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Alternate Dragon-Blooded - Daemon-Spawn; Bless yOuR Name
Topic Started: Aug 11 2015, 09:08 PM (2,029 Views)
Eisenritter
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Old Iron Knight
Swapped Rook and Champion piece characteristics. Don't know why it took me this long to remember giving both +1 Strength and +1k0 damage in the same option was probably not the best idea... :(

Refresher:

  • In DxD, the way the chess rankings work is that you have one Devil, who takes the role of the King, and bestows from a set of Evil Pieces to prospective subordinates. These subordinates are usually reincarnated Devils created from human stock, or else lower-ranking Devils who would otherwise have no other avenue for advancement. This is why I have the King as a Balance Breaker piece here.
    Each Evil Piece grants a specific set of skills; anything else is a result of the user's own advancement. I mostly ended up cleaving to DxD here, except for that bit about promotion that wound up being too powerful.
  • Pawns, then, are obviously the lowest-ranking Devils in a given King's peerage, true Masters of None that are almost entirely reliant on whatever skills they already have or can acquire. In DxD, the only way to get around this is Promotion; by entering an area that their King defines as an enemy's center of power, the Pawn can declare themselves to be any piece other than a King, and gain that piece's abilities. Which was too much here, so with Username's help, a translation of the Pawn's other signature ability, en passant (in which a Pawn can take a piece simply by moving forward... simplified) was hashed out; similar to the Vilepawn Archfiend, the Pawn is capable of locking an enemy into engagement with itself.
  • Rooks are, simply put, brutes of a high order. To be gifted with the Rook piece is to gain enormous physical strength and durability; with it, a small girl-child can tank a minivan, then pick it up and throw it back across the street, before physical training is considered. On the chessboard, a Rook is a juggernaut that moves as far as it wants in only two dimensions; as the Desrook Archfiend is a cycling card, I stuck with DxD's much more straightforward version here.
  • Knights are given supernatural agility and weapon prowess, tasked with defending the household. Seemed simple enough... Balanced, Dexterity, Speed, done.
  • Bishops support the household, and have high magical ability. They are gifted in the use of magic. Here, I've focused that toward the Darkbishop Archfiend's effect of protecting its allies from magic effects.
  • The Queen is the most powerful piece on the board, combining the movement patterns of Rook and Bishop. In DxD, she is a true Lightning Bruiser... the speed and prowess of the Knight, the strength of the Rook, and the magical prowess of the Bishop, all in one. The Infernalqueen and Imprisoned Queen Archfiends empower their allies; expand that effect to cover the user, and we have the Queen Piece I used.


Balance Breaker has a rather different definition in DxD than what it was used for here, but I found it fitting. In this feat, we find the King and a nice selection of "fairy chess" pieces, including one calling back to one of my sources.

  • On the chessboard, the King is little more than a Pawn with a slightly different movement pattern. This similarity is noted, whence we also have a fairy piece known as the "Mann" or "Commoner," which is little more than a King what doesn't make you lose if your opponent takes it. Kings, in DxD, are the leaders of their peerage, almost always true Devils; they're Masters of None, reliant on their native abilities. So, they get the same weapon quality as the Pawn, plus a more leader-friendly characteristic bonus. The King's Breath feature here comes from the Terrorking Archfiend, an ability to attack without fear of reprisal.
  • The Champion has, on the chessboard, the property of leaping over pieces (like a Knight) when moving up to two squares in any direction. Here, it's pretty much a Super Knight.
  • The Wizard is a color-bound piece on the chessboard, sliding either one square diagonally or jumping in a {1,3} or {3,1} pattern, also leaping over pieces. Basically a Super Bishop here.
  • Dragons are a combination of Knight and Pawn on the chessboard (a "knighted pawn," or pawn that also moves like a knight), but don't promote. Here, I've ignored that in favor of calling back to the source: A Daemon who is also a Dragon. DxD. :P


Everything else is pretty much a rough counterpart to the parent exalt, altered to suit daemonic fluff.
Edited by Eisenritter, Jan 12 2016, 05:53 PM.
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Eisenritter
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Old Iron Knight
Crapped out some copypasta for Reincarnating Daemon-Spawn.
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Eisenritter
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Old Iron Knight
Looking back, it occurs to me that I may have given the Wizard and Champion pieces a bit too much? Any other thoughts?
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GuardianTempest
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+8:00 GMT || Unlucky & Miserable
I think the Dice-adjustment of Wizard is the only one that needs fixing. Wording's a bit iffy.
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Eisenritter
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Old Iron Knight
It's the same as a Gloaming Phoenix gets? To wit: Cast spell, spend 1 Breath, adjust Focus Power test by your Aspect, your choice how many dice are affected. Purpose is to be able to force a spell through or deny Warp Phenomena.
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Eisenritter
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Old Iron Knight
Revised version in sidebar added for those using the revised core exalts on this forum.
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