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| Dramatis Personae; Take 2 | |
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| Tweet Topic Started: May 24 2015, 10:04 PM (1,263 Views) | |
| SporkMaster5000 | May 26 2015, 08:05 PM Post #11 |
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Beast of Burden | Str 4 | Dex 2 | Con 4 | Cha 1 | Fel 1 | Cmp 1 | Int 1 | Wis 3 | Wil 2 | Skills Perception 2, Athletics 2, Brawl 1 Speed 12 Size/Resilience 8/6 Static Defense 9 Mental Defense 10 HP/Resolve 12/3 Feats - Armor None Attacks Kick (5k2 I) Traits Quadruped Gear - Level 1 Ferocious Creature | Str 4 | Dex 4 | Con 3 | Cha 1 | Fel 1 | Cmp 1 | Int 1 | Wis 3 | Wil 3 | Skills Perception 3, Athletics 3, Acrobatics 2, Stealth 2, Brawl 3 Speed 16 Size/Resilience 4/4 Static Defense 23 Mental Defense 10 HP/Resolve 12/4 Feats Heightened Senses (Scent), Step Aside Armor None Attacks Bite (6k3 R) Traits Quadruped, Dark Sight Gear - Level 2 Flying Creature | Str 2 | Dex 5 | Con 2 | Cha 1 | Fel 1 | Cmp 1 | Int 1 | Wis 4 | Wil 2 | Skills Perception 3, Athletics 2, Acrobatics 1, Brawl 1 Speed 7 Size/Resilience 3/3 Static Defense 31 Mental Defense 10 HP/Resolve 8/3 Feats Swift Attack Armor None Attacks Claws (3k1 R) Traits Flyer (14) Gear - Level 1 Slithering Creature | Str 2 | Dex 4 | Con 2 | Cha 1 | Fel 1 | Cmp 1 | Int 1 | Wis 4 | Wil 2 | Skills Perception 2, Stealth 3, Brawl 2 Speed 3 Size/Resilience 3/3 Static Defense 28 Mental Defense 10 HP/Resolve 8/3 Feats None Armor None Attacks Bite (4k2 R; Toxic) Traits Crawler Gear - Level 1 Walking Creature | Str 4 | Dex 3 | Con 3 | Cha 1 | Fel 1 | Cmp 1 | Int 1 | Wis 3 | Wil 3 | Skills Brawl 4 Speed 7 Size/Resilience 6/5 Static Defense 16 Mental Defense 10 HP/Resolve 12/4 Feats None Armor None Attacks Fist (4k2 I) Traits - Gear - Level 1 |
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| SporkMaster5000 | May 26 2015, 09:02 PM Post #12 |
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Combat Servitor | Str 5 | Dex 4 | Con 6 | Cha 1 | Fel 1 | Cmp 3 | Int 1 | Wis 1 | Wil 2 | Skills Brawl 1, Crafts 1, Tech Use 1, Ballistics 3 Speed 9 Size/Resilience 6/6 Static Defense 13 Mental Defense 20 HP/Resolve 16/5 Feats - Armor Machine Toughness (6, All) Attacks Claw (6k2 I; Snare), Multilas (60m; S/8; 3k2 E; Pen 0; Reliable) Traits Machine (6) Gear - Level 3 Industrial Servitor | Str 4 | Dex 2 | Con 5 | Cha 1 | Fel 1 | Cmp 3 | Int 1 | Wis 1 | Wil 1 | Skills Brawl 1, Crafts 1, Tech Use 1 Speed 6 Size/Resilience 5/5 Static Defense 9 Mental Defense 20 HP/Resolve 12/4 Feats - Armor Machine Toughness (2, All) Attacks Claw (6k2 I; Snare), Arc Welder (10m; S/-; 3k3 E; Flame) Traits Machine (2) Gear - Level 2 |
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| SporkMaster5000 | May 26 2015, 09:17 PM Post #13 |
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Dragon | Str 7 | Dex 4 | Con 6 | Cha 6 | Fel 3 | Cmp 4 | Int 5 | Wis 5 | Wil 5 | Skills Academic Lore 3, Acrobatics 2, Arcana 4, Athletics 2, Ballistics 3, Brawl 4, Charm 3, Command 5, Common Lore 2, Forbidden Lore 2, Intimidation 5, Perception 3, Politics 2, Scrutiny 4, Weaponry 3 Speed 11 Size/Resilience 12/10 Static Defense 13 Mental Defense 25 HP/Resolve 44/9 Feats Danger Sense, Eidetic Memory, Iron Jaw, Power Attack, Powerful Charge, Strong Minded Armor Iron Scales (10, All) Attacks Claws and Teeth (10k3 R; Tearing), Dragon Fire (80m; S/-; 6k3 E; Flame) Abilities Frightful Presence - Whenever this creature charges or makes an all out attack, all creatures within melee range of it must test against its fear rating. Traits Flyer (22), Unnatural Toughness, Armor Plating (10), Dark Sight, Caster (Evocation 3, Divination 4), Fear 2 Gear - Level 5 Edited by SporkMaster5000, Jul 3 2015, 12:29 AM.
