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| Homebrew Class - Supreme Commander [Dead] | |
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| Tweet Topic Started: Aug 31 2015, 01:01 PM (1,104 Views) | |
| Yog-Sothoth | Aug 31 2015, 01:01 PM Post #1 |
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Extremely Confused
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Used a few feats from Book 3; thanks to their authors. Also, the Telepresence feat was devised by Methodia. Level 1 - Misguided Warrior Requirements: Command 2, Scrutiny 2 Characteristics: Intelligence, Willpower, Charisma Skills: Common Lore, Politics, Athletics, Ballistics, Brawl, Weaponry, Command, Deceive, Intimidation, Scrutiny Feats: Danger Sense *Decadence Jaded *Skill Focus (Command) Bannerman Trusty Sidearm *Weapon Proficiency (Any) Sword School: White Raven Gun Kata: Crimson Sickle Bonus for Completion: +1 to all Command tests Level 2 - Tough Soldier Requirements: Command 3, Scrutiny 2, Bannerman Characteristics: Intelligence, Willpower, Charisma Skills: Common Lore, Politics, Athletics, Ballistics, Brawl, Weaponry, Command, Deceive, Intimidation, Scrutiny Feats: Acceptable Losses *Discipline Drill Instructor *Light Sleeper *Paranoia Peer (Chapter OR Corporation OR Government OR Religion) Redshirt Shield Terrain Expert Sword School: White Raven Gun Kata: Crimson Sickle Bonus for Completion: +1 to all Command tests Level 3 - Skilled Tactician Requirements: Command 3, Scrutiny 3, Terrain Expert Characteristics: Intelligence, Willpower, Charisma Skills: Common Lore, Politics, Athletics, Ballistics, Brawl, Weaponry, Command, Deceive, Intimidation, Scrutiny Feats: Armor of Contempt Art of War *Fast Reflexes Fearless Just As Planned *Skill Focus (Command) *Telepresence Terrain Expert Sword School: White Raven Gun Kata: Crimson Sickle Bonus for Completion: +1 to all Command tests Level 4 - Brilliant Strategist Requirements: Command 4, Scrutiny 4, Art of War Characteristics: Intelligence, Willpower, Charisma Skills: Common Lore, Politics, Athletics, Ballistics, Brawl, Weaponry, Command, Deceive, Intimidation, Scrutiny Feats: Commanding Note Good Reputation (Chapter OR Corporation OR Government OR Religion) Inspiring Presence *Hard Target Hardy Terrain Expert Sword School: White Raven Gun Kata: Crimson Sickle Bonus for Completion: +1 to all Command tests Level 5 - Supreme Commander Requirements: Command 5, Scrutiny 5, Inspiring Presence Characteristics: Intelligence, Willpower, Charisma Skills: Common Lore, Politics, Athletics, Ballistics, Brawl, Weaponry, Command, Deceive, Intimidation, Scrutiny Feats: Art of War Iron Jaw Living Legend *Skill Focus (Command) Terrain Expert Worf Effect Sword School: White Raven Gun Kata: Crimson Sickle Bonus for Completion: +1 to all Command tests Art of War: This feat may be taken multiple times. Each time you take this feat, select an additional leadership trait from the list below: Aggressive Campaigner: All allies rallied to you or your standard gain the use of the Jaded feat. By spending a hero point, all allies rallied to you or your standard gain the use of the Fearless and Frenzy feats for one scene. Cautious Leader: All allies rallied to you or your standard gain the use of the Light Sleeper feat. By spending a hero point, all allies rallied to you or your standard gain the use of the Danger Sense, Paranoia, and Quick Draw feats for one scene. Holy Crusader: All allies rallied to you or your standard gain the use of the Hatred (Heretics) and Peer (Religion) feats. By spending a hero point, all allies rallied to you or your standard gain the use of the Armor of Contempt, Purge the Unclean, and Virgil's Guidance feats for one scene. Wily Schemer: All allies rallied to you or your standard gain the use of the Sneak Attack feat. By spending a hero point, all allies rallied to you or your standard gain the use of the Diamond Back and Improved Sneak Attack feats for one scene. Bannerman: You gain a battle standard of some form that may be borne by you or an ally, and all allies rallied under your personal standard gain one temporary hit point, which stacks with other sources of temporary hit points. Drill Instructor: All allies rallied to you or your standard may purchase Weapon Proficiency and Armor Proficiency feats that you have as though they were optional feats available to their class. Inspiring Presence: When attacked and out of cover, all allies rallied to you or your standard