Welcome Guest [Log In] [Register]
Add Reply
  • Pages:
  • 1
  • 2
  • 20
expunged
Topic Started: Sep 27 2015, 11:05 PM (2,720 Views)
Eisenritter
Member Avatar
Old Iron Knight
Nothing to see here.
Edited by Eisenritter, Feb 25 2016, 02:49 PM.
Offline Profile Quote Post Goto Top
 
Replies:
Eisenritter
Member Avatar
Old Iron Knight
weredrago2
Sep 28 2015, 09:51 AM
I'm willing to accept Sages as being Sages (a name that I actually like), but Chronomancer is pushing it for me. It's also long, having 12 words and 4 syllables.
Atlantean - 9 characters, 4 syllables.

Dragon-Blooded - 14 characters, 4 syllables.

Kryptonian - 10 characters, 4 syllables.
Offline Profile Quote Post Goto Top
 
ReptileViking
Member Avatar

My concern isn't that it's too long, it's that Chronomancer really, really sounds like a class. That and Time Lord sounds more badass.
Offline Profile Quote Post Goto Top
 
Yog-Sothoth
Extremely Confused
I feel like the tell should be something like the higher the rating, the more obviously warped nearby people's perception of time and the more garbled your speech becomes until it sounds like you're gargling a mouthful of soda.
weredrago2
 
Time Dilation kinda covers what Isaac does, but it would be nice if you could spend a Tock to travel back and perform the action your future self did, disappearing for a round in the present while you are in the past.
That'd be cool; like being stunned but you can't be perceived or targeted. However, that'd make more sense as a Tick power, since it can be turned to your advantage (utilizing divination powers to figure out where to stand for an ambush, for example) while being Stunned cannot.
Offline Profile Quote Post Goto Top
 
Eisenritter
Member Avatar
Old Iron Knight
ReptileViking
Sep 28 2015, 01:54 PM
My concern isn't that it's too long, it's that Chronomancer really, really sounds like a class. That and Time Lord sounds more badass.
Once again, review arguments surrounding the Sage. You will notice that I give zero fucks.

And anything with "lord" doesn't sound badass, it sounds like an eighth grader who's trying too hard.

At any rate, name is meaningless fluff right now. As long as you get the idea (to wit "person what controls time"), changing it can and should wait until we've done with mechanics.
Edited by Eisenritter, Sep 28 2015, 02:17 PM.
Offline Profile Quote Post Goto Top
 
Neveron

Winding the Clock is weird. Not only is it an utter non-issue outside of combat, making it bar-none the fastest recovery method, but it doesn't even kick in until level 2 - if you can't spend Ticks and Tocks on the same turn (why?), spending a Tock is a bad idea when not using a Tick will turn a Tick into a Tock anyway.

Spending a Tock to become Stunned is the worst thing you could do. -1k0 to a skill check still lets you make that check - Stunned grants enemies a free raise and stops you from taking actions. (By the by, why not let them spend a Reaction to Tick a Tock?)

Time Fugue also has weird interactions with the whole Tick/Tock mechanic, since you can't regenerate Ticks while using it at all, but that's probably intentional.
Also it's probably hella overpowered since you're doubling your action economy for cheap. And consumable items. Which also lead to the question of whether the double has its own Tick supply, and whether or not it can also use Time fugue. (Also, what happens if one of them dies?)

Time Dilation is also more expensive than the Vampire's Celerity, for what it's worth.


For a Time Stop capstone, though:

***** Time Warp: By spending five Ticks, you can take an extra turn after this one. By spending five Tocks, you skip your next turn. The extra turn counts as a new round for the purpose of spending Ticks and Tocks.

