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| Homebrew Exaltation - Evoluder; The Pinnacle of Evolution is Universal Domination | |
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| Tweet Topic Started: Sep 2 2015, 09:01 PM (1,463 Views) | |
| Lorko | Sep 2 2015, 09:01 PM Post #1 |
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Evoluder![]() Evolution. While many of the races who hold power in the Wheel were uplifted, most races are the product of evolution. The changing nature of evolution is one taken up by at least one god, Luna, but other forces are at play that seek to set the growth of species into over drive. It isn’t know if it comes from the warp, umbra, or has managed to remain undetected within the materium, but a power more akin to a force of nature than a god bubbles in reality. Occasionally a bubble bursts, forming a geyser of green or blue energy from the surface of a planet. Those caught in that blast, and have the willpower to survive, become permanently empowered with a wild energy just slightly weaker but more manageable than the raw stuff of the warp. This power is known as Getter energy, and people who refine the power through their bodies are known as Evoluders. Tell: By default Evoluders appear unhinged, or even a more feral example of their race. As they spend rays the air around them seems touched with static relative to the amount of power spent. At a low level of spend the only appearance change is the eyes, which become marked with a pattern unique to the Evoluder, though Evoluders of similar circumstances might share patterns. With moderate of points spent glowing green lines trace around the Evoluder's body, the ends of which stream from below the eyes. With heavy use of their power, an Evoluder's hair turns solid crimson and flows like fire in wind (and if they don't have hair, a transparent crimson fire flares in its place). POWERS: Will to Power: Your Willpower stat may go up to six dots. If you would lose all your Resolve, instead of becoming broken you become violent, entering a Frenzy as if you had the feat, though without the bonus to Constitution and Strength. At Reactor 3 (or when you take the Frenzy feat), going into a Frenzy this way grants the full benefits. The Superior or the Insane: Start with one Minor derangement. Due to your wild nature you cannot take the Tested feat, and treat it as an optional feat if it appears in your class progression. Starting at Reactor 3, you may take a racial Paragon asset, even if it can normally only be taken at character creation. Your Excellence is considered to be equal to your Reactor, and you may substitute two Rays for one Action Point, and can treat one Ray spent as one point of Pressure, if it would be necessary to use this asset. Focus your Will: You begin play with one free rank in Evocation. The character uses Willpower instead of Charisma in Focus Power tests to cast Evocation spells, and may purchase ranks in that magical school as if it appeared in any class progression he possesses. You take a -2 penalty on Alignment checks and +20 on Warp Phenomenon rolls. Who do you think I am?: An Evoluder may subtract their Reactor from the results of a Shock roll. At Reactor 3, if a Shock result would have the Evoluder move away or flee from the source of fear, they instead move toward or take a Charge action (respectively) against the source of fear. POWER STAT: REACTOR An Evoluder's very mind, body, and soul become a reactor of power. It is through a Evoluder's very being that he or she refines the energy they've been infused with. As a Evoluder pushes their limits and tampers their will, they better refine their body's performance as a reactor. Resource Stat: Rays When an Evoluder refines the power that courses through their body, the result are Rays. An Evoluder has Rays equal to their Reactor + Level + Willpower. Evoluders regain their full Rays at the start of every session, and as a free action, an Evoluder can regain a number of Rays equal to their Reactor. This can be done a number of times per day equal to their Willpower. *Rocket Punch!- By spending a ray an Evoluder can use their unarmed attack as a ranged attack with a range of 5m per dot of Reactor, and any equipped brawling weapons are launched. The launched weapon returns to the Evoluder on their next turn if he is free to grab it. If the Evoluder is not free (engaged in melee, Stunned, in a grapple, etc.) the weapon drops by their feet. The Evoluder may do this once per Scene per dot of Willpower. **Armor of Miracles- Gain AP and Aura equal to your Reactor. This stacks with natural armor and aura gained through racial powers, but not with worn armor. ***Shin Form- By spending 1 Ray, you can merge your weapons and armor into your flesh, making weapons unable to be disarmed and granting proficiency with your armor. If you already have the proper Armor Proficiency feat, you instead gain