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Additional Exaltation Assets; For when we add to previous things.
Topic Started: Jun 22 2015, 01:16 AM (3,834 Views)
weredrago2
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He Who Posts Too Much
Trimmed up the Werewolf Tribe assets.
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Eisenritter
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Old Iron Knight
And edited your quote in the OP.
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Aku

So I've been lurking for the last few days, and an idea came to me last night that got me to join up

the Idea was that Daemonhost assets only really seem to represent the Ruinous Powers, so I tried my hand at making some Virtues to go with the Sins, please keep in mind that this is my first Homebrew and that it is probably rubbish

Wisdom: Convert a point of Resonance back into Essence whenever you dissuade someone from a foolish action, Add half of your Wisdom to all Wisdom based Tests, rounding up as usual

Faith: whenever you convince someone to keep there word when they otherwise wouldn't, convert one point of Resonance into Essence, add half of your level to Devotion Tests

Justice: Convert a point of Resonance back into Essence whenever you convince someone to follow the law when they otherwise wouldn't, choose someone within five meters, spend a point of essence to roll (Arcanoi + Wisdom) against TN 20, succeeding means you now know every crime, if any, he has commited within the last week

Valor:Whenever you cause someone to overcome there fear and act, convert one point of Resonance into Essence, when you have passed a Fear Test and your Allies haven't, they can reroll immediately, they also gain a free raise to this roll

Compassion: Convert a point of Resonance back into Essence whenever you convince someone to help another when they normally wouldn't, You may Cast Cure Light Wounds (using Arcanoi + Wisdom) substituting Resonance for Essence


Not so sure about the Faith and Justice powers, any thoughts?


Edits in Blue
Edited by Aku, Feb 4 2016, 04:51 PM.
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Eisenritter
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At the moment, "Justice" is probably a bit ill-defined (exactly whose definition of "justice" must you use in order to convert your Resonance?), but the idea is certainly sound. And, ah, kudos for not just taking the obvious route of "inverting" the Sin assets. :P

If you're treating the characteristic as a virtue, you may as well skip the "free raise" bit, I would think, and just go with a static bonus equal to Wisdom on Wisdom-based tests. Which, admittedly, includes a good deal of magic tests (including most Divination spells) as well as skill tests and might mess with the Aim action with the right feat. Also provides a somewhat larger bonus, since Daemonhosts can go to 6 dots.

Having said that, I'm sure someone will come along and point out that what I've suggested is also too strong, so we'll wait for the discussion to actually start.

Compassion is... interesting. Essence cycling effect is fine by my reckoning, but you've given them the equivalent of a Healing 3 spell with no chance of failure; let's tone that down a little. How about giving them Cure Light Wounds (cast on Arcanoi + Wisdom), and allowing them to spend Resonance instead of Essence when casting Healing spells?

For Justice, I think we first need to decide what that should mean to the Daemonhost, because the Code of Hammurabi (that is, "An eye for an eye," and so forth) is technically a justice system. And also an effect aside from Essence cycling.

Valor is probably going to look very similar to Rage... you act when others would quail in fear, and inspire them to do the same.

Faith is, honestly, where I also falter a bit... something about belief without evidence being rewarded? :(
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Kwak
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"Faith" can also refer to fidelity, like being faithful in a marriage. Maybe when you keep someone from going against Alignment it converts Essence?

It seems like maybe all of those convert triggers would be from restraint
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Aku

I was thinking Faith would be about keeping your word, everytime you fulfill a promise or keep your word, convert a point of resonance into essence? and perhaps a spell that forces someone to keep there word if they fail a save, using Arcanoi+Charisma? though I like Kwaks idea, too

As for Compassion, that seems fine, though you seem to have misunderstood, the idea was that whenever you restored someone else's hit points, using a spell or whatever other method you may have, you converted the same amount of resonance back to essence, though this was written before I realised you had to spend resource points to heal someone

Valor is pretty much what you said, though I was thinking that the ability could be the same, or similar to the Werelion asset without the bonus to Command, maybe? but that just seems lazy to me

For Wisdom, perhaps instead of the full bonus, it's just half?

Perhaps Justice could be the local law? with a small bonus on attack rolls against criminals, or law enforcement could start at Freindly or Helpful in Social combat?
Edits in Blue
Edited by Aku, Feb 2 2016, 09:43 AM.
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Eisenritter
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Kwak
Feb 2 2016, 07:34 AM
"Faith" can also refer to fidelity, like being faithful in a marriage. Maybe when you keep someone from going against Alignment it converts Essence?

It seems like maybe all of those convert triggers would be from restraint
I'd like to point out that restraint is "not acting when you otherwise would." Sound familiar? That's the Sin of Sloth...
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weredrago2
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New Witch Pacts.

Phoenix Pact
Mortals have stolen the light of Pelor and made it their own before, but you've managed to take it in a more literal way. You gain Hit Points and damage reduction equal to your Gnosis. You also gain the Channel Energy feat.

Undying Pact
You made a dark deal with a Lich, who shared a fraction of his unholy unlife with you for some inscrutable, sinister purpose. You gain the Undead trait.
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Eisenritter
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Old Iron Knight
Fixed a thing.
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Username

With the new suggested Gork n Mork alignment, should you get one Chosen mark that covers the alignment, or one Chosen Mark for Gork and a separate one for Mork?

What occurred to me originally:

Mark of Gork n Mork
Gork and Mork want more than anything for everyone to be able to enjoy a good scrap. The Orks are still waiting for their Messiah, and you might just be the Prophet of the Waaagh!; you have dots in Followers (Orks) equal to your Faith.

This alludes to the way Warbosses work, as well as a reference to Dungeon Crawl where if you follow the Orc god you can recruit other Orcs to aid you since they might think you're their Messiah. The biggest issue I see with it is the Mark of Luna. A Chosen of Luna could spend 1 Hero Point and 1 Favor to have up to 100,000 Orks to call upon for a scene.
Edited by Username, May 16 2016, 09:42 PM.
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