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Making Monsters; Making Systems
Topic Started: Jun 30 2015, 08:07 AM (1,896 Views)
SporkMaster5000

I really need to find time to get back on top of this. hashing out prices for those templates above along with some prefab abilities would go a long way to rounding this out.

is there a reason the roars are a reaction that targets multiple enemies? if you're stopping an action it's only ever going to affect one at a time anyway. might be more effective to make a full action that stuns for a round (that would make rending roar hella broken), or a half action only allows a single half action on the turn following a failure (is there really no condition approximating 4e's dazed?). as is, the multi target is pretty meaningless isn't it?
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Methodia
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Mediocre Overlord
You have a point about the roar, thinking about it. What if I changed it it to a Full action that makes everyone effected lose a Half action? That seems fair enough.

Edit: Changed it to giving up your next turn to interrupt one action, and make everyone else in the range lose a half action on their next turn if they fail the opposed roll.
Edited by Methodia, Sep 22 2015, 02:57 PM.
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Divergent Reality
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Swarm

This monster is comprised of hundreds, if not thousands of diminutive individuals. Traditional arms and attacks are less effective against individual members of the swarm. The Resilience of the monster is counted as double unless the damage source has the Blast or Flame properties.

I started thinking about Nurgle and wondered if there were any swarm style monsters. I did not see any. It would probably be a Tier 2 trait.
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CouncilOfShadows

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Apr 2 2016, 10:39 AM
Swarm

This monster is comprised of hundreds, if not thousands of diminutive individuals. Traditional arms and attacks are less effective against individual members of the swarm. The Resilience of the monster is counted as double unless the damage source has the Blast or Flame properties.
I'd personally go for doubled or even trebled Hit Points at the cost of halved Resilience against Blast and Flame weapons.
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stellatedHexahedron
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That's a good idea! Although one problem would be that swarmed are generally also Amorphous.

This monster is comprised of hundreds, if not thousands of tiny creatures. Swarms usually have the Amorphous trait as traditional arms and attacks are less effective against them--but other weapons can be devastating. They take double damage and suffer double effects (e.g. forced movement) from sources which deal X damage or have an area of effect (e.g. the Blast or Flame properties.)

Would this be a... Tier -1 trait since its technically a weakness?
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Divergent Reality
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Anything with extra HP people could add with feats. I just wanted to put together a simple generic monster type.
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Username

Amorphous is important for Swams though, as in addition to doubling hitpoints it also gives them only one critical area, the body. As much fun as imagining cutting the arm off a swarm of mosquitoes or shooting a swarm of cranium rats in the leg is, it doesn't make much sense.

If using Swarm instead of Amorphous, you should probably add a similar caveat to the Swarm template.
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stellatedHexahedron
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Actually, monster weaknesses could totally be a thing?

Flammable (tier -1)
This monster halves their Resilience against E damage.

Weak Spot (tier -1)
Hit its weakpoint for massive damage! This monster's resilience is halved against attacks that hit the Gizzards.

Ungainly (tier -1)
This monster is a lumbering beast which has trouble starting and stopping. This monster's speed is halved if it has not moved since the beginning of its last turn. If it moves more than its full speed in a round, it falls prone at the end of its next turn if it does not move at least half its speed.

Edited by stellatedHexahedron, Apr 2 2016, 12:13 PM.
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Username

That is actually a really great idea stellatedHexahedron.

Weak Minded (Tier -1)
This Monster has -2k1 on saving throws against mind affecting abilities.

Boring (Tier -1)
This monster's dice do not explode.

Unresponsive (Tier -1)
This Monster can not take Reaction Actions.

Fragile (Tier -2)
This monster halves its resilience to all sources of damage.
Edited by Username, Apr 2 2016, 09:55 PM.
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Divergent Reality
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Apr 2 2016, 11:52 AM
Amorphous is important for Swams though, as in addition to doubling hitpoints it also gives them only one critical area, the body. As much fun as imagining cutting the arm off a swarm of mosquitoes or shooting a swarm of cranium rats in the leg is, it doesn't make much sense.

If using Swarm instead of Amorphous, you should probably add a similar caveat to the Swarm template.
Amorphous does cover what I wanted for swarms. It's not exact, but amorphous is vague enough to cover a sentient blanket, swarms, and blobs.
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