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| Alternate Wraith; Death is only the beginning. | |
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| Tweet Topic Started: Aug 1 2015, 04:01 PM (2,015 Views) | |
| weredrago2 | Aug 1 2015, 04:01 PM Post #1 |
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He Who Posts Too Much
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![]() ALTERNATE WRAITH: THE SIN-EATER If Wraiths walk the line between life and death on the death side, then Sin-Eaters walk the line between life and death on the life side. If a mortal dies at just the right place and time, they can attract the attention of a Geist, a mythical embodiment of death and its aspects. Craving the missing sensations of life, Geists form symbiotic bonds with those willing to become bound to them. Unlike with most symbiotic Exalted, the host is unambiguously in charge. After merging with a Geist, the Sin-Eater is free to live their second life however they please. A Geist may poke or prod their host into certain actions, but they are only a backseat driver. It should be noted that the Sin-Eater will be changed by their Exaltation. Radically or slightly, Sin-Eaters become different from who they were before death. The services of a Sin-Eater are to be called upon when a mediator between the realms of life and death is needed. All creatures have their times, but Sin-Eaters will be damned before they let their lives end unfulfilled. Tell: When spending Plasm, a faint shadow of the Sin-Eater's Geist will become visible to those sensitive to the supernatural. To others, they only see strange afterimages and distorted air around the Sin-Eater's body, which can be rather chilling by itself. ![]() Sin-Eater Powers Dematerialize - Replaced with Going Geist Going Geist - Sin-Eaters can use their Geists to interact with the world unseen. When using your Geist, use Willpower in the place of Strength and Wisdom in the place of Dexterity. It can be manifested at a range of Wisdom*2 meters. The Geist can fight entities in the Umbra as if it was there with them, their melee attacks treated as magical. As they are bonded, the Sin-Eater will take any damage that is dealt to his Geist. Second Death - Replaced with Second Life Second Life - Whenever a Sin-Eater would die (and does not burn a Hero Point to survive), their Geist will take the life of another instead. This person is chosen randomly, but Exalted and other ‘valuable’ people are immune to this selection process. The Sin-Eater is forced to experience their victim's last moments, rolling on the Mental Trauma Table and losing 1 Devotion. The soul of the Sin-Eater becomes increasingly strained by this harrowing ritual, netting them a -1 penalty to all Alignment tests each time they are revived this way. Deathsight - As the Wraith Power. Ghost Dice - As the Wraith Power. ![]() Power Stat - Synergy Resource Stat - Plasm Sin-Eaters do not lose Plasm by being in the Materium. They passively gain one Plasm every two hours. Their rate of Plasm recovery is one Plasm per hour in an area that is associated with death, such as a graveyard or battlefield, or inside the Umbra. Sin-Eaters can also regain Plasm when they perform an action that resonates with their Geist’s personality (depending on their Threshold). *Whispers - As the Wraith Power. **Poltergeist - Replaced with Kampfgeist. Kampfgeist - Add your Synergy to the number of dice rolled when performing melee attacks with your Geist. Spells may be cast using your Geist as the spell's source, but Synergy is not added to the Focus Power Test. ***Curse - Replaced with Manifestation. Manifestation - As a Free Action, a Geist can manifest itself in realspace around their Sin Eater. This grants the Sin-Eater Fear X for the remainder of the scene, where X is the amount of Plasm spent before activating Manifestation. ****Shroud - As the Wraith Power. The Sin-Eater gains Armor during Manifestation, and Aura when not in Manifestation. *****Ectoplasmic Form - Replaced with Fear the Reaper. Fear the Reaper - When you make a melee attack against an enemy suffering from Fear, you may spend a Reaction to gain back 1d5 Plasm, plucked right out of the victim's soul. The target gains levels of fatigue equal to the amount of Plasm drained. ![]() Sin-Eater Threshold Assets Torn: The Bleeding Ones were killed by acts of violence. Torn Geists are always raring for a fight, and will take any opportunity they can to be in one. The Geist is always armed with a Fabulous Max custom weapon, or takes the form of one wielded by its Sin-Eater. A Sin-Eater with the Torn Threshold may gain Plasm when they perform violence against those his Geist screams for the blood of. Silent: The Starved Ones died of neglect, body or soul. Silent rarely speak, and if they do, then it's to say something important. They may add twice their Synergy as a static bonus to all attempts to conceal themselves or stifle their emotions, and double the maximum range of Going Geist. A Sin-Eater with the Silent Threshold may gain Plasm when they do something that will temporarily satisfy their Geist's hunger. Prey: The Eaten and Drowned Ones are Sin-Eaters that died of natural causes. Whether you were eaten by wolves or drowned in the river, it was definitely nature that killed you. This Sin-Eater's Geist has Natural Weapons (2k2, R or I, Melee, Brawling) and one of the following Traits: Amphibious, Darksight, Flyer (normal speed), or Quadruped. A Sin-Eater with the Prey Threshold may gain Plasm when they give into their Geist's feral instincts. Stricken: The Ravaged Ones were claimed by disease and plague. They survived where others have died, and they feel great about it. They may spend 1 Plasm to gain a raise on a test that an ally failed during that scene. A Sin-Eater with the Stricken Threshold may gain Plasm when they properly show off their power. Forgotten: The Lightning Struck died in accidents, or had suffered deaths few could predict normally. Sin-Eaters with ironic or humorous deaths tend to get shunted into the Forgotten category. They may spend a Plasm to turn a bad Ghost Die into a good one. The number on the die remains the same. A Sin-Eater with the Forgotten Threshold may gain Plasm whenever they allow their Geist's mischievous nature to lead them into trouble. Edited by weredrago2, Mar 22 2016, 11:11 PM.
