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| Homebrew Class - Supreme Commander [Dead] | |
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| Tweet Topic Started: Aug 31 2015, 01:01 PM (1,106 Views) | |
| Yog-Sothoth | Aug 31 2015, 01:01 PM Post #1 |
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Extremely Confused
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Used a few feats from Book 3; thanks to their authors. Also, the Telepresence feat was devised by Methodia. Level 1 - Misguided Warrior Requirements: Command 2, Scrutiny 2 Characteristics: Intelligence, Willpower, Charisma Skills: Common Lore, Politics, Athletics, Ballistics, Brawl, Weaponry, Command, Deceive, Intimidation, Scrutiny Feats: Danger Sense *Decadence Jaded *Skill Focus (Command) Bannerman Trusty Sidearm *Weapon Proficiency (Any) Sword School: White Raven Gun Kata: Crimson Sickle Bonus for Completion: +1 to all Command tests Level 2 - Tough Soldier Requirements: Command 3, Scrutiny 2, Bannerman Characteristics: Intelligence, Willpower, Charisma Skills: Common Lore, Politics, Athletics, Ballistics, Brawl, Weaponry, Command, Deceive, Intimidation, Scrutiny Feats: Acceptable Losses *Discipline Drill Instructor *Light Sleeper *Paranoia Peer (Chapter OR Corporation OR Government OR Religion) Redshirt Shield Terrain Expert Sword School: White Raven Gun Kata: Crimson Sickle Bonus for Completion: +1 to all Command tests Level 3 - Skilled Tactician Requirements: Command 3, Scrutiny 3, Terrain Expert Characteristics: Intelligence, Willpower, Charisma Skills: Common Lore, Politics, Athletics, Ballistics, Brawl, Weaponry, Command, Deceive, Intimidation, Scrutiny Feats: Armor of Contempt Art of War *Fast Reflexes Fearless Just As Planned *Skill Focus (Command) *Telepresence Terrain Expert Sword School: White Raven Gun Kata: Crimson Sickle Bonus for Completion: +1 to all Command tests Level 4 - Brilliant Strategist Requirements: Command 4, Scrutiny 4, Art of War Characteristics: Intelligence, Willpower, Charisma Skills: Common Lore, Politics, Athletics, Ballistics, Brawl, Weaponry, Command, Deceive, Intimidation, Scrutiny Feats: Commanding Note Good Reputation (Chapter OR Corporation OR Government OR Religion) Inspiring Presence *Hard Target Hardy Terrain Expert Sword School: White Raven Gun Kata: Crimson Sickle Bonus for Completion: +1 to all Command tests Level 5 - Supreme Commander Requirements: Command 5, Scrutiny 5, Inspiring Presence Characteristics: Intelligence, Willpower, Charisma Skills: Common Lore, Politics, Athletics, Ballistics, Brawl, Weaponry, Command, Deceive, Intimidation, Scrutiny Feats: Art of War Iron Jaw Living Legend *Skill Focus (Command) Terrain Expert Worf Effect Sword School: White Raven Gun Kata: Crimson Sickle Bonus for Completion: +1 to all Command tests Art of War: This feat may be taken multiple times. Each time you take this feat, select an additional leadership trait from the list below: Aggressive Campaigner: All allies rallied to you or your standard gain the use of the Jaded feat. By spending a hero point, all allies rallied to you or your standard gain the use of the Fearless and Frenzy feats for one scene. Cautious Leader: All allies rallied to you or your standard gain the use of the Light Sleeper feat. By spending a hero point, all allies rallied to you or your standard gain the use of the Danger Sense, Paranoia, and Quick Draw feats for one scene. Holy Crusader: All allies rallied to you or your standard gain the use of the Hatred (Heretics) and Peer (Religion) feats. By spending a hero point, all allies rallied to you or your standard gain the use of the Armor of Contempt, Purge the Unclean, and Virgil's Guidance feats for one scene. Wily Schemer: All allies rallied to you or your standard gain the use of the Sneak Attack feat. By spending a hero point, all allies rallied to you or your standard gain the use of the Diamond Back and Improved Sneak Attack feats for one scene. Bannerman: You gain a battle standard of some form that may be borne by you or an ally, and all allies rallied under your personal standard gain one temporary hit point, which stacks with other sources of temporary hit points. Drill Instructor: All allies rallied to you or your standard may purchase Weapon Proficiency and Armor Proficiency feats that you have as though they were optional feats available to their class. Inspiring Presence: When attacked and out of cover, all allies rallied to you or your standard may regain a Resource Point, while you regain one Hero Point, if you are not hit. This feat may only be used once per scene. Living Legend: Gain a Hero Point. Telepresence: Through the use of communication devices like messenger birds, semaphore flags, or commbeads, you