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Homebrew Class - Gambler V1; Outdated.
Topic Started: Sep 10 2015, 10:35 PM (896 Views)
weredrago2
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He Who Posts Too Much
The next horse was gray, and its rider held in his Damned hand a pair of dice and a sling, and Amoniel said, “His name is Chance.”

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Gambler Class Track

Better -> Huckster -> Gambler -> High Roller -> Grey Rider

Characteristics: Dexterity, Charisma, Composure
Skills: Arcana, Ballistics, Charm, Deceive, Drive, Larceny, Perception, Perform, Scrutiny, Stealth, Weaponry

Sword Schools:
  • Killer Doll
  • Royal Flush

Magic Schools:
  • Divination
  • Enchantment


Bonus for Completion: 1 additional use of the Luck feat per day.


Better
Level 1
Prerequisites: Composure 2, Scrutiny 1
Feats:
  • Armor Proficiency (Light)*
  • Card Throw
  • Fast Reflexes
  • Heightened Senses (Sight)
  • Luck
  • Weapon Proficiency (Throwing)


Huckster
Level 2
Prerequisites: Composure 3, Scrutiny 2
Feats:
  • Armor Specialization (Light)
  • Power Attack
  • Quick Draw
  • Risk Taker
  • Skill Focus (Any)*
  • Weapon Proficiency (Basic)


Gambler
Level 3
Prerequisites: Composure 4, Drive 2, Scrutiny 3, Risk Taker
Characteristics: Dexterity, Charisma, Composure
Skills: Arcana, Ballistics, Charm, Deceive, Drive, Larceny, Perception, Perform, Scrutiny, Stealth, Weaponry
Feats:

  • Improved Card Throw
  • Poker Face
  • Divine Bond
  • Weapon Proficiency (Any)*
  • Weapon Specialization (Playing Cards)


High Roller
Level 4
Prerequisites: Composure 4, Drive 3, Scrutiny 4, Improved Card Throw
Characteristics: Dexterity, Charisma, Composure
Skills: Arcana, Ballistics, Charm, Deceive, Drive, Larceny, Perception, Perform, Scrutiny, Stealth, Weaponry
Feats:
  • Fixed Die
  • Just as Planned
  • Roulette
  • Weapon Specialization (Playing Cards)*
  • Warp Driver


Grey Rider
Level 5
Prerequisites: Composure 5, Drive 4, Scrutiny 5, Roulette, Warp Driver
Characteristics: Dexterity, Charisma, Composure
Skills: Arcana, Ballistics, Charm, Deceive, Drive, Larceny, Perception, Perform, Scrutiny, Stealth, Weaponry
Feats:
  • Fearless
  • The Devil’s Own Luck
  • Lucky Sevens
  • Weapon Focus (Playing Cards)
  • Weapon Specialization (Any)*


Feats:

Card Throw
You may use playing cards as weapons, using the following profile (0k1 R, Pen 2, Throwing).

Fixed Die
When a die would explode, you may choose to gain a free raise instead of rolling that exploded die. This counts as keeping dice for spellcasting, and may be spent as normal raises.

Improved Card Throw
Your playing cards gain the Tearing and Razor Sharp properties.

Lucky Sevens
When using throwing weapons, your damage dice explode on 7s.

Roulette
When you make an attack, call odds or evens before rolling to hit. If you are predict your total correctly and your attack hits, your attack stuns your opponent for one round. If you predict your total incorrectly and your attack missed, you are stunned for one round. If you predict your total incorrectly and hit or predict your total correctly and not hit, nothing unique happens.

The Devil’s Own Luck
You may spend a Hero Point to turn a 1 into a 10 that explodes as normal.

Risk Taker
You may add the Luck property to any weapon you use.

Warp Driver
Whatever you choose to drive becomes an embodiment of chance and possibility. Your bonded steed becomes a smoky grey, every movement echoed by an illusion of a different motion that it could have taken instead. This effect grants it the benefits of a Light Hexagrammatic Ward.

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Edited by weredrago2, Mar 21 2016, 08:46 AM.
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weredrago2
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He Who Posts Too Much
I did a double check. Yes, that's probably too many schools. Removed Enchantment and Daemon Trigger.
Edited by weredrago2, Jan 31 2016, 12:11 AM.
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They will be missed, but it is probably for the best.

Looking through the older pages I noticed Kwak is running a game. I might try a trial run of this class+fool combination I mentioned, which seems wonderfully thematic. Perhaps as a Dullahan.
Edited by Username, Jan 31 2016, 12:20 AM.
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Eisenritter
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Old Iron Knight
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Jan 31 2016, 12:17 AM
Looking through the older pages I noticed Kwak is running a game. I might try a trial run of this class+fool combination I mentioned, which seems wonderfully thematic. Perhaps as a Dullahan.
...Oh, this should be good. B-)
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Kwak
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Eisenritter
Jan 31 2016, 12:22 AM
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Jan 31 2016, 12:17 AM
fool
Dullahan.
...Oh, this should be good. B-)
F-fools don't get Paragon feats, do they
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Eisenritter
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Old Iron Knight
Kwak
Jan 31 2016, 01:39 AM
Eisenritter
Jan 31 2016, 12:22 AM
Username
Jan 31 2016, 12:17 AM
fool
Dullahan.
...Oh, this should be good. B-)
F-fools don't get Paragon feats, do they
Fools aren't Paragons, so I can honestly say that they shouldn't...
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weredrago2
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He Who Posts Too Much
Personally, I would let Fools take Paragon feats. They're born lucky.
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Username

Fools get their own special Fool Assets, they don't get the Paragon ones. They do get to take more than one exalt asset though, like the Paragon and can take them after character creation as well like the Paragon. Although since they do get Statuesue and Perfection like the Paragon, it could be argued that they do get to access the Paragon racial feat since they are just as exceptional as racial specimens.
Edited by Username, Jan 31 2016, 02:05 AM.
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Eisenritter
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Old Iron Knight
I'd like to point out that the logic we'd been using for ExAlternates has been "if it has its own set of assets, it's locked out of the parent's assets unless stated otherwise." Fools got their own suite of assets, and I see nothing stating that they can take more than one (they have the full set of five, by the way), so that would lock them out of everything they don't share with the Paragon.

Yes, I'm aware that's based on discussion between the only two people who were doing alternates at the time (the one who'd actually set those guidelines having apparently left); I'd put it to Kwak, since he's the one adjudicating.
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Kwak
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I'm half joking, because of all the things in Book 3 I would personally ban the Dullahan Lifespan thing is at the top of the list. Can't do that in a playtest game though ;) But I don't think paragon feats apply to fools necessarily, even though they're a bit different from regular assets
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weredrago2
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Exchanged Elemental Gearbolt for Enchantment.
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