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Dramatis Personae; Take 2
Topic Started: May 24 2015, 10:04 PM (1,263 Views)
SporkMaster5000

Beast of Burden
| Str 4 | Dex 2 | Con 4 | Cha 1 | Fel 1 | Cmp 1 | Int 1 | Wis 3 | Wil 2 |

Skills Perception 2, Athletics 2, Brawl 1
Speed 12
Size/Resilience 8/6
Static Defense 9
Mental Defense 10
HP/Resolve 12/3
Feats -
Armor None
Attacks Kick (5k2 I)
Traits Quadruped
Gear -
Level 1


Ferocious Creature
| Str 4 | Dex 4 | Con 3 | Cha 1 | Fel 1 | Cmp 1 | Int 1 | Wis 3 | Wil 3 |

Skills Perception 3, Athletics 3, Acrobatics 2, Stealth 2, Brawl 3
Speed 16
Size/Resilience 4/4
Static Defense 23
Mental Defense 10
HP/Resolve 12/4
Feats Heightened Senses (Scent), Step Aside
Armor None
Attacks Bite (6k3 R)
Traits Quadruped, Dark Sight
Gear -
Level 2


Flying Creature
| Str 2 | Dex 5 | Con 2 | Cha 1 | Fel 1 | Cmp 1 | Int 1 | Wis 4 | Wil 2 |

Skills Perception 3, Athletics 2, Acrobatics 1, Brawl 1
Speed 7
Size/Resilience 3/3
Static Defense 31
Mental Defense 10
HP/Resolve 8/3
Feats Swift Attack
Armor None
Attacks Claws (3k1 R)
Traits Flyer (14)
Gear -
Level 1


Slithering Creature
| Str 2 | Dex 4 | Con 2 | Cha 1 | Fel 1 | Cmp 1 | Int 1 | Wis 4 | Wil 2 |

Skills Perception 2, Stealth 3, Brawl 2
Speed 3
Size/Resilience 3/3
Static Defense 28
Mental Defense 10
HP/Resolve 8/3
Feats None
Armor None
Attacks Bite (4k2 R; Toxic)
Traits Crawler
Gear -
Level 1


Walking Creature
| Str 4 | Dex 3 | Con 3 | Cha 1 | Fel 1 | Cmp 1 | Int 1 | Wis 3 | Wil 3 |

Skills Brawl 4
Speed 7
Size/Resilience 6/5
Static Defense 16
Mental Defense 10
HP/Resolve 12/4
Feats None
Armor None
Attacks Fist (4k2 I)
Traits -
Gear -
Level 1
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SporkMaster5000

Combat Servitor
| Str 5 | Dex 4 | Con 6 | Cha 1 | Fel 1 | Cmp 3 | Int 1 | Wis 1 | Wil 2 |

Skills Brawl 1, Crafts 1, Tech Use 1, Ballistics 3
Speed 9
Size/Resilience 6/6
Static Defense 13
Mental Defense 20
HP/Resolve 16/5
Feats -
Armor Machine Toughness (6, All)
Attacks Claw (6k2 I; Snare), Multilas (60m; S/8; 3k2 E; Pen 0; Reliable)
Traits Machine (6)
Gear -
Level 3


Industrial Servitor
| Str 4 | Dex 2 | Con 5 | Cha 1 | Fel 1 | Cmp 3 | Int 1 | Wis 1 | Wil 1 |

Skills Brawl 1, Crafts 1, Tech Use 1
Speed 6
Size/Resilience 5/5
Static Defense 9
Mental Defense 20
HP/Resolve 12/4
Feats -
Armor Machine Toughness (2, All)
Attacks Claw (6k2 I; Snare), Arc Welder (10m; S/-; 3k3 E; Flame)
Traits Machine (2)
Gear -
Level 2
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SporkMaster5000

