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| Tweet Topic Started: Sep 27 2015, 11:05 PM (2,716 Views) | |
| Eisenritter | Sep 27 2015, 11:05 PM Post #1 |
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Old Iron Knight
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Nothing to see here.
Edited by Eisenritter, Feb 25 2016, 02:49 PM.
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| Eisenritter | Oct 1 2015, 02:39 AM Post #51 |
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Old Iron Knight
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To be fair, I did kind of ask to focus on the resource economy for a bit...
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| Neveron | Oct 1 2015, 10:52 AM Post #52 |
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That was partly because of it also being a Chronatog, partly because Time Walk got a nerfed reprint in Tempest called Time Warp, and partly because it squeezed in another reference (Rocky Horror). Time Walk works just as well, though. For Ticks and Tocks, wouldn't the simplest method simply be to have Ticks turn into Tocks and the opposite like it currently does? You could even make it so that they only have a maximum equal to their Slipstream, so that they need to constantly cycle or economize. You might want to remove the automatic Tick regen if both have positive uses, though. Or you could have automatic regen turning Tocks into Ticks and all the powers uses Tocks so that you need to "charge up" through getting extra Reaction actions and skill bonuses before getting an extra turn next turn or whatever. That might be fun in play, although I guess it might be straying from the "time mage" concept a bit. (Also using resource points every (other?) turn might turn out to be overpowered, I dunno.) Needs some playtesting or theorycrafting, I guess. Tick-to-Tock happening at the end of the scene could also work, though. The powers would need adjusting, but it could work. Refill-for-every-scene is already done by the Dragon-blooded after all. |
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| Doc | Oct 1 2015, 12:01 PM Post #53 |
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Just a Guy
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Yeah, but it'd also give them an absurdly efficient regen rate for them, which I'm not sure I'm keen on, hence the 'end of scene' bit.
Constantly cycling is more or less what I'm driving at, but it'd probably have to be a bigger limit - primarily because that limit there sets their actual limit to five unless they do really specific spending.
Maybe, I dunno. That entire spiel was just a thought I've been mulling over for a while now, so any mechanics related to it could do with some playtesting and such. And, in the vein of my continuing series of nitpicks...
Technically wrong - they take a five-minute break to get their stuff back, which is usually a between-scene thing. However, they could theoretically sit out a few turns of Social Combat to get it all back.
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| Yog-Sothoth | Oct 4 2015, 01:12 PM Post #54 |
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Extremely Confused
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So there's Daemonhost, which allows you to go to six in characteristics. There's Tuatha, which allows you to go to six in skills. Why not allow Chronomancers to go to six in backgrounds? |
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| Neveron | Oct 4 2015, 02:09 PM Post #55 |
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Since backgrounds are only really big during chargen, you'd need to spend 300xp (of your 600 total) to get one to 6 dots. Also, some backgrounds get really weird if you put them above 5. Better that they just get some free dots like the Vampire does, in that case. |
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| Yog-Sothoth | Oct 4 2015, 02:13 PM Post #56 |
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Extremely Confused
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3 free dots and allow backgrounds to go to six? Note that you can also get backgrounds above 5 from classes like Home Remodeler and Pirate. |
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| ReptileViking | Oct 4 2015, 02:14 PM Post #57 |
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While that makes a lot of sense fluff wise (went back in time to invest in iSlates), you'd need to define what that extra dot actually does. Backgrounds are a lot more than just an extra die after all. |
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| Yog-Sothoth | Oct 4 2015, 02:17 PM Post #58 |
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Extremely Confused
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Pretty sure Contacts gets you an extra major contact and additional dice for contacts rolls. Holdings just adds extra points to your vehicle Edited by Yog-Sothoth, Oct 4 2015, 02:27 PM.
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| weredrago2 | Oct 4 2015, 02:40 PM Post #59 |
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He Who Posts Too Much
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How exactly would some backgrounds got to six? They're only designed to hit five. Bonus dots could work as an alternative. Like starting with a neat artifact sword because you went to the past and stole it. |
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| ReptileViking | Oct 4 2015, 02:48 PM Post #60 |
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While some aren't too hard to figure out, like Contacts, Followers and Inheritance but most really are wonky if you go over 5. How many BP does a 6 dot Spelljammer have? How do you get more famous than every crystal sphere knowing your name? How do you get more backing than leading a faction or government? How can you have more status than the most respected Exalts alive? Also, you are wrong about Pirates going over 5. It explicitly says that's the max. For Remodeler it doesn't specify it but I think it's implied that it maxes at 5 as usual. |
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