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Homebrew Sword School - Electric Dervish [Dead]; I got the sun in my martini
Topic Started: Sep 13 2015, 11:23 PM (456 Views)
Yog-Sothoth
Extremely Confused
Found this lying incomplete in my docs. I think it's pretty finished, although any and all balance/renaming suggestions are welcome.

The din of battle has a rhythm, and adepts of the Electric Dervish Discipline make a habit of subverting it to their own ends with flashy displays of light and sound. Students of this discipline don't tend to have two left feet and make a habit of dancing between foes, bringing about shock and awe where it suits their fancy and avoiding battle where the deck is stacked against them. As a result, the masters of the Electric Dervish school are quite capable of bringing down foes too clumsy to keep their balance.
The key skill for the Electric Dervish discipline is Performer, due largely to its extensive application of theatrical displays of force and power, and - as such - the favored tools of adepts are energy blades which glow with a gaudy incandescence. Historians agree that Electric Dervish is a school born of the combat tango of the blademaster known only as The Penniless Optimist.
A character entering the first level of any class progression that offers the Desert Wind sword school can choose instead to gain access to the Electric Dervish sword school from that class. This choice applies only when entering the first level of a class, and applies to all levels in that class's progression afterward. The Bard class-track also has access to this sword school.


Apprentice:

-Weapon (Power): You may use weapons with the Power Field quality with your special attacks.

-Action (Shift): Use Shift actions with your special attacks. The benefit from this special attack applies to your next standard attack; that attack may not be a special attack.

Initiate:

(-1)Epilepsy Warning: If you miss this attack, you are Dazzled for one round.

(2)Footwork: Should this attack succeed with one raise, the target falls Prone.

Journeyman:

(-1)Skill (Performer): As part of this attack, make a Performer check against the static defense of the target. If it fails, the attack fails

(3)Moonwalk: If you are attacked in melee before your next turn, you may perform a Performer check against a target number equal to the attack roll of your agressor. If you succeed, you may choose to allow your opponent to move you a number of meters away from them up to their strength instead of taking damage.

Master:

Mastery (Swingamajig): Instead of dealing Critical Damage, you may elect to deal an equal amount of Fatigue.

(3)Gyre and Gymble: The target of this attack must make a Pinning Test or become Pinned.

Grandmaster:

(5)Sun in my Martini: You may cast the Enchantment spell Awe with your special attack, rolling Martial Adept level + Charisma in the place of the normal spell roll.
Edited by Yog-Sothoth, Jan 2 2017, 04:07 PM.
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Eisenritter
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Old Iron Knight
Initiate level always makes a disadvantage available. There will only be one advantage that requires style points at each level past Apprentice.

Weapon (Power) admittedly opens up avenues not previously considered, though it might be a bit broad...
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weredrago2
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I think Sun in my Martini should say Martial Level (or whatever it's called) + Charisma. It could also use another disadvantage.
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Yog-Sothoth
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Eisenritter
Sep 13 2015, 11:28 PM
Initiate level always makes a disadvantage available. There will only be one advantage that requires style points at each level past Apprentice.
Ah... Oops.
Weredrago2
 
It could also use another disadvantage.
Do you mean an Initiate level disadvantage, or that Sun in my Martini needs some disadvantage to it?
Edited by Yog-Sothoth, Sep 13 2015, 11:35 PM.
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weredrago2
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I meant what Eisenritter said. Sun in my Martini is fine as is.
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Yog-Sothoth
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Added the disadvantage. Does that work? It's something of a reversal of Desert Wind's Blistering Flourish.
Edited by Yog-Sothoth, Sep 13 2015, 11:41 PM.
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weredrago2
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You could alternatively flip around Footwork so that the Electric Dervish practitioner knocks themselves Prone if they miss. Your call.
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Eisenritter
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Old Iron Knight
Tripping over your own feet on a miss is already Tiger Claw's disadvantage.
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weredrago2
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Scratch that, then. Fine as is.
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Yog-Sothoth
Extremely Confused
Actually, since you can't mix Gun Kata and Sword School martial stuff, do you guys think I should put the Sword School equivalent of Demon Trigger's Absolutely Crazy as the Grandmaster thing, or should I stick with the current Sun in my Martini?
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