Dragon
| Str 7 | Dex 4 | Con 6 | Cha 6 | Fel 3 | Cmp 4 | Int 5 | Wis 5 | Wil 5 |

Skills Academic Lore 3, Acrobatics 2, Arcana 4, Athletics 2, Ballistics 3, Brawl 4,
Charm 3, Command 5, Common Lore 2, Forbidden Lore 2, Intimidation 5, Perception 3, Politics 2, Scrutiny 4, Weaponry 3
Speed 11
Size/Resilience 12/10
Static Defense 13
Mental Defense 25
HP/Resolve 44/9
Feats Danger Sense, Eidetic Memory, Iron Jaw, Power Attack, Powerful Charge, Strong Minded
Armor Iron Scales (10, All)
Attacks Claws and Teeth (10k3 R; Tearing), Dragon Fire (80m; S/-; 6k3 E; Flame)
Abilities
Frightful Presence - Whenever this creature charges or makes an all out attack, all creatures within melee range of it must test against its fear rating.
Traits Flyer (22), Unnatural Toughness, Armor Plating (10), Dark Sight, Caster (Evocation 3, Divination 4), Fear 2
Gear -
Level 5
Edited by SporkMaster5000, Jul 3 2015, 12:29 AM.
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SporkMaster5000

Lich
| Str 2 | Dex 3 | Con 3 | Cha 5 | Fel 1 | Cmp 4 | Int 5 | Wis 4 | Wil 4 |

Skills Academic Lore 3, Acrobatics 2, Arcana 5, Athletics 2, Brawl 4, Charm 3, Command 5, Common Lore 2, Forbidden Lore 5, Intimidation 2, Perception 3, Politics 2, Scrutiny 4
Speed 5
Size/Resilience 4/5
Static Defense 23
Mental Defense 25
HP/Resolve 14/8
Feats Wizard Tradition (All), Spell Specialization (All), Tested
Armor None
Attacks Unarmed
Abilities
Phylactery - Every Lich has hidden their death Skills somewhere safe. They cannot be killed as long as their Phylactery exists. A lich's phylactery is invariably a constructed and typically valuable item.
Traits Undead, Dark Sight, Caster (Evocation 4, Speed Illusion 3, Abjuration 3, Conjuration 3)
Gear Musty but expensive robes, staff, ancient
gems and jewelry.
Level 4
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SporkMaster5000

Mind Flayer
| Str 2 | Dex 3 | Con 2 | Cha 3 | Fel 2 | Cmp 4 | Int 5 | Wis 5 | Wil 5 |

Skills Academic Lore 4, Acrobatics 2, Arcana 4, Athletics 2, Brawl 4, Command 3, Common Lore 2, Forbidden Lore 5, Perception 3, Scrutiny 5
Speed 5
Size/Resilience 3/4
Static Defense 28
Mental Defense 25
HP/Resolve 14/9
Feats Danger Sense, Eidetic Memory, Strong Minded
Armor None
Attacks Tentacles (2k2 I; Snare)
Abilities
Mind Blast - The mind flayer may spend a half action to fire a 60' cone of psychic power. All targets within the cone must make a TN 25 Willpower test or else become stunned for one round.
Eats Your Goddamn Brain - A mind flayer's attacks in a grapple always hit the head. While grappling, a mind flayer's tentacles gain Tearing.
Traits Dark Sight, Caster (Divination 3, Enchantment 3, Illusion 3)
Gear Blasphemous Robes
Level 3
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SporkMaster5000

Aboleth
| Str 5 | Dex 3 | Con 4 | Cha 4 | Fel 1 | Cmp 4 | Int 6 | Wis 5 | Wil 6 |

Skills Academic Lore 4, Acrobatics 2, Arcana 4, Athletics 2, Brawl 4, Command 3,
Common Lore 2, Forbidden Lore 5, Perception 3, Scrutiny 5
Speed 4
Size/Resilience 8/7
Static Defense 18
Mental Defense 25
HP/Resolve 20/10
Feats Danger Sense, Eidetic Memory, Strong Minded, Swift Attack
Armor Bone Ridges (3, All)
Attacks Tentacles (5k2 I; Snare, Toxic)
Abilities
Mindslaver - An Aboleth can concentrate to maintain Enchantment spells as a free action, and targets do not get extra dice to resist the effects of those spells based on the orders given.
Traits Dark Sight, Caster (Divination 4, En- chantment 4, Illusion 4), Crawler, Amphibious, Armor Plating (3)
Gear Slime
Level 4

