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Homebrew Race - Unicorn; May God have mercy on my soul.
Topic Started: Jul 26 2015, 10:20 PM (2,047 Views)
weredrago2
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He Who Posts Too Much
Credit goes to Zed for statting out the original, and other users here and there for brainstorming the rest. I had a Pony version of this race, but I removed it. Go to the link above for Ponies.

Unicorns

Created by the Syrne as collectible pets, the Unicorns of the Equestrian Crystal Sphere have been isolated from the rest of the Great Wheel since the War in Heaven. Separated from their masters, the Holy Unicorn Diarchy (ruled by the immortal Lurue and Selene) took charge and founded a civilization of their own for Unicornkind. For over forty thousand years, the Unicorns had known a mostly uninterrupted era of peace. This peace was shattered when an Ork warship crashed into their Sphere, revealing the presence of the Unicorns to the Wheel at large. With the opportunity of a lifetime right outside their Sphere, many Unicorns left right away in search of adventure, companionship, and boatloads of money.

Your average Unicorn is both friendly and adorable, which means it takes a special kind of Unicorn to leave their homes and boldly face the horrors right outside their sheltered borders. It takes a really special kind of Unicorn to do this successfully, which means you won’t see many of them outside of their Crystal Sphere. A new and divisive player in the grand stage, the Council hasn’t had this much trouble on their hands since the Humans showed up.


Physical Characteristics

Average Height: 1.00-1.42 m
Average Weight: 100-150 kg
Languages: Trade, Equestrian
Common Personality Traits: Friendly, sweet, sheltered, easily startled, community-oriented.
Common Physical Traits: Hooved quadruped, large eyes, bright and varying coloration, expressive face.
Example Names: Chromatic Charger, Scarcity, Tendersky, Puce Pastry, Dazzling Solstice, Jack Daniels

Racial Statistics
Characteristic Bonus: +1 Fellowship or Intelligence
Skill Bonus: +1 Arcana and Charm
Power: My Little Quadruped: Unicorns have the Quadruped Trait. Their tactile telekinesis allows them to 'grip' things with their hooves, but they automatically fail any test that requires the use of fine manipulators. You can wield a melee weapon this way, but not fire a gun. Alternatively, you can hold a weapon in your mouth at a -1k1 penalty to hit.
Size: 3


Physical Qualities

Though Unicorns are strikingly similar to the domesticated ponies that inhabit humanity's homeworld, they exhibit much more expressive faces and a larger range of coat and mane colors. In fact, you can find a Unicorn in just about any color of the rainbow. While Unicorns are just as massive as many other inhabitants of The Wheel, their slight frames and quadrupedal structure gives them a lower profile.

Most adult Unicorns have a Talent Glyph, a magic icon on their flanks that represents their special talent. The exact nature of this phenomenon is unknown, but it is studied thoroughly by the scientific community. Most people throw their arms in the air and blame the Syrne. All that is really known about them is that they manifest when a Unicorn finds their purpose in life, and will aspire to become masters of their talent however they can. Unicorns that are unable to make their Talent Glyph work for them are known to slip into deep depressions or insanity.

Male Unicorns grow long beards, especially as they grow in age and power. Female Unicorns express their beauty with styled manes and tails. Unicorns of royal blood (such as the Diarchs) are easy to spot in a crowd, being notable taller and more majestic than their peers. There are other breeds of Unicorn, such as the Unicorn equivalent of a draft horse or Unicorns that explode into fire.


Playing a Unicorn

Unicorns are very restricted in what they can do, given that they lack hands. They can use their hooves for simple manipulation, but they are still left at a significant disadvantage. There are Unicorn specific tools available, but they are much rarer than their normal counterparts. You should think long and hard before choosing to play as a race that can't fire a gun under most circumstances.

Unicorns also make for very good specialists, doing what they are good at with the expectation that their teammates will cover their backs. Though Unicorns are naturally pacifistic, they can get violent like anything else in the Wheel when threatened. Being a naturally harmonious lot, Unicorns generally worship the Blessed Pantheon. Some do, however, prefer the freedom of Chaos to the security of Order. Due to the Diarchy's association with the sun and moon, worship of Pelor and Luna are incredibly popular.

Oh, and your group will probably hate you if you play as a Unicorn. You’ve been warned.


Unicorn Heroes

Long ago, a little Unicorn filly found herself lost in a magnificent garden, deep in the frightening forest right outside her family’s farm. There were hundreds of beautiful fruit, but only the golden apple caught her eye. There were dozens of signs warning her of the cost, but she took the risk and ate the apple to taste it’s temptation. The forbidden fruit granted the filly terrible power, branding her flank with a Golden Apple Talent Glyph. It’s been years since she broke the taboo and ate the apple, but the arrogance that came with Golden Apple’s sin has only made the sorcerous mare thirst for even more power.

The top of her class in the Equestrian Military Academy, the Unicorn Starlight had a bright future ahead of her. Her future seemed so bright, that nobody expected her life to be cut short by a reckless driver splattering her across a Sigil highway. With the medical talents of the enigmatic Dr. Madaraki, Starlight's crippled body was fitted into a horse shaped mechanical shell. The Unicorn was successfully revived, but not unchanged by the harrowing experience. Any ambitions or goals Starlight had before her death were wiped away by her harrowing accident, the robot Unicorn's new purpose only to forever move forward.

