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| Symbiote 3.0; "What makes me special? Is it the alien symbiote that's bonded to me like a souped-up parasite?" - Venom, Space Knight | ||||||
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| Tweet Topic Started: Oct 4 2015, 02:47 AM (518 Views) | ||||||
| SirSoundwave | Oct 4 2015, 02:47 AM Post #1 | |||||
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Foreward Symbiote ![]() There is a taint in your flesh, alien and unclean. Perhaps you were born with this warped physiology, your bloodline infected with an alien presence long ago. Perhaps you encountered an alien being that took up residence in your innards, providing power for a meal ticket and place to stay. Perhaps you're the product of mad science gone horribly wrong - or horribly right. No matter the circumstances, you are now forever set apart from your mortal brethren... but you are not alone. There is a presence within you, slippery and just within your perception. And yet, as time goes on, you become closer than siblings or lovers. And sometimes you cannot help but feel you are losing yourself to this... thing... inside of you. Or maybe you grow together into something new and singular. Those who have become a Symbiote may see it as a blessing, a curse, or a mixed bag, depending on their resulting self-image and relationship with their tenant. More important is how they are seen by the world around them. Many an unfortunate soul has attempted to confide in their loved ones about their true nature, often met with fear and disgust, sometimes morbid fascination, and sometimes with scalpels and cold exam tables. The life of a Symbiote can be a lonely one, and soon enough they turn to the creature within them for companionship and acceptance. And the deeper the bond grows, the further they slip away. Nonetheless, though you hear whispers from something Other, your mind is your own. You are Changed, and the question remains... what are you going to do now? The Tell: As a Symbiote spends Synch, their flesh becomes more warped. The taint becomes apparent in shape, coloration, scent, and presence. Eyes may appear sightless or alien. Their voice may gain a flanging quality. As more Synch is spent, the Symbiote's posture and mannerisms become more alien. Their voice may gain a flanging quality. Jaws and teeth may become an all devouring maw. Skin may toughen into leathery hide. POWERS: - Dual Minds: You have your skills, the tenant has its own, as well as its own brain power, which can meld with yours. By spending 1 Synch, gain +1k1 to any test using mental characteristics. - Living Weapon: By spending 1 Synch as a half action, the Symbiote manifests their tenant as a living weapon. This lasts for a the remainder of the scene. The character now has natural weapons (2k1 R or I; Melee; Brawling); choose the damage type each time you use this ability, and change it as though readying a weapon. The tenant also armors the character with AP equal to their Integration on all locations. If you are already wearing armor, it breaks off as the Tenant twists and flows over your skin and you take damage equal to that armor's AP. The armor cannot be used again until it is repaired. - Unsettling: As the host and tenant join together, they become more and more alien and frightening to other people in general. Start at the Hostile Disposition with non-exalts, and Unfriendly with Exalts. - Strange Anatomy: As the symbiotic bond between Host and Tenant grows, the Symbiote's physiology becomes warped and more resilient. Increase your hit points by 2 + Integration. However, due to the blasphemous deviation from your species' baseline anatomy, all Medicae checks to help you take a -2k2 penalty. If you would die from critical damage that isn't E, X, or magical in nature, you instead enter a comatose state where your Symbiote focuses all of its efforts to mend your broken body. This comatose state lasts for 8 hours, during which you are vulnerable to being fairly easily killed. Upon awakening, you are ravenously hungry. ![]() POWER STAT: Integration: Integration represents how closely the Host and Tenant have fused with one another. Higher Integration leads to a stranger appearance and a warped sense of "self." RESOURCE STAT: Synch: A Symbiote regains Synch equal to their Integration at the end of each sleep cycle. You may also assimilate a fallen creature as a half action to gain Synch equal to half its size (round up.) This can also be performed as part of a melee attack action that kills by spending 1 Synch. A Symbiote may have Synch equal to their Willpower + Composure + Integration.
