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Topic Started: Sep 27 2015, 11:05 PM (2,711 Views)
Eisenritter
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Old Iron Knight
Nothing to see here.
Edited by Eisenritter, Feb 25 2016, 02:49 PM.
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Amalvi
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but how would it work mechanically wise in this game?
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weredrago2
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You die, you get the opportunity to shift some Attributes around. Maybe some Assets or Hindrances revolving around physical stuff. Skills and feats are untouched. We could also work it so that you can drop Slipstream instead of Hero Points.
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Amalvi
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I meant to ask how long would it take until you revive again?

I mean, it can't be instantaneous, and there should also be some instance of definitive death (not being able to come back because the body is just too damaged for example)

On another note, I don't see that the doctor is much of a chronomancer. Time traveler absolutely, but doesn't really have super powers related to time (telepathy, astral projection, regeneration... It's not really time-based)
The regeneration itself doesn't have much relation to time anyway, without mentioning doctor who how would you fluff it so that it makes sense for a chronomancer to be able to regenerate as a different person?
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weredrago2
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You can revive again when you die again and have Hero Points / Slipstream to lose. Otherwise, you stay dead.

Nobody is a Chronomancer, really. We make this shit up as we go along. When did the Doctor have astral projection?

As I justified it back when we first started this, you're scrambling your timeline and starting over with a scrubbed slate. You're 'you', and most people will remember you as the 'you' you were before, but its another chance to try again.
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Amalvi
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I've just read about it on the wikipedia page, pay it no mind

So fluffing it as being replaced by your person from another timeline? like Valentine's Dirty Deeds Done Dirty Cheap from jojo?
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weredrago2
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You're on the right track. Imagine if Valentine replaced himself with a completely different person. This new person has unique habits and personality traits (he now likes German beer instead of Japanese beer, says "TADAAAA~" instead of "DOJYAAN~", etc), but is otherwise the same man with the same dream, and has the same skills to make it happen.

As an example, when he went from fat to buff, he shifted dots from CON to STR, CHA, or FEL.
Edited by weredrago2, Feb 24 2016, 09:43 AM.
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Amalvi
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I see now
valentine's appearance actually can differ from one timeline to another, but anyway, let's get to the limits of this power and how to name it
Level+slipstream as the maximum change of attribute seems okay, same for assets and hindrance as long as they are related to the body, but not the mental assets.
I think the player should also have some freedom to choose how much they would want to their character to be changed after reviving, in case they don't actually want to change his Attributes.
Also, how long should this regeneration take, days?
In any case, I'm not good with crunch
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weredrago2
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Players don't have to radically change their characters, but they need to shift at least two dots every time. It makes death more of an inconvenience if you don't want to change your attributes, but have to.

Regeneration time in the show has been varied, but it generally lasts a scene or two. Regeneration also recovers lost limbs and whatnot, making the body as good as new (partly because it is new).
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Amalvi
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Two dots obligatory seems fine


Just a scene or two for a total healing is definitely too powerful, we could try looking at the exaltations from the original book and come with something sensible related to them (for example, demonhost's not-die mechanic is a level 5 power that takes weeks for the user to come back).
I think we should take into account more the original material of the first book and the expansion instead of other homebrewed exaltations in order to make it more balanced
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weredrago2
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It wouldn't be quite full recovery. It'll regenerate lost limbs and put you back to 0 HP, but you're still out of the game for the rest of the session.
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