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| Additional Exaltation Assets; For when we add to previous things. | |
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| Tweet Topic Started: Jun 22 2015, 01:16 AM (3,837 Views) | |
| Soulblazer_87 | Jul 21 2015, 02:36 PM Post #21 |
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And it is still game-breakingly nasty. Free shifts, at a basic glance, means 'free five-foot step' any time they want. Free-action can also be interpreted as, since it's 'faster' than immidiate, to also be able to happen when it's someone else's turn. I'd have been fine with a 1/combat, or 1/Level/Combat, but this can get bad real fast. No limits are a min-max'ers heaven. |
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| Eisenritter | Jul 21 2015, 02:39 PM Post #22 |
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Old Iron Knight
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Noting that the Shift action in this game moves you (Dex) meters without the Provokes keyword. Flyin' Midget o' Death was more to emphasize the team fighter bit that Halflings have traditionally been given since the Thief class was introduced... |
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| Doc | Jul 21 2015, 02:40 PM Post #23 |
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Just a Guy
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It also says on YOUR turn, so you explicitly CAN'T do it on somebody else's turn.
Edited by Doc, Jul 21 2015, 02:40 PM.
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| Guest | Jul 21 2015, 09:08 PM Post #24 |
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Unregistered
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Like Doc said, YOUR turn. The possible abuses for it were considered in the phrasing, especially the " I shift during a different persons turn when they try to attack" type abuse. It's a powerful ability to be certain, allowing the Halfling Paragon a much greater ability to move around combat. The fact that the Shift Distance goes off Dexterity synergies quite well with their normal Shifty racial power as well, as they will already likely have high Dex. As for the absolute Power Level, I think it is high but less open to "abuse" than the Vampire's Celerity or the Elven Celerity Paragon feat suggested in this thread. Both allow any half action to be taken for the cost of 1 resource point, even shift. And both Paragon and Vampire allow the character to use these actions to regain that resource point spent or more, through Stunting and Biting respectively. Even more worrying is that they can be interpreted to allow a character to spend more than one resource point for more than one additional half action, allowing a Vampire or Elf Paragon to hypothetically get more than 3 turns worth of actions each time their turn comes up. I think the Shift ability is more in line with the Paragon idea than the one to let the Halfling be used as a thrown weapon and gives greater options for different types of Paragon Halfling, being useful for everything from Gunning to Melee to Sorcery. Not to say that the Flying Midget feat wouldn't still be fun as a normal Halfling feat rather than a Paragon one however. |
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| Soulblazer_87 | Jul 22 2015, 07:35 AM Post #25 |
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My problem isn't the movement so much, as it is the whole economy thing; time is the most important resource as I've heard it been put. Abilities that let you get extra moves can be harsh to manage, letting you pull off some really broken combos. Of course, one can say that this game IS about breaking it (I refer to DtD book 1's introduction). But, I'd like it to not be as easy to manage as 'oh, I passively get to do X as well, because why not'. Even the Resource-to-half-action can be said to have a drawback (even though it's definitely not enough) as you can only use so much Resource in a round, therefore potentially limiting other venues. I just pointed out the fact that Shifty can be rough to deal with -and all the other extra action feats as well. Maybe if it allowed to ignore the Provokes keyword when moving, for a certain distance each round? This would mean that, if you move, you can avoid getting smacked, but if you don't move, you can't also move anywhere within X meters. Just a thought. |
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| Eisenritter | Jul 22 2015, 10:11 AM Post #26 |
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Old Iron Knight
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Meh. Same as I did with Spork's Chosen Mark, then. Put Guest's up in a quote box, let Doc decide which one he likes better when he goes to "print." |
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| rysonsynic | Jul 22 2015, 12:34 PM Post #27 |
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There is another option. Having a halfling paragon spend an action point to get a movement like that would not be right as it would most likely look like it was favoring Elves, but they could instead spend a pressure point to gain the extra movement instead. |
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| Doc | Jul 22 2015, 01:18 PM Post #28 |
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Just a Guy
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Simply tacking on Action Point expenditure for a once-per-turn Shift should be enough, I think. Sure, Paragons can get back Action Points kinda easy, but it still requires more effort than saying "I bite them" or (screaming) "PRAISE VECTRON." |
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| Guest | Jul 23 2015, 07:11 PM Post #29 |
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Unregistered
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I think this is a good point and potentially a good idea, although obviously it would need to be more than one point of pressure. Perhaps have the distance moved tie into the amount of pressure spent. Just having it cost an action point isn't necessarily a bad idea, but with Elven Celerity allowing the Elf to take any half action, including a shift, it seems a bit poorly balanced. Considering the Elf Paragon Feat is just taken from the Vampire 3rd dot in blood potency, maybe something more unique. How does this sound: Elven Excellence [Elf, Paragon] Normally a Paragon can only spend Pressure to increase the result of their own Skill tests. With this feat, an Elf Paragon can spend their pressure points on the results of their allies' skill rolls as well. A roll may only be under the effects of a single Paragon's pressure at a time however; if multiple Paragons were to spend their pressure on a single roll, only the highest applies. As I was thinking it over, I came up with an alternative Paragon Feat for Dark Eldarin too, although the Dark Eldarin feat suggested in this thread is honestly good as is already: Poisonous Pressure [Dark Eldarin, Paragon] The first thing a Dark Eldarin learns in life is that Spiders eat their wounded; you don't need to be the best if you are better than the next in line. While most Paragon can only use their Pressure to increase the final result of their own skill rolls, a Dark Eldarin with this feat can also spend it on decreasing the skill rolls of others. Usually this would mean their enemies' rolls, but with Dark Eldarin you can never know. A roll my only be under the effects of a single use of the ability at a time; if multiple Dark Eldarin Paragons are decreasing a roll with their pressure, only the one spending the most pressure takes effect. |
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| Eisenritter | Jul 29 2015, 07:15 PM Post #30 |
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Old Iron Knight
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Left a wee pressie from Neveron... |
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