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| Homebrew Class - Gambler V1; Outdated. | |
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| Tweet Topic Started: Sep 10 2015, 10:35 PM (892 Views) | |
| weredrago2 | Sep 10 2015, 10:35 PM Post #1 |
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He Who Posts Too Much
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The next horse was gray, and its rider held in his Damned hand a pair of dice and a sling, and Amoniel said, “His name is Chance.”![]() Gambler Class Track Better -> Huckster -> Gambler -> High Roller -> Grey Rider Characteristics: Dexterity, Charisma, Composure Skills: Arcana, Ballistics, Charm, Deceive, Drive, Larceny, Perception, Perform, Scrutiny, Stealth, Weaponry Sword Schools:
Magic Schools:
Bonus for Completion: 1 additional use of the Luck feat per day. Better Level 1 Prerequisites: Composure 2, Scrutiny 1 Feats:
Huckster Level 2 Prerequisites: Composure 3, Scrutiny 2 Feats:
Gambler Level 3 Prerequisites: Composure 4, Drive 2, Scrutiny 3, Risk Taker Characteristics: Dexterity, Charisma, Composure Skills: Arcana, Ballistics, Charm, Deceive, Drive, Larceny, Perception, Perform, Scrutiny, Stealth, Weaponry Feats:
High Roller Level 4 Prerequisites: Composure 4, Drive 3, Scrutiny 4, Improved Card Throw Characteristics: Dexterity, Charisma, Composure Skills: Arcana, Ballistics, Charm, Deceive, Drive, Larceny, Perception, Perform, Scrutiny, Stealth, Weaponry Feats:
Grey Rider Level 5 Prerequisites: Composure 5, Drive 4, Scrutiny 5, Roulette, Warp Driver Characteristics: Dexterity, Charisma, Composure Skills: Arcana, Ballistics, Charm, Deceive, Drive, Larceny, Perception, Perform, Scrutiny, Stealth, Weaponry Feats:
Feats: Card Throw You may use playing cards as weapons, using the following profile (0k1 R, Pen 2, Throwing). Fixed Die When a die would explode, you may choose to gain a free raise instead of rolling that exploded die. This counts as keeping dice for spellcasting, and may be spent as normal raises. Improved Card Throw Your playing cards gain the Tearing and Razor Sharp properties. Lucky Sevens When using throwing weapons, your damage dice explode on 7s. Roulette When you make an attack, call odds or evens before rolling to hit. If you are predict your total correctly and your attack hits, your attack stuns your opponent for one round. If you predict your total incorrectly and your attack missed, you are stunned for one round. If you predict your total incorrectly and hit or predict your total correctly and not hit, nothing unique happens. The Devil’s Own Luck You may spend a Hero Point to turn a 1 into a 10 that explodes as normal. Risk Taker You may add the Luck property to any weapon you use. Warp Driver Whatever you choose to drive becomes an embodiment of chance and possibility. Your bonded steed becomes a smoky grey, every movement echoed by an illusion of a different motion that it could have taken instead. This effect grants it the benefits of a Light Hexagrammatic Ward.
Edited by weredrago2, Mar 21 2016, 08:46 AM.
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| Eisenritter | Sep 10 2015, 11:01 PM Post #2 |
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Old Iron Knight
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...An additional die reroll from the Luck feat seems appropriate for a completion bonus. I know I said that Royal Flush could swap in for Killer Doll, but are you sure you don't want to give this the unique one by default? |
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| Methodia | Sep 10 2015, 11:01 PM Post #3 |
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Mediocre Overlord
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I would reduce the number of feats in general, and drop the magic in favor of Elemental Gearbolt, having too much makes the class crowded. D:tD classes usually aren't chunky, because it wants to encourage multiclassing. But you've definitely got something here, and I like it so far. EDIT: I agree, it should have Royal Flush standard. Edited by Methodia, Sep 10 2015, 11:01 PM.
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| weredrago2 | Sep 10 2015, 11:05 PM Post #4 |
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He Who Posts Too Much
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Can you switch Royal Flush for Killer Doll as well? I can imagine some players would like to use their playing cards in special attacks. Switching Magic Schools for Elemental Gearbolt. Which feats should I remove? |
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| Eisenritter | Sep 10 2015, 11:07 PM Post #5 |
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Old Iron Knight
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Why not have both? Gives this guy something of a niche as a thrown weapon specialist, that way. |
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| weredrago2 | Sep 10 2015, 11:09 PM Post #6 |
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He Who Posts Too Much
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That's not a bad idea. What was a bad idea was giving them so many feats. What should go? |
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| Doc | Sep 11 2015, 12:00 AM Post #7 |
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Just a Guy
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In the interest of reducing a bit of the feat bloat, here's a few thoughts that come to mind on my perusal...
And... that's about it, I think. |
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| weredrago2 | Sep 11 2015, 12:21 AM Post #8 |
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He Who Posts Too Much
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Cleaned up the clutter a bit. |
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| Eisenritter | Sep 11 2015, 05:42 AM Post #9 |
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Old Iron Knight
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Completion bonus needs better wording. Try "You can reroll one additional die per day due to the Luck feat." Which, by the by, should probably be in the prerequisites for all levels, or at least for Level 2. Note that Proficiency works on the general level - you gain Weapon Proficiency (Melee 3) or Weapon Proficiency (Thrown), never Weapon Proficiency (Knife). Focus and Specialization are the ones that require specific weapons to be chosen. Slings would be Basic-or-Ranged 1, for this purpose. Classes typically have the skills available that are used by their available sword schools/gun kata. This one is missing Arcana (Royal Flush, Gearbolt) and Performer (Killer Doll, Clay Pigeon), and is kinda cutting it close on attacking due to lacking Ballistics. You don't have to shuffle skills off the list for these necessarily, just add them; though I did make a point of my Riders not having Pilot. |
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| weredrago2 | Sep 11 2015, 08:24 AM Post #10 |
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He Who Posts Too Much
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Changed the Completion Bonus. I took away the Luck feat from the Better, because they technically get it five times. I was somewhat aware of how the Proficiency/Focus/Specialization thing worked, but I got some things shuffled when I moved/renamed feats back and forth. The lack of proper skills slipped my mind completely. Shuffled some in and out as needed. You know, I wanted to do something kinda like Gambit's powers and give the cards Blast property at Grey Rider, but I think that would be overkill. Finally, we have one horseman for each Threshold. The Five Horsemen must have been famous Sin-Eaters or something, renowned across the Wheel as bringers of end times... and the five members of Raven Queens, the greatest death metal band in history. Edited by weredrago2, Sep 11 2015, 08:35 AM.
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