*Assuming Tentacle Damage profile is 0k2
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SporkMaster5000

Elemental
| Str 3 | Dex 3 | Con 3 | Cha 1 | Fel 2 | Cmp 3 | Int 1 | Wis 2 | Wil 3 |

Skills Perception 3, Brawl 3
Speed 6
Size/Resilience 6/5
Static Defense 13
Mental Defense 20
HP/Resolve 24/6
Feats None
Armor None
Attacks Slam (6k3 I)
Abilities
Elementals get one of the following, depending on their composition:
Earth - An earth elemental gains 6 armor to all locations.
Air - An air elemental gains Phasing.
Fire - Fire elementals deal E damage with their attacks and all targets within melee range must test Constitution against TN 15 every turn or gain a point of fatigue from waves of heat.
Water - Water elementals gain Regeneration 1.
Traits Amorphous, Stuff of Nightmares
Gear None
Level 2
Edited by SporkMaster5000, Jun 10 2015, 07:49 AM.
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SporkMaster5000

The Walkin' Dead
| Str 3 | Dex 2 | Con 2 | Cha - | Fel - | Cmp - | Int - | Wis 2 | Wil 2 |

Skills Brawl 2, Perception 2
Speed 5
Size/Resilience 4/4
Static Defense 14
Mental Defense -
HP/Resolve 8/-
Feats None
Armor None
Attacks Claws and Teeth (3k1 R)
Traits Undead, Mindless
Gear Bloody and torn clothing.
Level 1


Ghost
| Str 3 | Dex 2 | Con 2 | Cha 4 | Fel 1 | Cmp 2 | Int 2 | Wis 2 | Wil 2 |

Skills Brawl 2, Perception 2, Arcana 3
Speed 5
Size/Resilience 4/4
Static Defense 14
Mental Defense 15
HP/Resolve 8/4
Feats None
Armor None
Attacks None
Abilities
Possession - The Ghost may test Charisma and Arcana to affect a target as the Dominate spell.
Traits Undead, Flyer (10), Phasing, Fear 1
Gear None
Level 2
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SporkMaster5000

Fire Warrior
| Str 3 | Dex 3 | Con 2 | Cha 2 | Fel 2 | Cmp 3 | Int 2 | Wis 2 | Wil 2 |

Skills Acrobatics 1, Perception 1, Persuasion 2, Common Lore 2, Scrutiny 1, Weaponry 1, Ballistics 3
Speed 6
Size/Resilience 4/4
Static Defense 17
Mental Defense 20
HP/Resolve 9/5
Feats Weapon Proficiency (Ordinary, Parrying, Las), Sound Constitution x 1, Armor Proficiency (light, medium), Deadeye Shot
Armor Flak Vest, Gauntlets, Helmet (5 AP; Arms, Body, Head)
Attacks Knife (4k2 R; Pen 0), Pulse Rifle (100m; S/4; 2k2 E; Pen 2; Clip 40; Reload Full; Reliable)
Abilities
Fall Back - As the Tau racial power.
Gear Uniform, Flak Armor, Pulse Rifle, 2 Energy Packs, Micro-bead, Torch
Level 2
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SporkMaster5000

Ratling
| Str 2 | Dex 3 | Con 2 | Cha 2 | Fel 2 | Cmp 2 | Int 2 | Wis 3 | Wil 2 |

Skills Acrobatics 2, Perception 2, Common Lore 3, Deceive 2, Scrutiny 1, Weaponry 1, Larceny 3, Ballistics 1.
Speed 5
Size/Resilience 2/3
Static Defense 22
Mental Defense 15
HP/Resolve 8/4
Feats Weapon Proficiency (Ordinary, Parrying), Sneak Attack
Armor Leathers (2 AP; Arms, Body, Legs)
Attacks Knife (3k2 R; Pen 0), Autopistol (30m; S/6; 2k2 I; Pen 0; Clip 12; Reload Full)
Abilities
Shifty - As the Halfling racial power.
Gear Threadbare clothing, leathers, Autopistol, Knife, 2 autopistol clips, a few coins.
Level 1
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