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| Homebrew Sword School - Electric Dervish [Dead]; I got the sun in my martini | |
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| Tweet Topic Started: Sep 13 2015, 11:23 PM (457 Views) | |
| Yog-Sothoth | Sep 13 2015, 11:23 PM Post #1 |
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Extremely Confused
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Found this lying incomplete in my docs. I think it's pretty finished, although any and all balance/renaming suggestions are welcome. The din of battle has a rhythm, and adepts of the Electric Dervish Discipline make a habit of subverting it to their own ends with flashy displays of light and sound. Students of this discipline don't tend to have two left feet and make a habit of dancing between foes, bringing about shock and awe where it suits their fancy and avoiding battle where the deck is stacked against them. As a result, the masters of the Electric Dervish school are quite capable of bringing down foes too clumsy to keep their balance. The key skill for the Electric Dervish discipline is Performer, due largely to its extensive application of theatrical displays of force and power, and - as such - the favored tools of adepts are energy blades which glow with a gaudy incandescence. Historians agree that Electric Dervish is a school born of the combat tango of the blademaster known only as The Penniless Optimist. A character entering the first level of any class progression that offers the Desert Wind sword school can choose instead to gain access to the Electric Dervish sword school from that class. This choice applies only when entering the first level of a class, and applies to all levels in that class's progression afterward. The Bard class-track also has access to this sword school. Apprentice: -Weapon (Power): You may use weapons with the Power Field quality with your special attacks. -Action (Shift): Use Shift actions with your special attacks. The benefit from this special attack applies to your next standard attack; that attack may not be a special attack. Initiate: (-1)Epilepsy Warning: If you miss this attack, you are Dazzled for one round. (2)Footwork: Should this attack succeed with one raise, the target falls Prone. Journeyman: (-1)Skill (Performer): As part of this attack, make a Performer check against the static defense of the target. If it fails, the attack fails (3)Moonwalk: If you are attacked in melee before your next turn, you may perform a Performer check against a target number equal to the attack roll of your agressor. If you succeed, you may choose to allow your opponent to move you a number of meters away from them up to their strength instead of taking damage. Master: Mastery (Swingamajig): Instead of dealing Critical Damage, you may elect to deal an equal amount of Fatigue. (3)Gyre and Gymble: The target of this attack must make a Pinning Test or become Pinned. Grandmaster: (5)Sun in my Martini: You may cast the Enchantment spell Awe with your special attack, rolling Martial Adept level + Charisma in the place of the normal spell roll. Edited by Yog-Sothoth, Jan 2 2017, 04:07 PM.
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| SirSoundwave | Sep 16 2015, 04:55 AM Post #11 |
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If the grandmaster were switched to an Absolutely Crazy equevelent, you'd end up with a much more random (but possibly worse) effect, on only one target. Not saying it's necessarily a bad thing, but I feel it'd be a pretty different dynamic, so keep that in mind. Also, love the Mastery ability for some reliable non-lethal takedowns! |
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| Yog-Sothoth | Sep 16 2015, 06:26 PM Post #12 |
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Extremely Confused
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True. I'll probably keep it as it is then, for now. My main concern, though, is in its grandmaster not being unique enough; you can get basically the same power by going down a more wizardly path. |
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| Username | Mar 14 2016, 01:19 AM Post #13 |
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Gyre and Gimble seems good, but aren't enemies engaged in Melee automatically un-pinned? I suppose it would work if you used it as a standard attack and then shifted away from them though. Could do that to Pin someone and then have another Special Attack keyed to the Shift you do since Shift is the key action for this Sword School I suppose. Was this what you had in mind?
Edited by Username, Mar 14 2016, 01:19 AM.
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