can use Aid Another on faraway allies despite not being present; all that is necessary is some amount of two-way communication. Terrain Expert: This feat may be taken multiple times. Each time you take this feat, select an additional type of terrain from the list below: Flat: All allies rallied to you or your standard gain +2 Speed while on flat terrain. Jungle: All allies rallied to you or your standard increase the Static Defense bonus from Concealment gained from foliage and the like by 3. Rough: All allies rallied to you or your standard no longer suffer penalties from Difficult terrain. Urban: All allies rallied to you or your standard gain +2 Armor from cover in artificial structures. Void: All allies rallied to you or your standard gain +2 Initiative while in microgravity. Edited by Yog-Sothoth, Jan 2 2017, 04:07 PM.
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| Yog-Sothoth | Sep 17 2015, 06:33 PM Post #11 |
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Extremely Confused
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Thanks! Almost forgot to mention that I added it to the feats list.
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| Yog-Sothoth | Apr 10 2016, 01:09 AM Post #12 |
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Extremely Confused
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Updated Tactician to make it less broken. |
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| Username | Apr 10 2016, 12:25 PM Post #13 |
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Notably the Fearless feat gives the immunity to Pinning the same way the Headstrong feat does, along with an immunity to Fear. Is it purposeful to have both as options, since Fearless also requires those willpower checks to not get in combat? |
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| Yog-Sothoth | Apr 10 2016, 12:27 PM Post #14 |
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Extremely Confused
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I'm pretty sure that was intentional? I don't actually remember. |
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| Yog-Sothoth | Apr 13 2016, 05:57 PM Post #15 |
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Extremely Confused
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Deus vult |
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| Eisenritter | Apr 13 2016, 06:11 PM Post #16 |
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Old Iron Knight
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...Whoops, there went the Vizard class. Poof... |
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| Yog-Sothoth | Apr 13 2016, 06:29 PM Post #17 |
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Extremely Confused
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What? |
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| Eisenritter | Apr 13 2016, 06:32 PM Post #18 |
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Old Iron Knight
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Had a feat that no longer exists. |
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| Username | Apr 13 2016, 06:40 PM Post #19 |
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I like the changes, very interesting and fun looking. By Ally I presume other player characters on the same side as you count as an Ally, not just the Ally background bonus type characters? And let's hope this doesn't 3.5e debates on whether you are your own ally (you aren't). I notice that level 5 is a bit bare on feats. Perhaps give it another choice from Aggressive Leader OR Cautious Leader OR Holy Warrior OR Trickster? That way you can't get them all, but can get two that you can mix together in a similar way to how the Magitek Gunman doesn't get all the available Elemental Shots, but gets more than one. |
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| Yog-Sothoth | Apr 13 2016, 07:08 PM Post #20 |
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Extremely Confused
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Yeah, I've been working on a few other feats. Trying to figure out how to translate the terrain traits into DtD. Oh, sorry Eisenritter. Here it is if you need it: Tactician: This feat may be taken multiple times. Once per turn, you may elect to spend a resource point to provide all subordinates with line of sight to you with one of the feats that you have picked thus far for a number of rounds equal to your level. You may pick a unique feat from the following whenever you take this feat: Sneak Attack Fleet of Foot Fearless Strong Minded Headstrong Edited by Yog-Sothoth, Apr 13 2016, 07:13 PM.
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