half (rounded up) of the AP and Aura gained from Armor of Miracles to stack with your worn armor. Maintaining this state costs 1 Ray per round. At Reactor 5, you may merge your flesh with a vehicle you're piloting or driving, allowing you to take one Maintain Control action as a free action each turn. **** King of Braves- When making an action-related skill Test (combat, Athletics, yelling really loudly for intimidation, etc.), you can spend a Ray to have dice rolled as part of this Test explode on a 9 or 10. ***** Universal Domination- The Evoluder reaches their pinnacle of evolution. You gain Stuff of Nightmares and the miraculous ability to absorb heavy ordinance. When hit by an attack with the Blast property, you can make a Willpower + Reactor test against the attack's damage (before applying Armor or Resilience) to absorb the blast into your body, losing one Ray for every five points of damage. If the damage would exceed your Rays, you take any left over damage. Whether you take some damage or not, as long as you pass the absorption test and survive any remaining damage the Blast property is negated. ![]() Evoluder Power Assets Power of Ryoma- The mark of a powerful being is their superior skill. The Evoluder can use any weapon for the power Rocket Punch! as long as it is not Unwieldy, and take the penalty from Unbalanced as a penalty on the attack roll. In addition, they can push their vehicles past normal function; you can ignore up to your Reactor in critical vehicle damage. Power of Kamina- The mark of a powerful being is their ability to unlock their allies' potential. The Evoluder may spend their Rays to provide any benefit they'd get (general and exalt specific) to someone else as long as the Evoluder is aware of where their ally is, their ally can hear them, and if they're no more than Willpower + Charisma meters from each other. They can do this once per scene per dot of Reactor. Power of Hayato- The mark of a powerful being is their control over their crazed mind. Begin play with a Major disorder instead of a Minor one. You are not removed from play at 100 Insanity, though you continue to gain derangements as normal. In addition, you may spend Rays to suppress their disorders for the length of one Scene. Suppressing a Minor disorder costs a single Ray, two for a Major disorder, and three for an Acute disorder. You may suppress any amount of disorders you want, as long as you have Rays to spend. As long as you aren't suppressing a disorder, you gain a natural weapon on your hands with the following stats: 1k1 R; Melee; Brawling. Power of Atomsk- The mark of a powerful being is their ability to take what they want, and form a powerful arsenal. The Evoluder keeps his inventory within a subspace pocket, which only he can access. Not only can they keep their general selection of items in there, making for an easy way to smuggle in their gear, but they can make an Availability check with their Reactor in place of their Wealth rating. The Atomsk Evoluder can attempt to either pull out a non-artifact item that will last for the session, or an artifact with a rating equal to their Reactor for the rest of the scene. If they fail this check, roll for Psychic Phenomena. Power of Musashi- The mark of powerful being is their willingness to make great sacrifices and struggle through them. As an act of desperation, if the Evoluder is currently suffering from critical damage they may tear their heart out of their chest, and cause it to explode where they stand, using the stats of a plasma grenade. This attack gains the Blast property with a radius equal to their Reactor, additional rolled dice equal to their Willpower and additional kept dice equal to half their Willpower (rounded down). As long as the Evoluder has at least 2 Reactor, he can survive for one hour per dot of Reactor after this event, though in a coma state. If they're brought to a medical facility to stabilize, they'll survive as long as it takes to get a bionic heart. If the Evoluder survives, they lose one Reactor, which can be bought back as normal. Power of Armstrong- The mark of a powerful being is that you're fucking invincible! You have the ability to project a vehicle Void Shield by spending rays, with the shield's rating equal to half the rays spent to maintain it. In addition you can drain energy from machinery to regain rays. Draining rays causes damage to the machine on a 1:1 ratio. Rays gained through machinery drain can only be used on projecting a Void Shield. ![]() Becoming an Evoluder Across the wheel on the surface of any planet, a geyser of Getter Energy might erupt; only one such eruption can happen in a few hours. There's no predicting exactly when an eruption might happen, but they tend to occur where great struggles are endured. Some wind up accidentally in the eruption, or see one before them in a time of need, as if the chance of power was being laid before