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Topic Started: Sep 27 2015, 11:05 PM (2,712 Views)
Eisenritter
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Old Iron Knight
Nothing to see here.
Edited by Eisenritter, Feb 25 2016, 02:49 PM.
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Yog-Sothoth
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It might be good to replace the "Become Stunned for 1 turn" option for Winding the Clock with "Lose a reaction action".

Also, perhaps it would be wise to replace Fugue's current effects with "Spend a Tick. You pluck another of yourself from an arbitrary place and time. If in the middle of combat, the chronoclone has an initiative of zero. They will probably be terribly confused, will likely not be carrying their best equipment, and will do with their turns as they wish. At the beginning of your turn, if there is a chronoclone of you present, you may choose to pay a Tick to prevent them from returning to their own place and time.
Edited by Yog-Sothoth, Dec 1 2015, 04:49 PM.
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weredrago2
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He Who Posts Too Much
Bump for interest. I found this, which might be helpful for making this Exalt.
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Eisenritter
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Old Iron Knight
Great, I'll give it a read after the game tonight.
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Eisenritter
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Near as I can tell, that Planescape thing's mostly just a potential source for assets. With that in mind, did we ever come to a consensus on how the resource points work? Because I'm starting to think that the one idea of having equal amounts of Tick and Tock be the ideal is a good idea...
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CouncilOfShadows

This Exalt should get the homebrew spell Time Stop somewhere, I think. Possibly with being able to spend 1 or 2 Ticks instead of a Hero Point for it.
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weredrago2
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He Who Posts Too Much
We can use the Chronomancer Kits they have in the book as Assets. To those who haven't read it, they are Guide, Historian, Seer, and Traveler. There's only four, so number five can be Time Wizard.
Edited by weredrago2, Feb 24 2016, 08:02 AM.
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Amalvi
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I was thinking this exaltation is lacking a "not die" mechanic
The idea that I had is that, because the necromancer does not flow with time like normal people do, she must conciously encase herself into a trance that will allow her body to go forward in time. In case her existence came to an end, her body would resist such change and would try to go back to the point in time when she last moved forward

what does this mean?

The chronomancer can do a "backup" of his consciousness by concentrating her powers. Once done she must wait at least 12 days for her to be able to do it again. In case the chronomancer dies her body will start to slowly go back in time to how she was when she used this power, coming back with the memories and knowledge of that moment. The process of healing takes a time equal to the time that has passed since the last backup was made, if she entered a trance three days before being killed she will recover in three days. There should be a lower limit to prevent the chronomancer from coming back just half an hour after dying or so, but I'm not good with crunch, so I would leave the mechanical details to other

how does it sound?
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weredrago2
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I'm not understanding. They back themselves up like a save point?

Honestly, I'm not a fan of Time Fugue. It sounds like it complicates fights more than it makes them easier. What if we replaced it with Classified Information, and put a new "don't die" mechanic where Classified Information is?

I'm gonna go ahead and suggest we do something like Doctor Who's regeneration. Only instead of a complete character makeover, it lets you shift around some Attribute dots (max divergence from current Attribute spread equal to Level + Slipstream) and maybe change some Assets whenever you would burn a Hero Point to survive death.
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Amalvi
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weredrago2
Feb 24 2016, 08:20 AM
I'm not understanding. They back themselves up like a save point?

Honestly, I'm not a fan of Time Fugue. It sounds like it complicates fights more than it makes them easier. What if we replaced it with Classified Information, and put a new "don't die" mechanic where Classified Information is?

I'm gonna go ahead and suggest we do something like Doctor Who's regeneration. Only instead of a complete character makeover, it lets you shift around some Attribute dots (max divergence from current Attribute spread equal to Level + Slipstream) and maybe change some Assets whenever you would burn a Hero Point to survive death.
Indeed, a save point, that's the idea

I'm not fan of time Fugue either because it does seem too complicated, so I'm okay with changing it.

The thing about doctor who regeneration is that the point of not dying would be to keep playing with the same character, if you are going to have to change the Attributes and assets it could be beneficial enough for the players to purposely die in order to change a thing or two instead of avoid death. Also, just saying "it's like the regeneration of doctor who" doesn't say much how it would work in the game (specially for us who haven't watched the series)


On another unrelated note, want me to write some fluff and flavor text?
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weredrago2
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To wit, the Time Lords are a bunch of super high tech aliens that have mastered the art of Regeneration. Whenever they would die, they go through a quick healing phase in which their bodies metamorphose into new bodies. There are some personality changes to go with the physical, but they otherwise are the same people they were before. In terms of nurture and nature, the 'nature' changes, but the 'nurture' remains the same.
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