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Additional Exaltation Assets; For when we add to previous things.
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Topic Started: Jun 22 2015, 01:16 AM (3,831 Views)
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Eisenritter
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Jun 22 2015, 01:16 AM
Post #1
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Old Iron Knight
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Chosen Mark Assets
Mark of Blessed Unity The eyes of Heaven are upon you, and you must struggle to find yourself worthy of their attention. You benefit from Leeway as long as you are doing something ordered by or that benefits the plans of any of the Blessed Pantheon, not just the Blessed Order. In addition, you can spend 2 Favor to gain the benefits of a single Chosen asset associated with one of the Blessed Pantheon for the remainder of the Scene.
Mark of Chaos Ascendant The eyes of each of the Ruinous Powers is upon you, and you would do well to make yourself entertaining. You benefit from Leeway as long as you are doing something ordered by or that benefits the plans of any of the Ruinous Powers, not just Chaos Undivided. In addition, you can spend 2 Favor to gain the benefits of a single Chosen asset associated with one of the Ruinous Powers for the remainder of the Scene; you are not prevented from using sorcery while benefiting from the Mark of Khorne, but you also do not gain access to a sword school from it.
Mark of Lolth It's no secret that Lolth hates men, but she encourages no healthy degree of sadism among her followers. You can spend 1 Favor to grant a weapon you're proficient with the Shocking property for the remainder of the Scene (or until you reload, if it's a gun). If a weapon you wield would deal critical damage, you can have it inflict a single level of Fatigue instead (regardless of how much critical damage it would otherwise deal).
Mark of the Omnissiah The god of the machine shows favor to those who show favor to its favored devices. You can speak Binary, and gain the Mechanicus Implants feat. Better still, your two flavors of religious mummery go well together; add your Faith as a static bonus to Tech-Use tests, and to Crafts and Social tests involving machines or Prometheans.
Mark of Tiamat Tiamat respected power, and you're all too capable of proving yours to her followers. For every two rolled dice you gain by spending Favor, you gain an additional kept die.
Dragon-Blooded Asset
Adamic Dragon Add the following Blood Quickenings to the list offered by this asset. The Void option presented here replaces the one presented in Book 2. Void - The Dragonblooded gains +1 Composure. They do not need to breathe and can survive without a voidsuit in the vacuum of space. By spending a point of Breath they gain Aura equal to their Aspect until their next turn. Wounds dealt by a Void Dragonblood's claws cannot be healed by spending resource points or by magical healing - only by time. Aether - The Dragonblooded gains +1 Charisma. The Dragonblood's claws gain the Shocking property, and are treated as magic. By spending a point of Breath, the Dragonblood may fully transluminate their claws for a short time, allowing them to ignore Armor for the Dragonblood's next attack. When the Dragonblood gains Dragon Heart at Aspect 3, they use the template of a Plasma Pistol for the breath weapon's attack, instead of a Flamer. Starshadow - The Dragonblooded gains +1 Dexterity. Their claws deal +0k1 damage, and ignore half the target's Armor if the target is unaware of the attack (as the Sneak Attack feat). By spending a point of Breath, the Dragonblood gains Phasing and may add their Aspect in rolled dice to Stealth checks until their next turn.
Paragon Assets Martial ProdigyGain a rank in any Sword School, Gun Kata or Magic School. You may purchase ranks in it as if it was part of your class. Racial AssetsBloodrage [Paragon, Tiefling]Your damage dice explode on a roll of 9 or 10. Dhar Master [Dark Eldarin, Paragon]As a half action, you can spend an Action Point to enter a state of sadistic clarity. For the rest of the scene, you gain a +5 static bonus to damage rolls. Dragonfire Adept [Dragonborn, Paragon]You can use the statistics of a Plasma Pistol for your Dragon Breath attack, instead of a Flamer. In addition, you can use your Dragon Breath a number of times per Scene equal to your level. Elven Celerity [Elf, Paragon]You can spend an Action Point to take an additional Half Action during your turn. 'Ere We Go! [Ork, Paragon]You can spend Action Points to regain hit points in combat as a free action. Ethereal Caste [Tau, Paragon]As a member of the Tau Empire's ruling caste, leadership is in your blood. You gain +2k0 to any rolls involving the use of your Backgrounds, such as Acquisition Tests, interacting with Allies or Followers, or maneuvering a Holdings vehicle. Shiftier [Halfling, Paragon]Every round in combat, you may use the Shift action once as a Free Action on your turn. Great Long Nose [Kenku, Paragon]Gain +1 Size and +2k1 on Disguise Tests to pass as a Human. In addition, you can cast Blood Wind, using Excellence + Wisdom instead of the normal magic test. Iron Halo [Aasimar, Paragon]Gain Aura equal to 1 + your Excellence. In addition, you can cast Shield, using Excellence + Willpower instead of the normal magic test. Kutthroat Kombatant [Kobold, Paragon]You can spend Pressure to increase the Penetration of an attack or the result of the damage roll by the same amount. Tougher 'n Depleted Uranium Bolts [Paragon, Squat]Gain +1 Resilience. Versatile Master [Human, Paragon]You can always buy ranks in any Characteristic or Skill as if it were part of your current class.Warp Sight [Eldarin, Paragon]You can spend an Action Point to look into the Warp for a Scene, seeing it like a veil overlaid over the Materium. This allows you to see lingering magical auras, get a general idea about the "feel" of a place, and so forth, just as a Wraith does.