them. Regardless, any thinking being can dive into the eruption before it goes out. Surviving it is another matter. It takes a strong will to endure the effects of the Getter Energy eruption, and most people who take the dive or wind up in its path simply burn to ash. Those that do survive are likely paragons who had yet unlocked their potential, and in this manner the power of the Evoluder can be thought of as “stealing” other exalts. Whether the Evoluder was a potential paragon or merely had the making of a great mortal hero, it seems like the only ones who can handle the power is either the superiorly skilled, or the insane. Playing a Evoluder The trait that signifies a Evoluder above all else is willpower. It is with great willpower that a Evoluder even survives their exaltation, and it becomes their main way to direct the raging torrent that pounds through their mind, body, and soul. With this power raging in them, Evoluders are naturally people of action. The Getter Energy inside them threatens to explode outof them like a shaken soda, and they are all too eager to direct the resulting explosion. It’d be easy to assume that because of their theme of accelerated evolution, Getter’s would be all about the natural life. While that is the case for a few, it’s usually the opposite. Evoluder’s see cybernetics are another way to gain quick improvement, to the point that many will gladly give up a perfectly functioning limb if they were able to get an artifact cybernetic replacement. This thrill of shiny new tools to improve themselves especially extends to walker war machines, which seem to be close to their hearts. When it comes to alignments most Evoluder’s are either unaligned. Possibly more than post exalts, though, Evoluder’s find reliability in the nature of the gods of Chaos. In Khorne they feel the rush of battle. With Tzeentch his status as the lord of change makes an obvious match for the autoevolving Evoluder. Slaanesh’s portfolio of seeking perfection matches a Evoluder well, and even Malal might find Evoluder’s who wish to lash out in the worst of ways. Nurgal worship among Getters is unheard of however, as the evolving and improving nature of the exaltation is practically heresy under Nurgal’s views. Evoluder in Game I may or may not fill this out later Evoluder Society Whether as friends, frequently passing acquaintances, or bitter rivals, Evoluders seem to run into each other as if their power pulls them together. Whenever more than one Evoluder gathers, friend of foe, sparks fly. When it’s friends, the Evoluders will surely get into trouble, and when it’s enemies they’ll make their own trouble. It’s in the nature of Evoluder’s to always be moving, even if they come from a race that’s usually laid back. The power inside of them begs to be used, and Evoluder’s are all too happy to oblige. ![]() Adapting Evoluders With the inherit recklessness a Evoluder has due to their powers, an Evoluder could be tweeked to instead be a blessing of savagery by Khorne or a daemon acting as a primitive tribe's war god. As Evoluder's are already rooted in willpower, this exaltation could also represent one who simply gains supernatural-like power through shear force of will, an Übermensch in the form of a more mystic paragon. To make it adaptable with a previous exaltation Evoluders could even be a much less magic focused Daemonhost, it fits their changing power and Shin Form could represent a less powerful but more in control version of the Obliterator virus. Edited by Lorko, Dec 5 2015, 06:15 PM.
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| Lorko | Sep 3 2015, 07:21 PM Post #11 |
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Who do you think I am? Is about shaking off, and eventually, running headlong into fear, but the reducing critical damage is noted. That one might go to the Ryoma Asset though and the Shin Form bonus will be related to better control, since the pilot is literally becoming one with his machine. A free evasive maneuver might work, but I was also thinking that it'd count as the vehicle having an autopilot AI. That way you don't need to spend time stabilizing the machine in the same way you don't need to do so for yourself.
Noted and switched
I know Rays or worth more, I consider that the cost of nabbing a feat that isn't really theirs, which why action point spends end up as double in rays.
I was considering that, but Kryptonians also can take Evocation that way and it'd free a bit samey, but I suppose that hasn't stopped me in other aspects of the exalt. I know for sure that willpower being the Evocation stat is something I'd like to be a general factor in the exaltation, even if I have to move it up the power line. Especially since it's easy to recreate the Stoner Sunshine with the standard spell list. To shake it up a bit, maybe it won't give a free first rank, but still gives the any class progression and will bonus?