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| SporkMaster5000 | May 26 2015, 09:21 PM Post #14 |
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Lich | Str 2 | Dex 3 | Con 3 | Cha 5 | Fel 1 | Cmp 4 | Int 5 | Wis 4 | Wil 4 | Skills Academic Lore 3, Acrobatics 2, Arcana 5, Athletics 2, Brawl 4, Charm 3, Command 5, Common Lore 2, Forbidden Lore 5, Intimidation 2, Perception 3, Politics 2, Scrutiny 4 Speed 5 Size/Resilience 4/5 Static Defense 23 Mental Defense 25 HP/Resolve 14/8 Feats Wizard Tradition (All), Spell Specialization (All), Tested Armor None Attacks Unarmed Abilities Phylactery - Every Lich has hidden their death Skills somewhere safe. They cannot be killed as long as their Phylactery exists. A lich's phylactery is invariably a constructed and typically valuable item. Traits Undead, Dark Sight, Caster (Evocation 4, Speed Illusion 3, Abjuration 3, Conjuration 3) Gear Musty but expensive robes, staff, ancient gems and jewelry. Level 4 |
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| SporkMaster5000 | May 26 2015, 09:25 PM Post #15 |
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Mind Flayer | Str 2 | Dex 3 | Con 2 | Cha 3 | Fel 2 | Cmp 4 | Int 5 | Wis 5 | Wil 5 | Skills Academic Lore 4, Acrobatics 2, Arcana 4, Athletics 2, Brawl 4, Command 3, Common Lore 2, Forbidden Lore 5, Perception 3, Scrutiny 5 Speed 5 Size/Resilience 3/4 Static Defense 28 Mental Defense 25 HP/Resolve 14/9 Feats Danger Sense, Eidetic Memory, Strong Minded Armor None Attacks Tentacles (2k2 I; Snare) Abilities Mind Blast - The mind flayer may spend a half action to fire a 60' cone of psychic power. All targets within the cone must make a TN 25 Willpower test or else become stunned for one round. Eats Your Goddamn Brain - A mind flayer's attacks in a grapple always hit the head. While grappling, a mind flayer's tentacles gain Tearing. Traits Dark Sight, Caster (Divination 3, Enchantment 3, Illusion 3) Gear Blasphemous Robes Level 3 |
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| SporkMaster5000 | May 26 2015, 09:32 PM Post #16 |
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Aboleth | Str 5 | Dex 3 | Con 4 | Cha 4 | Fel 1 | Cmp 4 | Int 6 | Wis 5 | Wil 6 | Skills Academic Lore 4, Acrobatics 2, Arcana 4, Athletics 2, Brawl 4, Command 3, Common Lore 2, Forbidden Lore 5, Perception 3, Scrutiny 5 Speed 4 Size/Resilience 8/7 Static Defense 18 Mental Defense 25 HP/Resolve 20/10 Feats Danger Sense, Eidetic Memory, Strong Minded, Swift Attack Armor Bone Ridges (3, All) Attacks Tentacles (5k2 I; Snare, Toxic) Abilities Mindslaver - An Aboleth can concentrate to maintain Enchantment spells as a free action, and targets do not get extra dice to resist the effects of those spells based on the orders given. Traits Dark Sight, Caster (Divination 4, En- chantment 4, Illusion 4), Crawler, Amphibious, Armor Plating (3) Gear Slime Level 4 *Assuming Tentacle Damage profile is 0k2 |
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| SporkMaster5000 | May 26 2015, 09:39 PM Post #17 |
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Elemental | Str 3 | Dex 3 | Con 3 | Cha 1 | Fel 2 | Cmp 3 | Int 1 | Wis 2 | Wil 3 | Skills Perception 3, Brawl 3 Speed 6 Size/Resilience 6/5 Static Defense 13 Mental Defense 20 HP/Resolve 24/6 Feats None Armor None Attacks Slam (6k3 I) Abilities Elementals get one of the following, depending on their composition: Earth - An earth elemental gains 6 armor to all locations. Air - An air elemental gains Phasing. Fire - Fire elementals deal E damage with their attacks and all targets within melee range must test Constitution against TN 15 every turn or gain a point of fatigue from waves of heat. Water - Water elementals gain Regeneration 1. Traits Amorphous, Stuff of Nightmares Gear None Level 2 Edited by SporkMaster5000, Jun 10 2015, 07:49 AM.
