Welcome Guest [Log In] [Register]
Add Reply
  • Pages:
  • 1
  • 6
  • 20
expunged
Topic Started: Sep 27 2015, 11:05 PM (2,716 Views)
Eisenritter
Member Avatar
Old Iron Knight
Nothing to see here.
Edited by Eisenritter, Feb 25 2016, 02:49 PM.
Offline Profile Quote Post Goto Top
 
Replies:
Eisenritter
Member Avatar
Old Iron Knight
Doc
Sep 30 2015, 08:05 PM
Of course, such abilities would require a rewrite of Winding the Clock, so that it'd actually work right. So, uh...

Winding the Clock: Ticks and Tocks are just two sides of the same coin - one leads to the other. At the end of a scene, a Chronomancer regains a number of Ticks equal to the number of Tocks he spent during that scene, and regains a number of Ticks equal to the amount of Tocks spent during the Scene.
To be fair, I did kind of ask to focus on the resource economy for a bit... :'(
Offline Profile Quote Post Goto Top
 
Neveron

Doc
Sep 30 2015, 08:05 PM
As an aside, Time Warp not being named after one of the most powerful cards in MtG puzzles me a great deal.
That was partly because of it also being a Chronatog, partly because Time Walk got a nerfed reprint in Tempest called Time Warp, and partly because it squeezed in another reference (Rocky Horror). Time Walk works just as well, though.


For Ticks and Tocks, wouldn't the simplest method simply be to have Ticks turn into Tocks and the opposite like it currently does? You could even make it so that they only have a maximum equal to their Slipstream, so that they need to constantly cycle or economize. You might want to remove the automatic Tick regen if both have positive uses, though.

Or you could have automatic regen turning Tocks into Ticks and all the powers uses Tocks so that you need to "charge up" through getting extra Reaction actions and skill bonuses before getting an extra turn next turn or whatever. That might be fun in play, although I guess it might be straying from the "time mage" concept a bit. (Also using resource points every (other?) turn might turn out to be overpowered, I dunno.) Needs some playtesting or theorycrafting, I guess.

Tick-to-Tock happening at the end of the scene could also work, though. The powers would need adjusting, but it could work. Refill-for-every-scene is already done by the Dragon-blooded after all.
Offline Profile Quote Post Goto Top
 
Doc
Member Avatar
Just a Guy
Neveron
 
For Ticks and Tocks, wouldn't the simplest method simply be to have Ticks turn into Tocks and the opposite like it currently does?

Yeah, but it'd also give them an absurdly efficient regen rate for them, which I'm not sure I'm keen on, hence the 'end of scene' bit.
Neveron
 
You could even make it so that they only have a maximum equal to their Slipstream, so that they need to constantly cycle or economize.

Constantly cycling is more or less what I'm driving at, but it'd probably have to be a bigger limit - primarily because that limit there sets their actual limit to five unless they do really specific spending.
Neveron
 
Or you could have automatic regen turning Tocks into Ticks and all the powers uses Tocks so that you need to "charge up" through getting extra Reaction actions and skill bonuses before getting an extra turn next turn or whatever. That might be fun in play, although I guess it might be straying from the "time mage" concept a bit. (Also using resource points every (other?) turn might turn out to be overpowered, I dunno.) Needs some playtesting or theorycrafting, I guess.

Maybe, I dunno. That entire spiel was just a thought I've been mulling over for a while now, so any mechanics related to it could do with some playtesting and such.

And, in the vein of my continuing series of nitpicks...
Neveron
 
Refill-for-every-scene is already done by the Dragon-blooded after all.

Technically wrong - they take a five-minute break to get their stuff back, which is usually a between-scene thing. However, they could theoretically sit out a few turns of Social Combat to get it all back. ^_^
Offline Profile Quote Post Goto Top
 
Yog-Sothoth
Extremely Confused
So there's Daemonhost, which allows you to go to six in characteristics. There's Tuatha, which allows you to go to six in skills. Why not allow Chronomancers to go to six in backgrounds?
Offline Profile Quote Post Goto Top
 
Neveron

Yog-Sothoth
Oct 4 2015, 01:12 PM
So there's Daemonhost, which allows you to go to six in characteristics. There's Tuatha, which allows you to go to six in skills. Why not allow Chronomancers to go to six in backgrounds?
Since backgrounds are only really big during chargen, you'd need to spend 300xp (of your 600 total) to get one to 6 dots.

Also, some backgrounds get really weird if you put them above 5.

Better that they just get some free dots like the Vampire does, in that case.
Offline Profile Quote Post Goto Top
 
Yog-Sothoth
Extremely Confused
3 free dots and allow backgrounds to go to six? Note that you can also get backgrounds above 5 from classes like Home Remodeler and Pirate.
Offline Profile Quote Post Goto Top
 
ReptileViking
Member Avatar

While that makes a lot of sense fluff wise (went back in time to invest in iSlates), you'd need to define what that extra dot actually does.
Backgrounds are a lot more than just an extra die after all.
Offline Profile Quote Post Goto Top
 
Yog-Sothoth
Extremely Confused
Pretty sure Contacts gets you an extra major contact and additional dice for contacts rolls. Holdings just adds extra points to your vehicle or building i said nothing. Fame just makes you more famous. Inheritance allows two choices from Inheritance 5. Artifacts allows you more dots of artifacts. Etc.
Edited by Yog-Sothoth, Oct 4 2015, 02:27 PM.
Offline Profile Quote Post Goto Top
 
weredrago2
Member Avatar
He Who Posts Too Much
How exactly would some backgrounds got to six? They're only designed to hit five. Bonus dots could work as an alternative. Like starting with a neat artifact sword because you went to the past and stole it.
Offline Profile Quote Post Goto Top
 
ReptileViking
Member Avatar

While some aren't too hard to figure out, like Contacts, Followers and Inheritance but most really are wonky if you go over 5.

How many BP does a 6 dot Spelljammer have? How do you get more famous than every crystal sphere knowing your name? How do you get more backing than leading a faction or government? How can you have more status than the most respected Exalts alive?

Also, you are wrong about Pirates going over 5. It explicitly says that's the max. For Remodeler it doesn't specify it but I think it's implied that it maxes at 5 as usual.
Offline Profile Quote Post Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
Go to Next Page
« Previous Topic · Archive · Next Topic »
Add Reply
  • Pages:
  • 1
  • 6
  • 20

Theme created by "Josh Hall/Alpha.". Find more great designs at the ZetaBoards Theme Zone.