental Defense 20
HP/Resolve 15/6
Feats None
Armor Daemonic Toughness (3, All)
Attacks Claws and Teeth (5k2 R; Tearing)
Traits Daemonic, Dark Sight, Fear 1, Resource Stat (Essence; 7)
Gear None
Level 2


Incarnate Greater Daemon
| Str 6 | Dex 4 | Con 6 | Cha 3 | Fel 1 | Cmp 3 | Int 3 | Wis 3 | Wil 5 |

Skills Perception 1, Arcana 2, Brawl 4
Speed 10
Size/Resilience 8/7
Static Defense 15
Mental Defense 20
HP/Resolve 28/8
Feats Frenzy, Swift Attack
Armor Daemonic Toughness (6, All)
Attacks Claws and Teeth (8k2 R; Tearing), Warp Fire (50m; S/-; 4k3 E; Flame)
Traits Daemonic, Dark Sight, Fear 2, Resource Stat (Essence; 14)
Gear None
Level 4

*Note: Assuming Claws and Teeth use 2k2 damage profile for both
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