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| [DEAD] Alternate Promethean; It Lives | |
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| Tweet Topic Started: Oct 2 2015, 01:11 PM (816 Views) | |
| Eisenritter | Oct 2 2015, 01:11 PM Post #1 |
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Old Iron Knight
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Liminal Some berks just refuse to accept the inevitable, and rarely think of the consequences. Liminals are the result... bodies split open, reassembled, forced into a semblance of working order, and then forcibly reanimated. Usually because the creator could not accept the loss of a loved one, or sometimes out of mere curiosity. Liminals rarely if ever possess the personality that the mortal had before death. Tell: The Liminal's stitches tighten, drawing the preserved features into terrifyingly stark relief. At higher levels, the digging sutures tear into the flesh, causing the ichor preserving them to flow as if bleeding. Replace the following: Living Construct with Deathless Cadaver Integrated Armor with Deathless Rigor Integrated Weapons with Overcharge Warstrider with Amalgam Deathless Cadaver: A Liminal has the Undead trait and is immune to Fatigue, Poison, and Disease. Because a Liminal has a Pyros Reactor instead of a heart, they cannot benefit from a Bionic Heart or any of the artifact versions. Refitting: As the Promethean ability. Repairing a Liminal requires thread sutures, skin grafts, and body parts of similar size (from a race within 1 point of your own), as well as Medicae + Int tests instead of Crafts + Int tests. Deathless Rigor: Liminals reduce damage they take from every source by an amount equal to their Generation, except for damage inflicted by magical effects. Overcharge: Whenever you suffer damage from a source that deals E-type damage, you gain an additional Reaction that must be used before the end of the next round. Amalgam: You can take racial feats belonging to any race whose body parts are incorporated into your form. This requires an actual body location, such as an arm or your head, not just an eye or a tail. If you lose the body part, any racial feats you have that relied on it are immediately refunded. Liminal Stitching Assets Adamantine These blue-green metal threads blunt magic's effects. Gain Aura equal to your Generation +3, that does not stack with other sources of Aura. You can spend a Pyros to increase your Aura by 3 until the end of the scene. Pattern Silk Silk from the spiders inhabiting the Webway resonates with the machinations of destiny, imbuing the sutures holding your body together with fate itself. Any time you would spend (but not burn) a Hero Point, you can spend 3 Pyros instead. If you or anyone within 5 meters of you spends a Hero Point, you regain 3 Pyros. Shadow Weave Held together by the absence of light, it feels like your stitches aren't even there! Gain a free raise on all Acrobatics, Stealth, and Larceny tests, and you can go to six dots in each of them. If you spend Pyros to gain extra rolled dice on a test with one of these skills, you gain one additional kept die for every two rolled dice. Spellstitched Certain forms of silk - like the ones stitching your body together - cling to magical energies like freshly dried socks. Gain the Minor Magic feat. You can purchase this feat or the Spellbook feat once at each level starting at level 2, as if it appeared in your class progression, but only to learn spells that have been cast in your presence. Wraithbone Staples Your body is held together with pins made of wraithbone, channeling magical energy through you and allowing your deathless body to restore itself. As a free action, you may heal one Hit Point by spending a Pyros. Edited by Eisenritter, Jan 20 2016, 03:30 PM.
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| Eisenritter | Oct 2 2015, 01:13 PM Post #2 |
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Old Iron Knight
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Name may be subject to change. Zombina picture used for trolling purposes. ![]() I may have overestimated how long it'd take me to work on a thing for this Halloween kick... |
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| Neveron | Oct 2 2015, 01:41 PM Post #3 |
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So, Overcharge. That's probably based on either the general Frankenstein bring-'em-back-with-lightning concept or the more specific thing where D&D Flesh Golems get a buff when electrocuted. Or maybe something from Promethian: The Created, but I don't know jack about that game. Why the Shocking property, specifically? Frankenstein hardly retained a charge and IIRC Flesh Golems get Hasted. Is it something from PtC? Because Shocking can get kind of powerful if abused. Stun-locking is no joke, and while TN 15 on a straight Con test is somewhat low it's still enough that a two-attack-per-round dude is terrifying. (Combine it with a Tearing weapon and no amount of Resilience will save you from the lighting golem. Of course, you could already do that with the weapon creation rules. And I'm kind of confused as to how Tearing interacts with AP.) |
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| Yog-Sothoth | Oct 2 2015, 02:17 PM Post #4 |
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Extremely Confused
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I'm pretty sure that, if at least one point of damage gets through, one point of damage is converted into one hitpoint of health loss (effectively ignoring resilience), and the rest is treated as normal. Regarding the actual exaltation, could some of the power stat powers allow you to incorporate another race into your form? Edited by Yog-Sothoth, Oct 2 2015, 02:19 PM.
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| Eisenritter | Oct 2 2015, 02:21 PM Post #5 |
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Old Iron Knight
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...Knee jerk, mostly. Thinking of swapping it for something along the lines of the cadaver golem's assimilation ability, right now. And as far as Tearing interactions go, pretty sure order of damage calculation goes (Damage Result - (Armor - Penetration) - DR)/Resilience = HP lost, isn't it? In which case, Tearing is kinda superfluous because you'll always deal at least 1 damage anyway, so I'm probably missing something there... |
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| Yog-Sothoth | Oct 2 2015, 02:23 PM Post #6 |
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Extremely Confused
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Basically, if you roll, say, a 29 for damage with a weapon with zero pen, and you're shooting at a target with 5 AP and 5 resilience, subtracting armor gets you to 24 damage points, divided by five and you get four damage. However, there's 4 damage points left over, but tearing allows you to take one of those and have it ignore resilience. So, while you'd deal four damage without tearing, you'd deal five with. I think that's how it works? |
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| Eisenritter | Oct 2 2015, 02:27 PM Post #7 |
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Old Iron Knight
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Amalgam does that a bit indirectly, and as it is now you can all but change races by changing body parts? |
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| Yog-Sothoth | Oct 2 2015, 02:31 PM Post #8 |
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Extremely Confused
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So wait, you can just like... stitch on the body parts of |
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| Eisenritter | Oct 2 2015, 02:34 PM Post #9 |
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Old Iron Knight
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Should be implied in Embalmed. If you lose an arm or an eye or something, you can take it off another body and have someone sew it on for you. |
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| Yog-Sothoth | Oct 2 2015, 02:38 PM Post #10 |
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Extremely Confused
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Aah. Hadn't noticed that in my first read-over. Fancy. |
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