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| Alternate Wraith; Death is only the beginning. | |
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| Tweet Topic Started: Aug 1 2015, 04:01 PM (2,013 Views) | |
| weredrago2 | Aug 1 2015, 04:01 PM Post #1 |
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He Who Posts Too Much
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![]() ALTERNATE WRAITH: THE SIN-EATER If Wraiths walk the line between life and death on the death side, then Sin-Eaters walk the line between life and death on the life side. If a mortal dies at just the right place and time, they can attract the attention of a Geist, a mythical embodiment of death and its aspects. Craving the missing sensations of life, Geists form symbiotic bonds with those willing to become bound to them. Unlike with most symbiotic Exalted, the host is unambiguously in charge. After merging with a Geist, the Sin-Eater is free to live their second life however they please. A Geist may poke or prod their host into certain actions, but they are only a backseat driver. It should be noted that the Sin-Eater will be changed by their Exaltation. Radically or slightly, Sin-Eaters become different from who they were before death. The services of a Sin-Eater are to be called upon when a mediator between the realms of life and death is needed. All creatures have their times, but Sin-Eaters will be damned before they let their lives end unfulfilled. Tell: When spending Plasm, a faint shadow of the Sin-Eater's Geist will become visible to those sensitive to the supernatural. To others, they only see strange afterimages and distorted air around the Sin-Eater's body, which can be rather chilling by itself. ![]() Sin-Eater Powers Dematerialize - Replaced with Going Geist Going Geist - Sin-Eaters can use their Geists to interact with the world unseen. When using your Geist, use Willpower in the place of Strength and Wisdom in the place of Dexterity. It can be manifested at a range of Wisdom*2 meters. The Geist can fight entities in the Umbra as if it was there with them, their melee attacks treated as magical. As they are bonded, the Sin-Eater will take any damage that is dealt to his Geist. Second Death - Replaced with Second Life Second Life - Whenever a Sin-Eater would die (and does not burn a Hero Point to survive), their Geist will take the life of another instead. This person is chosen randomly, but Exalted and other ‘valuable’ people are immune to this selection process. The Sin-Eater is forced to experience their victim's last moments, rolling on the Mental Trauma Table and losing 1 Devotion. The soul of the Sin-Eater becomes increasingly strained by this harrowing ritual, netting them a -1 penalty to all Alignment tests each time they are revived this way. Deathsight - As the Wraith Power. Ghost Dice - As the Wraith Power. ![]() Power Stat - Synergy Resource Stat - Plasm Sin-Eaters do not lose Plasm by being in the Materium. They passively gain one Plasm every two hours. Their rate of Plasm recovery is one Plasm per hour in an area that is associated with death, such as a graveyard or battlefield, or inside the Umbra. Sin-Eaters can also regain Plasm when they perform an action that resonates with their Geist’s personality (depending on their Threshold). *Whispers - As the Wraith Power. **Poltergeist - Replaced with Kampfgeist. Kampfgeist - Add your Synergy to the number of dice rolled when performing melee attacks with your Geist. Spells may be cast using your Geist as the spell's source, but Synergy is not added to the Focus Power Test. ***Curse - Replaced with Manifestation. Manifestation - As a Free Action, a Geist can manifest itself in realspace around their Sin Eater. This grants the Sin-Eater Fear X for the remainder of the scene, where X is the amount of Plasm spent before activating Manifestation. ****Shroud - As the Wraith Power. The Sin-Eater gains Armor during Manifestation, and Aura when not in Manifestation. *****Ectoplasmic Form - Replaced with Fear the Reaper. Fear the Reaper - When you make a melee attack against an enemy suffering from Fear, you may spend a Reaction to gain back 1d5 Plasm, plucked right out of the victim's soul. The target gains levels of fatigue equal to the amount of Plasm drained. ![]() Sin-Eater Threshold Assets Torn: The Bleeding Ones were killed by acts of violence. Torn Geists are always raring for a fight, and will take any opportunity they can to be in one. The Geist is always armed with a Fabulous Max custom weapon, or takes the form of one wielded by its Sin-Eater. A Sin-Eater with the Torn Threshold may gain Plasm when they perform violence against those his Geist screams for the blood of. Silent: The Starved Ones died of neglect, body or soul. Silent rarely speak, and if they do, then it's to say something important. They may add twice their Synergy as a static bonus to all attempts to conceal themselves or stifle their emotions, and double the maximum range of Going Geist. A Sin-Eater with the Silent Threshold may gain Plasm when they do something that will temporarily satisfy their Geist's hunger. Prey: The Eaten and Drowned Ones are Sin-Eaters that died of natural causes. Whether you were eaten by wolves or drowned in the river, it was definitely nature that killed you. This Sin-Eater's Geist has Natural Weapons (2k2, R or I, Melee, Brawling) and one of the following Traits: Amphibious, Darksight, Flyer (normal speed), or Quadruped. A Sin-Eater with the Prey Threshold may gain Plasm when they give into their Geist's feral instincts. Stricken: The Ravaged Ones were claimed by disease and plague. They survived where others have died, and they feel great about it. They may spend 1 Plasm to gain a raise on a test that an ally failed during that scene. A Sin-Eater with the Stricken Threshold may gain Plasm when they properly show off their power. Forgotten: The Lightning Struck died in accidents, or had suffered deaths few could predict normally. Sin-Eaters with ironic or humorous deaths tend to get shunted into the Forgotten category. They may spend a Plasm to turn a bad Ghost Die into a good one. The number on the die remains the same. A Sin-Eater with the Forgotten Threshold may gain Plasm whenever they allow their Geist's mischievous nature to lead them into trouble. Edited by weredrago2, Mar 22 2016, 11:11 PM.