Werewolf Tribe Assets BunyipYou are one of the last (if not the last) members of the Space Australian Bunyip Tribe. All spirits and animals start with a Helpful disposition against you, and attempts to erode this disposition are at a -1k1 penalty. Unfortunately, they’re being nice to you because you’re going extinct. Fated to go the way of the Syrne, Bunyips increase the first critical damage they would gain during a scene by one. Glass WalkersThe Glass Walkers are a Werewolf Tribe that has integrated themselves into the 41st Millennium like no other. They gain the Speak Language (Binary) feat. A Glass Walker can spend 1 Rage to hack or repair technology without equipment at no penalty. They can also spend 1 Rage to Hack on the Fly against secured networks. StargazersMasters of the Rage that boils under their skin, the Stargazers are an introspective lot that can kick a lot of ass. You gain a free rank in the Setting Sun Sword School, and can purchase ranks in it as if it appeared on your class track. Stargazers are not limited by the actions they can take while in Warform (they can do things other than rip & tear), and may spend an additional point of Rage to change shape as a Free Action.
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SporkMaster5000
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Jun 22 2015, 01:28 PM
Post #2
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you mention the ruinous powers in the blessed unity asset, I think you mean the blessed pantheon?
also the lolth feat granting shock and not toxic feels like such a flavor fail.
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Eisenritter
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Jun 22 2015, 01:53 PM
Post #3
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Old Iron Knight
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You saw nothing. NOTHING!
And read the asset again. Sadism. PAIN. Not poison.
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ReptileViking
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Jun 22 2015, 02:04 PM
Post #4
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I think SporkMaster is referring to how Drow have a special affinity for toxins and Lolth has poison as part of her divine portfolio.
I'm fine with it either way.
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Eisenritter
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Jun 22 2015, 02:19 PM
Post #5
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Old Iron Knight
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Dark Eldarin society emphasizes BDSM, with mechanics leaning more toward cruelty than affinity for poisons (one feat out of three).
Lolth emphasizes rabid female chauvinism, coupled with sadistic cruelty. Spiders are treated solely as symbols and holy animals.
I simply saw no reason to magnify something not already there.
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ReptileViking
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Jun 22 2015, 02:29 PM
Post #6
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Yeah, I think these are pretty solid all around. I'm just glad somebody got around to giving the book2 deities their Marks!
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SporkMaster5000
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Jun 22 2015, 03:33 PM
Post #7
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- ReptileViking
- Jun 22 2015, 02:04 PM
I think SporkMaster is referring to how Drow have a special affinity for toxins and Lolth has poison as part of her divine portfolio.
I'm fine with it either way. also because shocking doesn't really speak to sadism. it adds a conditional stun, which evokes no sense of pain to me. tearing would be more appropriate for sadism, and toxic adds additional time-delay pain, which speaks much more to cruelty IMO.
but yeah also the spiders and poison thing. even if it's downplayed in DtD lore, lolth, drow, and poison are totally a lore trifecta worth burgling.
reading it again, the critical damage to fatigue rider seems all kinds of out of place too. I assume you were going for a "drag out the torture" feel, but you are literally inflicting not pain on a victim of it. refusing to kill and showing mercy are right on Lolth's table of thou shalt not in book 2.
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Eisenritter
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Jun 22 2015, 03:37 PM
Post #8
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Old Iron Knight
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- SporkMaster5000
- Jun 22 2015, 03:33 PM
also because shocking doesn't really speak to sadism. it adds a conditional stun, which evokes no sense of pain to me. Go stick your finger in an electrical socket. Then tell me Shocking has nothing to do with pain.
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SporkMaster5000
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Jun 22 2015, 03:39 PM
Post #9
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- Eisenritter
- Jun 22 2015, 03:37 PM
- SporkMaster5000
- Jun 22 2015, 03:33 PM
also because shocking doesn't really speak to sadism. it adds a conditional stun, which evokes no sense of pain to me.
Go stick your finger in an electrical socket. Then tell me Shocking has nothing to do with pain. that's E damage
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Eisenritter
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Jun 22 2015, 03:53 PM
Post #10
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Old Iron Knight
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- SporkMaster5000
- Jun 22 2015, 03:39 PM
- Eisenritter
- Jun 22 2015, 03:37 PM
- SporkMaster5000
- Jun 22 2015, 03:33 PM
also because shocking doesn't really speak to sadism. it adds a conditional stun, which evokes no sense of pain to me.
Go stick your finger in an electrical socket. Then tell me Shocking has nothing to do with pain.
that's E damage Only if it's a high-amperage current. You'll note that most amperages used in a household are survivable; it's voltage that's noted and voltage that causes pain. You can have a high-voltage current with little amperage... pain with no actual damage.
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reading it again, the critical damage to fatigue rider seems all kinds of out of place too. I assume you were going for a "drag out the torture" feel, but you are literally inflicting not pain on a victim of it. refusing to kill and showing mercy are right on Lolth's table of thou shalt not in book 2.
No, that would be you crawling into your own little cognitive ghetto and refusing to come out. Cruelty and mercy are not absolutes. "Non-lethal" does not mean "painless." We are inflicting only pain, without risking damage. Killing the victim would be a mercy, and thus something to be avoided until it suits us to do so
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