Got it. I'll leave it crossed out in the post until I can think of it's replacement. I've also tweaked Armor of Miracles and Shin form so that instead of always taking half rounded up of AP and aura, and full in shin form, instead you only get the bonus out of armor, and shin form lets you add the half rounded up. Unless I messed up my math, wearing standard power armor in shin form as a level five paladin puts the character at 20 AP, which I suppose still needs to be tweaked lower since that's at Power Stat 3, but it'll serve as my next jumping point. With the physical stats to six detail I was thinking that as an evolved being it'd make sense, but you're right about it just being tacked on/ I also thought it'd add more to the end, but Shin form does grant the vehical bonus at five, so functionally there is most more to gain even if it isn't listed in that part. BUT, now that I remember it, there is a part in the manga where Shin Getter 1 straight up absorbs a missile short at it, so maybe I can figure out something like that as a top bonus. Like beating a test will allow a Reactor 5 getter to absorb a grenade tossed at it, with passing causing a certain amount of Rays to be depleted instead of taking damage. I'll considering how the TN would be figured out for that, and if it works I might just throw it on
The main refrence I'm building off of it Getter Robo, which is powered by the "Getter Reactor." Building from there, I'm having it so that the Evoluder's very self acts as the reactor for their new power. And the Getter reference ties into-
In Getter Robo one of the things that happens/is alluded to is man becoming one with machine as their next step in evolution. Not like putting your brain in a robot body, but your very flesh being absorbed by the Getter Machine the person pilots. To an extent this does lead to a clear Bad Future situation that's foretold, where all of humanity is a sparse population wired to Getter Machines, fighting each other for scrap and more Getter Rays to extend their lives. So with that in mind, I wanted Getter's to be able to fuse with their items. We've made tools and weapons as part of our progress as a species, not we become one with the tools and weapons of our design.
You don't toss your heart, you hold it up and it explodes around you. Now that I think about it, I should have said you're immune to that blast damage since you're already signing up for a death sentence anyway, or maybe even pass it off as "your energy doesn't hurt you, worry about having no god damn heart in critical" That's where the bonus to the blast effect comes from, more energy, more spread. Can't see the damage boost hurting though, considering that not only is your survival going to relay on fast action by your friends as it is, but at higher levels you'll be fighting stronger enemies anyway. The general gist of this feat is this. (For brief context, Getter Rays cause the dinosaur people to melt. In the Getter series the meteor that struck the earth was charged with getter rays, and it's that part that wiped out the dinosaurs and allowed mammals and eventually humans to rule the earth.) https://www.youtube.com/watch?v=GrSupYpPwlg&feature=youtu.be&t=202 But while the reactor he's tearing out belongs to a robot, you're tearing out your heart. |
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| Eisenritter | Sep 4 2015, 06:56 PM Post #12 |
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Old Iron Knight
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Regarding the tell, it might suffice just to say "strangely-shaped pupils" instead of describing it outright. Lordgenome and Simon (and Kittan during his last moments) all have spiral-shaped pupils, Black*Star ends up with star-shaped pupils, whoever touches the Skull Heart gains skull-shaped pupils, and so forth. I think I saw G-Stone pupils on Gai Shishio at one point, but it's been so long since I've seen Gao Gai Gar that I wouldn't trust my memory. Point is, why limit that particular part of the description? |
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| Lorko | Sep 6 2015, 12:22 PM Post #13 |
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Tweaked the Tell. It now reads that patterns form depending on the individual, with people from similar circumstances likely to share patterns. I did some addition changes in general across the exaltation, and have marked the edited areas in red. |
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| Lorko | Sep 9 2015, 02:56 PM Post #14 |
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Moved Who do you think I am? to replace So this is the power of the Getter? Power 1 is now Rocket Punch!, which functions as a brawling weapon only version of what I had written as the asset benefit for Ryoma Evoluders. With that I changed the wording on the Ryoma power asset so it now reads that it allows Rocket Punch!'s benefit to apply to all weapons, with the same penalty to unbalanced weapons and inability to use it with unwieldy ones. I've also added a missile and grenade absorbing ability to Universal Domination that I'll most likely need to come in a rebalance later. It can be seen as the next step to Shin Form allowing one to become one with their gear, and is a specific Shin Getter Robo reference. Page 1, Page 2, Page 3, Page 4, Page 5 At the end there is now an adaption blurb, not that the extended writings seem to make the PDF. |
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| Methodia | Sep 9 2015, 03:21 PM Post #15 |
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Mediocre Overlord
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You should give them a void shield to represent that, also holy shit that's so hype. |
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| Lorko | Sep 9 2015, 04:04 PM Post #16 |
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I don't know, void shield looks even more OP for someone to have, even for a full exalt. The absorption wouldn't work with conventional fire for practicality and fluffed that the bullets are too fast the lasers are just heat anyway. At this point the Evoluder already has Stuff of Nightmares, which already makes them hard to put down pared with their armor. |
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| Lorko | Sep 14 2015, 09:07 PM Post #17 |
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Did some minor fixes on the way certain things were worded. For the Reactor five power, is the roll too unbalanced in one direction? I looked at some of the grenade and missile damage rolls, and they're a bit lower than the roll a Reactor 5 Evoluder would have to absorb (at a peek, 5k5, will goes up to six but there's no modifier to this kind of roll to make 5k6 relevant with a +xk0 bonus.) |
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| Eisenritter | Sep 14 2015, 10:02 PM Post #18 |
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Old Iron Knight
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Not a whole lot of benefit to Frenzy on its own, really. Edited this one for clearer verbiage and a more appropriate rank for that secondary benefit (note that most improvements to something you get at Level 1 come online at Level 3).
