Welcome Guest [Log In] [Register]
Add Reply
  • Pages:
  • 1
  • 2
  • 4
Dramatis Personae; Take 2
Topic Started: May 24 2015, 10:04 PM (1,260 Views)
Guest
Unregistered

so the proposed monsters from last thread were...

Ocatroc
xorn
purple worm
metroid
the Daedra
Chokers
Creepers
owlbears
bearowls
big daddies and little sisters
mimic
gelatinous cube
Tarrasque
antlions
Xenomorph
Deamon Prince
Space Squid/Octopus
Owlbear
Eldar(in) Harlequin
Ripper Whip(Dark Heresy, Creatures Anathema, page 39)
Grue
Squig/Greater Squig
Cranium Rats
Slaad
Broos
Walktapus
Djiini
Terminators
Cactaur
Worm that Walks
Predator
Invisible Stalkers
Nuckalavee
Grell
Beholders
tribbles
Banshee
velociraptor/yoshi

(suggestion from threads regarding Grues reads as followed "And for the person who disagreed with grues, I think grues are distinct in that they are unknowable. If anyone could see them, they are not there. If you light the basement, the Grue is no longer in it. That also means that either darkvision removes all Grues (super boring), or darkvision doesn't work in darkness containing a Grue") I thought it was interesting as a concept so I copied it over from there

now comes the fun/tedious part, putting fluff-n-crunch to the names on the list
Quote Post Goto Top
 
SporkMaster5000

have you consulted the monster brew thread about any of that? http://s4.zetaboards.com/LawfulNice/topic/10176091/2/#new
Offline Profile Quote Post Goto Top
 
Guest
Unregistered

SporkMaster5000
May 27 2015, 04:26 PM
have you consulted the monster brew thread about any of that? http://s4.zetaboards.com/LawfulNice/topic/10176091/2/#new
I hadn't looked very closely, I'll drop that list there too then...
Quote Post Goto Top
 
Guest
Unregistered

Good job. The creatures and NPCs available in the first book are a good source to reference and build others from when running sessions, but as pointed out were terribly outdated statistically due to not being updated with the changes to crunch beyond slapping a resilience number on them.

This has been a faithful update to the new rules, although there is one entry I wonder if we should change somewhat: Dragons. The Dragon Entry from the first book predates the Dragon-Blooded exaltation from the second book, and due to this does not have a Resource stat. It seems to me like Dragons should get the Breath resource stat to make them more in line with what they are. After all, just being related to a Dragon is enough to make one an Exalt, surely being a full Dragon should be even greater. Perhaps level x 5 instead of x2 like Dragon-blooded have for their maximum Breath.

This might not be the correct thread for this though, since as was pointed out this is just a faithful update to old entries to make them in line with the crunch.
Quote Post Goto Top
 
Doc
Member Avatar
Just a Guy
Just postin' a little somethin' I put together in my spare time, though it's a little rough around the edges. :$
Offline Profile Quote Post Goto Top
 
SporkMaster5000

Doc
Jun 7 2015, 08:56 PM
Just postin' a little somethin' I put together in my spare time, though it's a little rough around the edges. :$
that looks pretty good. sad the dragon picture is missing with the difference in formatting. i liked that one.
Offline Profile Quote Post Goto Top
 
Doc
Member Avatar
Just a Guy
Ask and ye shall recieve. ;)
Offline Profile Quote Post Goto Top
 
Guest
Unregistered

Looking good.

I did notice an issue in this thread and the thread for new monsters however, in the entries for the elementals. Elementals all possess the Amorphous Trait. In addition to giving them only one "hit zone," Amorphous has the effect of doubling hitpoints.

Thus rather than having 12 hitpoints, they would have 24 based on the new way hitpoints are calculated and their trait.

I also noticed that in the PDF posted, their stats have changed as well, giving them 2 con but 5 willpower rather than the 3 in both they had in the original book. I'm not certain if that was purposeful, but I thought I would point it out. If it is on purpose, that would put their hitpoints at 28.
Quote Post Goto Top
 
SporkMaster5000

Guest
Jun 9 2015, 10:53 PM
Looking good.

I did notice an issue in this thread and the thread for new monsters however, in the entries for the elementals. Elementals all possess the Amorphous Trait. In addition to giving them only one "hit zone," Amorphous has the effect of doubling hitpoints.

Thus rather than having 12 hitpoints, they would have 24 based on the new way hitpoints are calculated and their trait.

I also noticed that in the PDF posted, their stats have changed as well, giving them 2 con but 5 willpower rather than the 3 in both they had in the original book. I'm not certain if that was purposeful, but I thought I would point it out. If it is on purpose, that would put their hitpoints at 28.
good catch, I completely missed that rider on amorphous.
Offline Profile Quote Post Goto Top
 
SporkMaster5000

Dragon HP doubled per unnatural toughness trait, which I seriously thought no monster actually had, but apparently I just don't pay attention.
Offline Profile Quote Post Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
ZetaBoards - Free Forum Hosting
Enjoy forums? Start your own community for free.
« Previous Topic · Homebrew · Next Topic »
Add Reply
  • Pages:
  • 1
  • 2
  • 4

Theme created by "Josh Hall/Alpha.". Find more great designs at the ZetaBoards Theme Zone.