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| Username | Feb 14 2016, 10:26 AM Post #51 |
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What if you would rather invoke Second Death than lose your Hero Points? |
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| weredrago2 | Feb 14 2016, 10:40 AM Post #52 |
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He Who Posts Too Much
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Worded it to be more either/or. Geists don't like their hosts dying on them, so you come back either way. |
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| SirSoundwave | Mar 22 2016, 07:34 PM Post #53 |
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So I've been playing a Sin-Eater, and one problem that pretty consistently comes up is problems regaining resource. It's a pretty specific recovery, other than the characters Forgotten asset, so it feels like thing shave to halt whenever I'm running low on resource. Considering it requires meditation in one specific place for the standard recovery, and the asset points should really be there as the occasional boost, not what you rely on, I think the standard meditation should be something like an hour for full recovery. It would still require enough specifics to be a problem, with the requirement of a place of death. As it stands though, a full recovery takes you sitting in a graveyard for 4+ hours, so that kinda limits what a party is up to. Now, you really don't have to full recover every time, so it could be something slower than what I suggested, but it just feels slow as is. Edited by SirSoundwave, Mar 22 2016, 07:37 PM.
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| Eisenritter | Mar 22 2016, 08:05 PM Post #54 |
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Old Iron Knight
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"Place of death" also includes but is not limited to: Slaughterhouses, funeral homes, crematoriums, plague houses, sacrificial altars, and any room, building or spelljammer consecrated to the Raven Queen. |
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| Username | Mar 22 2016, 08:07 PM Post #55 |
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Interesting points. As far as time goes, it is faster than the Promethean resource regain and the same speed as the Wraith Resource regain. Since it is an Alternate Wraith, it makes sense that the speed is similar. The big issue I see though is that you can't do anything while you are regenerating your Plasm as a Sin-Eater, since you need to meditate while doing it. Since you're not Undead, you can't do it when most would be sleeping either, you need to mediate AND sleep. Perhaps it would be better to make it so it uses a regeneration closer to the Chosen's resource, which they get back once per day by doing a short ritual. Tie the ritual to doing it in a place associated with Death and you're pretty good to go. That way they can get it back without waiting around, but they still have some restriction. The difficulty of the place associated with Death is interesting too. A Wraith has easier access to that, since outside of places like the Abyss or Mechanus you can always access the Umbra. Furthermore the Wraith can do stuff while he's in the Umbra recharging his resource. However, he doesn't have any faster way to recharge it. The only way I can think of other than going to the Umbra is that the Ghoul Race can use that Feat they have to get some back each scene. Not to mention that the Umbra can be a dangerous place in and of itself, and a Wraith is very vulnerable there since they can't Phase and can be killed for good there. Perhaps it would be good to come up with some ideas of places that are associated with Death. Thinking of them:
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| weredrago2 | Mar 22 2016, 09:48 PM Post #56 |
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He Who Posts Too Much
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You've been playing a Sin-Eater, SirSoundwave? I wish you'd told me sooner. How is it? What's your character like? Anyway, to fix Plasm regen, I could just change it to 1 Plasm every hour. It's half as fast as Wraith Plasm regen, but you don't need to be stuck in the Umbra to get your Plasm back. The Sin-Eater's current regen scheme is taken from Geist, but it doesn't need to be a complete adaption if it gets in the way of playing the game. |
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| Username | Mar 22 2016, 10:15 PM Post #57 |
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At higher levels they have one of the fastest in combat regain too, with Fear the Reaper. Notably with Fear the Reaper, if your Geist uses a Soulsteel weapon and Essence Draining Strike you can just about 1 hit kill Wraiths by draining up to 15 plasm in one hit. Since the Geist could then just kill them when they retreat to the umbra after that, a Geist is really a Wraith's worst nightmare. A Showboating Corellon Sin-Eater with the Stricken Threshhold could probably get their Plasm back quite quickly too. I personally like the requirement for normal recovery to have the places of the dead. Those aren't that hard to find, the bigger issue is just that you can't do anything while you're healing there and most races would still need to sleep too like I brought up earlier. Just making it the same as the Promethean's Pyros, with it regenerating 1 per hour no matter what would fix the issue but it would be a bit boring in my opinion. |
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| weredrago2 | Mar 22 2016, 10:20 PM Post #58 |
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He Who Posts Too Much
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I love when things like this come together without me doing anything. I smell a character idea. What if we did both? A Plasm an hour normally, and two Plasm an hour if you spend time in a Low Area? Would it be too much compared to what the Wraith normally has to deal with? |
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| stellatedHexahedron | Mar 22 2016, 10:33 PM Post #59 |
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Noneuclidean Polyhedron
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Halve that, and it'd be perfect. |
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| weredrago2 | Mar 22 2016, 10:36 PM Post #60 |
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He Who Posts Too Much
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So a Plasm every two hours passively, and a Plasm an hour if you spend time in area associated with death/the Umbra? I can dig it. |
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