It's Time Walk+Chronatog! Feel free to keep spending Tocks to skip multiple turns to avoid dying to fire or whatever, or just keep spending Ticks to take three turns in a row! (In case you wonder, it gives you less half actions than a Vampire's Celerity but it also lets you do the same action three times - remember, you can only use the same half action once in a turn. Also, Celerity doesn't give you Full Actions and Extended Actions.)
Offline Profile Quote Post Goto Top
 
Yog-Sothoth
Extremely Confused
Neveron
Sep 28 2015, 03:31 PM
Time Fugue also has weird interactions with the whole Tick/Tock mechanic, since you can't regenerate Ticks while using it at all, but that's probably intentional.
Also it's probably hella overpowered since you're doubling your action economy for cheap. And consumable items. Which also lead to the question of whether the double has its own Tick supply, and whether or not it can also use Time fugue. (Also, what happens if one of them dies?)
I almost forgot that Time Fugue needs to say that all clones draw their Ticks, Tocks, and Hero Points from the original. Maybe make it a Hero Point per round to keep up?

Also, if one dies, the other(s) can continue as normal.
Edited by Yog-Sothoth, Sep 28 2015, 03:59 PM.
Offline Profile Quote Post Goto Top
 
Eisenritter
Member Avatar
Old Iron Knight
If it helps, my original thoughts regarding the time clone(s) were along the lines of "spend any amount of Ticks, clone lasts until the Tocks run back down and then you disappear for a turn."
Offline Profile Quote Post Goto Top
 
Neveron

Eisenritter's version sounds the best IMO, but that's just because it has some downside to the horrible horrible action economy advantage you get from it.

I mean, you're suddenly able to spend Tocks and stuff but losing a round might make up for getting an extra turn every round with problem-free Perils and double-teaming Exit Wound Kata and infinite ammunition and whatever.
Offline Profile Quote Post Goto Top
 
Eisenritter
Member Avatar
Old Iron Knight
...Note, Neveron, that you're supporting the "bookkeeping nightmare" version, in which the exalt powers that require Ticks individually lock them up until Tocks are spent to reverse them. :(
Offline Profile Quote Post Goto Top
 
Neveron

Oh, yeah. I guess? Not necessarily, though - you could just say that it costs X Ticks to use, the clone has those ticks and counts 'em down every turn, and maybe add in something about how the clone can use those ticks themselves if you want the player to be able to swap duration for power.

Even something like adding "you cannot do the Time Warp again until you spend 5 tocks to skip your next turn" wouldn't be too much of a nightmare as long as it's limited.

What I was opposed to was the bookkeeping of the standard resource point usages - if you need to lose 1HP to Tick the Tock you got from healing a HP, spend a Reaction action to pay for the Reaction Action you used, Stun yourself since you Unstunned yourself, that's a lot of numbers that you need to write down and change every single round.
Also it makes permanently healing yourself with Ticks highly problematic if it weren't for the Tick-Tock Clock mechanic going on, I guess. I'm a bit less opposed to it now that I actually see the Exalt, truth to be told.


Also, for more ideas for powers:
being able to choose your initiative to some degree,
retroactive Delayed actions paid for with spending Tocks as a half action, probably also some non-combat powers like revealing that one of the cloaked minions of the Dark Lord-CEO Tim is you (except from the future and technically the past - I saw this mechanic in a Dungeon World playbook once and thought it was neat),
something something knowledge of future events,
maybe something where you can "predict"(read:bullshit/guess/suggest to the SM) how a monster is going to act next turn and get bonuses if it actually does so (and technically bonuses if it doesn't, if what you suggested was nasty - if you predict that the Elder Dragon is going to roast you with his firebreathing and the DM decides that he doesn't want to give you a benny, that means that the Elder Dragon isn't going to roast you)...

I dunno, there's a helluva lot that could be done with a time traveler.
Edited by Neveron, Sep 28 2015, 05:18 PM.
Offline Profile Quote Post Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
ZetaBoards - Free Forum Hosting
Free Forums with no limits on posts or members.
Learn More · Register for Free
Go to Next Page
« Previous Topic · Archive · Next Topic »
Add Reply
  • Pages:
  • 1
  • 2
  • 20

Theme created by "Josh Hall/Alpha.". Find more great designs at the ZetaBoards Theme Zone.