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| Eisenritter | Aug 13 2015, 08:34 PM Post #31 |
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Old Iron Knight
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Except they don't. Doc must have missed the memo here, too... |
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| Username | Aug 13 2015, 10:03 PM Post #32 |
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Ah, that makes sense and is a bit better balanced than the immunity to mind effecting or the bonuses of Living Construct. Not needing to eat, drink or breath is pretty handy. Throw in not needing to sleep and it sounds like a deal. |
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| Eisenritter | Aug 16 2015, 03:49 PM Post #33 |
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Old Iron Knight
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Reminder: Speak with Dead is a level 2 spell, so just be prepared in case it causes another shitstorm. Ectoplasmic Form could probably be replaced with a Stuff of Nightmares + THP mode, if you're set on on changing it out for this exaltation? |
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| Eisenritter | Aug 31 2015, 03:29 PM Post #34 |
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Old Iron Knight
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Bumping in hopes of seeing this finished. |
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| weredrago2 | Aug 31 2015, 08:42 PM Post #35 |
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He Who Posts Too Much
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My computer had to be sent to the repair shop. It doesn't actively prevent me from finishing the Sin-Eater, but I have a much easier time of it in front of a desk. Should be fixed by tomorrow. |
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| weredrago2 | Sep 4 2015, 11:28 PM Post #36 |
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He Who Posts Too Much
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Okay, a bit of a problem. I was going to look through the Geist book for inspiration, but the file is too big for me to actually read. It's 50MB, which slows down my laptop (had to wipe the desktop, don't ask) and doesn't show me anything past the first few pages. It worked just fine on my phone, ironically enough. Anybody interested in reading through it can PM me, and I'll send a link to them. I keep it on my Google Drive. |
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| Methodia | Sep 5 2015, 08:50 AM Post #37 |
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Mediocre Overlord
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I would just go with something that makes Poltergeist really buff for the fifth level power, along with some passive bonuses, to emphasize the stand/persona theme. Increase the effective strength, and allow it to do everything in combat at range, or give it a natural weapon or something. |
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| weredrago2 | Sep 5 2015, 11:15 AM Post #38 |
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He Who Posts Too Much
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Yeah, I might just make the fifth power their Geist coming out and ORA ORA ORAing everything. Not very original, but who wouldn't want to do that? I might have to change the Torn if I do that. Just giving Prey Natural Weapons might be the easiest way to do this. What profile should it be? Alternatively, Prey could be like The Fool and allow you to bind your Geist to nature. I got the book to work on my phone. Slowly, but it works. As it turns out, the Geist book mentions Persona 3 as an inspiration. Not surprising. Edited by weredrago2, Sep 5 2015, 01:14 PM.
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| weredrago2 | Sep 5 2015, 01:27 PM Post #39 |
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He Who Posts Too Much
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Updated with a new picture, a Tell, and new names for the *** and *****. All I need to do is get mechanics down for the Prey Asset and Full Manifestation, and this will be complete. |
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| Eisenritter | Sep 8 2015, 08:06 PM Post #40 |
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Old Iron Knight
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..."Kampfgeist," if you want to keep the German name? |
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