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[WIP] Tuatha
Topic Started: Sep 16 2015, 09:14 PM (5,234 Views)
Eisenritter
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Swapped positions of Gossamer Phantasm and Maven Prince owing to lingering mixed feelings about complexity in table powers. Also pruned an unnecessary bit off the former.

Phantasmagoria of 1,000 Masques also got a light trim.
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Eisenritter
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Assets have now been replaced, using the Court of Stars from D&D4e.
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weredrago2
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I don't think that anon is going to post his thoughts here, so I'll quote him.
Quote:
 
Seems a bit too good. The iron weakness is nasty but seems unlikely to come up unless you are dealing with an enemy that specifically knows about you.

The biggest thing I see is their Resource stat is a bit too good. It is one of those 20 points one, but it comes back really easily as well.

Their ability to get up to 6 in all skills completely surpasses the Atlantean's thing for that. The Atlantean gets those specialties as well but those don't really measure up.
How do those extra skill points work? Do they follow the extra rule of no going past 3 at start or can you just use them to level the skills you want to 5 from the very beginning?

Just giving someone Stuff of nightmares always seems lazy to me. It sort of fits, but it always seems like it is done when someone doesn't know what else to do. That's mostly just nitpicky I guess, but it is a hard trait to get in the base game.

The race change ability is probably the one I have the most of as grump about beyond their resource points. There are some outstanding racial feats out there, being able to change your race lets you get all the good ones. Not to mention that it also lets you get the innate racial abilities. That can make you literally immortal in most combat as well. Someone destroys your body? Turn into a Warforged. Destroys your head? Dullahan instead. Falling? Kenku. Need to make a fear test? Aasimar, no worries.
Perhaps I'm making too big a deal about it. I do think that it should at least not refund your racial feats and allow you to change them to your new race's feats right away for free. Doing that seems a bit TOO good. Perhaps if you retain your racial feats, they just fall inactive when you're not in that race? That will encourage more careful selection and have a Tuatha that rocks a handful of main races they rock in most situations, while still being able to switch to the others if need arises for their racial powers themselves.

Hmm. Venting helped. They don't seem too terrible.
Edited by weredrago2, Feb 16 2016, 09:52 AM.
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Eisenritter
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Revised as suggested except at two points, thank you very much. Well, three points counting the Stuff of Nightmares bit.

Will think a bit (or invite discussion) on resources, Unearthly Skill, and Otherworldly Noble before editing those.
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weredrago2
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I don't think max Glamor should go up to 20, especially with how fast it regenerates. What if you used your Level in the place of twice your Heart Grace?
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Eisenritter
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...If by "level," you mean "Heart Grace," sure. I will not not use the power stat somehow, given that the Tuatha's Heart Grace ultimately defines its existence. :(
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Eisenritter
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...Actually, a thought occurs... Unearthly Skill amounts to +1k0 on any given skill test, except for Ballistics, Brawl and Weaponry, which get +1k1 instead. I notice that Anon said nothing about the Daemonhost, who gets +1k1 to all skills except for those three at the same power rating. Is that really so bad, then?

Incidentally, Atlanteans can also get +1k1 on the three combat skills, with specialties attached, from Gnosis 1...
Edited by Eisenritter, Feb 17 2016, 01:48 AM.
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weredrago2
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If the Unseelie live deeper in the Umbra then the other Fair Folk, then why don't they learn Infernal or Spirit instead of giving Fair Folk Spirit to start with? I seriously think that Fair Folk should get a sort of High Speech for themselves (or a language from whatever race they are disguised as), with the Unseelie getting Spirit instead.

Language wise, Dullahans would be effected as well. You can probably give them Infernal or something. Come to think of it, how many creatures besides Tieflings actually speak Abyssal? You might as well change that to Infernal as well.

I'm going to be working on a Changeling race, so this is relevant to me.
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Eisenritter
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In order: Not giving the Unseelie Court the matching language was deemed to be likely to invite more shit, Dullahans are in fact likely to change again before I decide the Court of Stars doesn't suit my purposes here, and nobody (naturally) speaks Abyssal except for Tieflings because it was divinely inspired as a military code language specifically for Tieflings. Remember what Tieflings and Aasimar were brought into existence to fight.

That being said: Discussion of languages is now under a moratorium in this thread. We will focus, if you please, on the mechanics and, perhaps, the fluff, for which I am considering gutting the Youma once again.

And if you have to ask why, I will respond that between this and your own declaration of working on a Changeling race we've fairly split the carcass between us.
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Eisenritter
Feb 19 2016, 08:39 PM
We will focus, if you please, on the mechanics and, perhaps, the fluff, for which I am considering gutting the Youma once again.
Sure. There is a problem that I see with Least Unshaped Lord, and it isn't the free action racial changing. It's actually the more innocuous ability to choose the hit location of any attack that hits you. The problem is simple: Darksteel Bionic Hearts.

Those little things are the crunch reason why Prometheans can't use Bionic Hearts, since they make you outright immune to critical damage to the Gizzards. As such, a Tuatha with a one of those at 5 power dots is functionally immortal in normal combat.
Now, there are many don't die mechanics out there, Daemonhosts and Wraiths and chosen have them, and Perpetuals are just unkillable. But the Tuatha wouldn't be removed from combat when killed like the others, they would just be immune to anything beyond hitpoint depletion and functionally have Iron Curtain with an infinite supply of heropoints.

That isn't to say that they can't be killed, I can think of ways around this immortality. Draining their blood as a vampire, mind control suicide, throwing them into the astral sea or a Volcano for example would probably all still kill them, while it wouldn't be the end of the Daemonhost or Wraith. But at the same time, it seems somewhat less than balanced.

I don't think losing the ability to direct hits is a good solution, since it is very fitting. If it is addressed, perhaps make them unable to benefit from Bionic Hearts? Although I don't see a problem for any of the hearts other than the Darksteel one, and many of those hearts are really quite fun so it would be a bit mean to prevent them all from being used. It's just a point I noticed and thought I might raise. Perhaps people think being immune to damage is alright.

Why gut the Youma?
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