Valve Turner is your average, nondescript Unicorn plumber trying to make ends meet on the hellish hive he lives in. At least, Valve Turner was your average, nondescript Unicorn plumber. That all changed when he made contact with the abused machine spirits of his planet while snaking a drain, bonding with them so that he could better bring justice to his lawless home. By day, he is Valve Turner. By night, he is an engine of destruction. From his porcelain throne at the center of his Panzer, Valve Turner fights for what's right... with all of the grace and poise you would expect out of a machine made from shit and plasteel.


Racial Feats

Beast of Burden [Unicorn]
You're a lot bigger and stronger than a Unicorn has any right to be. Increase your Size by 1, and treat your Strength as 1 higher for the purposes of pulling, lifting, or carrying things. You can carry multiple allies on your back, as long as their combined Sizes do not exceed yours by 2.

Celestial Charger [Unicorn]
You have been blessed by the Goddess-Diarch Lurue, and her power flows through your blood. Your horn is long and sharp, granting you a natural attack with the following profile (2k1 R, Pen 4). You can also use your horn as a Torch.

Nyxian Courser [Unicorn]
You have been blessed by the Goddess-Diarch Selene, and her power flows through your blood. Gain the Dark Sight trait. You can envelop yourself or your friends in protective darkness. This functions as the Armouring Aura spell, using your Level + Composure instead of the normal magic test.

Psi-Pony [Unicorn, Paragon]
After countless horse-hours of practice and training, you have honed your natural telekinesis above and beyond its original parameters. You can now telekinetically manipulate objects at a range of (Wisdom*5) meters and use Willpower and Wisdom in the place of Strength and Dexterity. Along with lifting or moving objects, your telekinesis can be used to perform attack actions.

Rapidash [Unicorn]
Some Unicorns have a burning passion for running under an open sky. In some cases, literally. No Unicorn knows how or why the ability manifests, but some foals are born with a mane of flame and a need for speed. Your Run actions are x8 Speed instead of x6. In addition, you can burst into flames as part of a Run action, dealing (Willpower)k3 E Incendiary damage to everything within melee range of your path. This can be done once per level per scene.

Talent Glyph [Unicorn]
At some point in their lives, a Unicorn can develop a mark on their flanks that represents their special talent. Choose one skill. A Unicorn can go up to 6 dots in that particular skill and gains a free specialty. This Glyph is critically important to its owner, as it represents their purpose in life. If a Unicorn character fails a test using this skill by more than 15, they must succeed a TN 20 Willpower test or gain 1d10 Insanity Points.
Edited by weredrago2, Mar 29 2016, 10:39 AM.
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stellatedHexahedron
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Noneuclidean Polyhedron
I'm actually pretty much looking at this in detail for the first time, so I have a couple non-changes things to say too

  • Why anyone take Love ‘Em or Loathe ‘Em?
  • Does the Quadruped bit of My Little Quadruped apply before or after the Fast asset?
  • So, they can stick things to their hooves and move them around, but not manipulate them like Superboy can?
  • I disagree with Kwak, Unisus is very Paragonny while Psi-Pony is rather specialized. I would reduce Psi-Pony's range to just Level or Willpower m, though, especially since they can attack with it.
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weredrago2
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stellatedHexahedron
Feb 18 2016, 03:30 PM
Why anyone take Love ‘Em or Loathe ‘Em?

To be honest, I only put that there because the previous Pony race had it. I was considering removing it before you mentioned it.

stellatedHexahedron
Feb 18 2016, 03:30 PM
Does the Quadruped bit of My Little Quadruped apply before or after the Fast asset?

I want to say before, as its part of your race.

stellatedHexahedron
Feb 18 2016, 03:30 PM
So, they can stick things to their hooves and move them around, but not manipulate them like Superboy can?

Think of it like an octopus sucker. You can hold a gun in a hoof, but not pull the trigger.

stellatedHexahedron
Feb 18 2016, 03:30 PM
I disagree with Kwak, Unisus is very Paragonny while Psi-Pony is rather specialized. I would reduce Psi-Pony's range to just Level or Willpower m, though, especially since they can attack with it.

I'm still on the fence. Psi-Pony might actually make for a good Paragon feat.
Edited by weredrago2, Feb 18 2016, 03:54 PM.
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stellatedHexahedron
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Yeah, actually, after I saw your post that you posted right before I posted my post, I reconsidered. I still think Alicorn is very Paragon, but a rejiggered Psi-Pony could be cool as well.

As for their TTK: So, essentially, unless they're a 2-dot Promethean, their classes choices are limited to just some kind of mage or Monk?
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Kwak
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It would be interesting to have a feat involving them being animals, like, a free raise to social combat against you unless it's Animal Ken?

And my point on Unisus vs Psi-pony was entirely about power level. Psi-pony is just way better than any of the other ones.
Edited by Kwak, Feb 18 2016, 03:56 PM.
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weredrago2
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You can feasably hold a sword and shield. If you know a guy (or Rigger), you can set up a gun rig for your Unicorn. I'll look up a picture of what I'm talking about.

I'm remaking the Paragon feat to Psi-Pony. It will take cues from the Psion.
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stellatedHexahedron
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You should probably mention in the racial power that they can get a rig for stuff like that, then, and that sword-wielding doesn't count as "fine manual dexterity"
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weredrago2
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Changed racial power to mention holding weapons and turned Psi-Pony into the Racial Paragon feat.
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weredrago2
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Added a "Beast of Burden" feat I've wanted to add for a while. How does it look?
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Kwak
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It's cute, I like it
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Divergent Reality
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Posting that picture of Pinkie Pie really pissed off people on /tg/.
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