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| SporkMaster5000 | May 26 2015, 09:48 PM Post #18 |
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The Walkin' Dead | Str 3 | Dex 2 | Con 2 | Cha - | Fel - | Cmp - | Int - | Wis 2 | Wil 2 | Skills Brawl 2, Perception 2 Speed 5 Size/Resilience 4/4 Static Defense 14 Mental Defense - HP/Resolve 8/- Feats None Armor None Attacks Claws and Teeth (3k1 R) Traits Undead, Mindless Gear Bloody and torn clothing. Level 1 Ghost | Str 3 | Dex 2 | Con 2 | Cha 4 | Fel 1 | Cmp 2 | Int 2 | Wis 2 | Wil 2 | Skills Brawl 2, Perception 2, Arcana 3 Speed 5 Size/Resilience 4/4 Static Defense 14 Mental Defense 15 HP/Resolve 8/4 Feats None Armor None Attacks None Abilities Possession - The Ghost may test Charisma and Arcana to affect a target as the Dominate spell. Traits Undead, Flyer (10), Phasing, Fear 1 Gear None Level 2 |
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| SporkMaster5000 | May 26 2015, 10:34 PM Post #19 |
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Fire Warrior | Str 3 | Dex 3 | Con 2 | Cha 2 | Fel 2 | Cmp 3 | Int 2 | Wis 2 | Wil 2 | Skills Acrobatics 1, Perception 1, Persuasion 2, Common Lore 2, Scrutiny 1, Weaponry 1, Ballistics 3 Speed 6 Size/Resilience 4/4 Static Defense 17 Mental Defense 20 HP/Resolve 9/5 Feats Weapon Proficiency (Ordinary, Parrying, Las), Sound Constitution x 1, Armor Proficiency (light, medium), Deadeye Shot Armor Flak Vest, Gauntlets, Helmet (5 AP; Arms, Body, Head) Attacks Knife (4k2 R; Pen 0), Pulse Rifle (100m; S/4; 2k2 E; Pen 2; Clip 40; Reload Full; Reliable) Abilities Fall Back - As the Tau racial power. Gear Uniform, Flak Armor, Pulse Rifle, 2 Energy Packs, Micro-bead, Torch Level 2 |
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| SporkMaster5000 | May 26 2015, 10:39 PM Post #20 |
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Ratling | Str 2 | Dex 3 | Con 2 | Cha 2 | Fel 2 | Cmp 2 | Int 2 | Wis 3 | Wil 2 | Skills Acrobatics 2, Perception 2, Common Lore 3, Deceive 2, Scrutiny 1, Weaponry 1, Larceny 3, Ballistics 1. Speed 5 Size/Resilience 2/3 Static Defense 22 Mental Defense 15 HP/Resolve 8/4 Feats Weapon Proficiency (Ordinary, Parrying), Sneak Attack Armor Leathers (2 AP; Arms, Body, Legs) Attacks Knife (3k2 R; Pen 0), Autopistol (30m; S/6; 2k2 I; Pen 0; Clip 12; Reload Full) Abilities Shifty - As the Halfling racial power. Gear Threadbare clothing, leathers, Autopistol, Knife, 2 autopistol clips, a few coins. Level 1 |
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