may regain a Resource Point, while you regain one Hero Point, if you are not hit. This feat may only be used once per scene. Living Legend: Gain a Hero Point. Telepresence: Through the use of communication devices like messenger birds, semaphore flags, or commbeads, you can use Aid Another on faraway allies despite not being present; all that is necessary is some amount of two-way communication. Terrain Expert: This feat may be taken multiple times. Each time you take this feat, select an additional type of terrain from the list below: Flat: All allies rallied to you or your standard gain +2 Speed while on flat terrain. Jungle: All allies rallied to you or your standard increase the Static Defense bonus from Concealment gained from foliage and the like by 3. Rough: All allies rallied to you or your standard no longer suffer penalties from Difficult terrain. Urban: All allies rallied to you or your standard gain +2 Armor from cover in artificial structures. Void: All allies rallied to you or your standard gain +2 Initiative while in microgravity. Edited by Yog-Sothoth, Jan 2 2017, 04:07 PM.
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| stellatedHexahedron | Apr 14 2016, 12:44 AM Post #21 |
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Noneuclidean Polyhedron
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Hmm. I see a couple problems.
Edited by stellatedHexahedron, Apr 14 2016, 12:45 AM.
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| Yog-Sothoth | Apr 14 2016, 04:28 PM Post #22 |
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Extremely Confused
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Thanks! Made some changes based on your suggestions. How does narrative time work scene-wise? |
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| stellatedHexahedron | Apr 15 2016, 10:16 AM Post #23 |
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Noneuclidean Polyhedron
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Hmm, that's a good question. I suppose it's up to the SM. If you're just traveling across a mountain path with an army or something, and there's no extensive RP while stopped for camp, I suppose a scene could last weeks. One edge-case problem and a naming quibble: What happens if someone with 0 HP stops being rallied under your banner (or the scene ends on Holy Warrior)? Maybe nothing. Since Critical Damage isn't HP, I suppose they're just...still at 0 HP? Again, just a quibble, but I don't like how the names of the Supreme Commander Archetypes don't "line" up with each other. (Imagine me pouting in an exaggerated manner here.) Maybe Aggressive Campaigner, Cautious Leader, Holy Crusader, Wily Schemer? Last but not least, after giving this class a second once-over, I really like it. |
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| Divergent Reality | Apr 15 2016, 02:04 PM Post #24 |
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Quality Not Guaranteed!
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Narrative time is the "as long as it takes" time. Hours, days or weeks of time doing stuff. Time outside of combat. Page 240 of book one. |
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| Yog-Sothoth | Apr 15 2016, 04:01 PM Post #25 |
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Extremely Confused
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Changed Bannerman to probably fix the former edge-case. Not sure about the latter: I didn't find too many feats that fit in with the whole 'fighting religious enemies' thing, so I just stuck Sound Constitution in there. Maybe I should replace it with Virgil's Guidance? Also considering removing Heavy Infantry Leader/Light Infantry Leader. Yeah, the nomenclature was something that bugged me too! Changed the names of the 'archetype' feats, stuck them under Art of War, and made a few other changes. |
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| stellatedHexahedron | Apr 15 2016, 06:06 PM Post #26 |
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Noneuclidean Polyhedron
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But that makes it uncertain about whether you have to heal that extra hit point. Wait, duh, there's already a game mechanic for this specific situation. "All allies rallied under your personal standard gain one temporary hit point, which stacks with other sources of temporary hit points". |
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