More tidying up here. The Paragon "feats" we've created were shifted to being "assets" for a reason, specifically so that humans can never take any except their own.
Gave you the verbiage used for Demiurge and Perpetual in the penalty here in addition to the cleanup. This coupled with starting deranged and being unable to be Tested should be more than sufficient as a penalty. Remember: If a word has mechanical importance, it's capitalized.
Subtracting it flatly is really only ever a good thing here.
If you're going to use a gendered pronoun to describe someone of uncertain gender, the English language assumes "he." This reduces a bit of kludge. Also, apostrophes denote possession, not plurality. Green section got a good cleaning here; there really wasn't a need to restrict it by half your Willpower as well as restricting the amount by your Reactor.
Another mostly-cleaning edit. Keep fluff out of these powers to ensure that font size remains readable.
Shortened the name a bit to match the wording in Shin Form, added a couple words for clarity. This one's fine.
I AM BECOME MALFEAS. Just a bit more cleaning here, and stripping out fluff to save space.
Cleaning up a bit more. We can relax the timing requirement here, this is a Level 4 power.
Expanded a bit here, just because there's really no reason we shouldn't be eating Energyballs as well at this level. Verbiage of [characteristic] + [other thing] for a Test implies you keep the Characteristic. Switching it to this more standard Test also allows it to actually be possible given how high damage results can get.
Not sure how throwing things and soaking vehicle hits is "pushing a fight to the next level," but this seems fine crunch-wise...
Bravura is nice. Now it looks nice, too~
Tidied up, but I'll admit it's just a bit underwhelming. I'm not entirely sure that suppressing derangements would have an impact? Oh well, it seems solid enough, between the removal of the Insanity cap and the natural weapon.
...FLCL was awesome, but I felt like Papillon Mask's infinite Speedo of Holding (among other variations on the idea) should be a possibility as well. Other than that, not much change apart from the verbiage fixing.
Two paragraphs is a bit much for a glorified feat. I've cut this down to one for you. Edited by Eisenritter, Sep 14 2015, 10:03 PM.
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| Methodia | Sep 15 2015, 12:37 AM Post #19 |
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Mediocre Overlord
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It doesn't clarify, but does Universal Domination work with Shin Form? From the panels you linked for the inspiration I also think it should, but I think it should specify in the power. Also, does Shin Form work with Spelljammer scale vehicles? |
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| Lorko | Sep 15 2015, 06:36 AM Post #20 |
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I'm on my phone right now and won't be able to add the fixes until later tonight.
If you mean that you're able to make the absorption check while having Shin Form active, yes. If anything if under heavily covering armor using UD's ability would cause a temporary Shin Form to spring up for the purpose of grabbing the grenade/missile. Would have to watch how many rays are being spent, though, else you might just end up dead from damage. As for Shin Form with Spelljammers, no. Spelljammers' size gives them a separate set of rules from smaller vehicles. Shin Form with one of the example mecha in book 2 and maybe even a ship like the Outlaw Star? Sure, but a full Spelljammer is just too big. |
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