![]() ASSETS: Blood Vector Blood represents the heat of passion and the wonder of emotion. Tenants with this vector show a stronger rapport with their hosts and with other humanoids. You do not have the normal penalties of Unsettling. By spending 1 Synch you can gain +2k1 to any social Test as your Tenant adjusts your features and pheromones in just the right way to be enticing. Breath Vector Breath is an unceasing tide, drawing in from the world and flowing out to meet it... it calls the storm and sets it free. The tenant borne upon its host's breaths has a strange affinity for magic. When you use Living Weapon, you gain Aura equal to your Integration. In addition, you can spend 1 Synch to have your natural weapons gain the Orgone Array property and treat them as magic for the remainder of the scene. Flesh Vector Flesh represents lust, hunger and thirst, madness and rage... it's the core of identity and the vector of change. The tenant housed within his host's flesh sings in ecstasy as you rip and tear and gouge at your foes. When you use Living Weapon, your natural weapons gain Penetration equal to your Integration, and you can spend 1 Synch to give your natural weapons the Razor Sharp and Balanced (R only); Two Hands, Volatile and Unbalanced (I only); or Reach and Flexible properties for the remainder of the scene. Marrow Vector Marrow represents secrets buried deep within the flesh, the power of dark and hidden places. The tenant secreted deep within his host's bones wants little more than to be left in peace, and offers his help by aiding the host's attempts at skulduggery. Gain the Back Stab and Sneak Attack feats, and a static bonus on Stealth and Larceny tests equal to your Integration. Soil Vector Soil resonates with the seminal urge, the lure of life and the power of decay, the hungry whispers that wait on the threshold between life and death. Your tenant pays attention to these whispers, translating their portent for you. Gain one rank of the Divination magical power. You may purchase this power as if it was part of any class you belong to. Get +1k1 on Focus Power tests to cast Divination spells. Jade Vector Jade monoliths often evoke a feeling of steadfast perseverance in the face of grim fate. Such a tennant seems to show a sense of duty to protecting it's host, aiding in surviving the dangers of the world has to offer. Gain natural armor equal to integration. This stacks with armor from Living Weapon, and you gain 1 Resilience during Living Weapon. Edited by SirSoundwave, Oct 4 2015, 11:34 PM.
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| Eisenritter | Oct 4 2015, 06:03 AM Post #2 | |||||
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Old Iron Knight
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...How is the thread dead? Just because it's not on the first page? EDIT: Something of an outburst here, I apologize. Left in for sensemaking with the post below. Edited by Eisenritter, Oct 4 2015, 06:54 AM.
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| GuardianTempest | Oct 4 2015, 06:08 AM Post #3 | |||||
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+8:00 GMT || Unlucky & Miserable
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Perhaps because the original author is extremely inactive and hasn't updated. Btw, the exalt changed from abnormal body parts to para-suits? |
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| Eisenritter | Oct 4 2015, 06:13 AM Post #4 | |||||
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Old Iron Knight
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It's always been "para-suits." It also happens to include Claymore as a possible outcome. Hell, waste of making a new thread aside (when my own OP can still be edited), the only change here I disagree with is the Blood Vector. Not all assets need to be combat-related. If you want more armor, you should have reverted the Marrow Vector. EDIT: Okay, knee jerk annoyance is gone. My distaste is now focused solely on the change to the Blood Vector asset, since some of yours are actually ones I might have made had someone brought them up in my thread. So, two things. One, in the context of the other assets, blood is associated with passion, and thus represents a Tenant more in tune with those passions. It really should be the Symbiote's chance at playing "face," here; they are getting two disadvantages from the start, so one of them should be mitigated by an asset (see: Prometheans and Wraithbone asset). Two, if you want a tank asset, marrow (that is to say, bone) is associated with the ideals of protecting one's self, and in fact did almost just what you have your Blood Vector doing in an earlier version of mine; I just couldn't get out of the rut of "tank means Armor/Resilience" when told it needed to be changed, hence the focus on that "dark and hidden things" line. On an unrelated note, Mercer > Heller. Hated Prototype 2.
Edited by Eisenritter, Oct 4 2015, 06:47 AM.
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| SirSoundwave | Oct 4 2015, 08:40 PM Post #5 | |||||
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Hm, I actually really like how you described Blood thematically, but I also kinda like how Marrow works as a stealth thing. The main issue is I wanted to bring back a tanking ability because it was there originally, and the change to how Unsettling works negates some of the need for the prior Blood. Still, I'm not so sure cutting a power to bring back an asset that was cut is really the way to deal with the issue. I'm thinking I'll set Blood back in a bit (same negate Unsettling, and give an active social bonus), along with adding a new tank asset (seeing as how there isn't really a specific number of assets for an exaltation to have) Although, if adding a new asset I'll first need to think of a new theme (either a new Vector to be the stealth, and move tank back to marrow, or a new Vector for tanking. My opinion on Prototype 2 is that the bio-armor shouldn't have been cut. Personally I find James "F** You" Heller a hell of a lot more entertaining than Alex "Broodmaster" Mercer (Although I still like Mercer quite a lot) |
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| Eisenritter | Oct 4 2015, 08:49 PM Post #6 | |||||
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Old Iron Knight
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Assets were taken from the new Liminal exaltation in Ex3, whose castes are based on traditional offerings for the dead - flesh, blood, bone, breath (the eulogy), and soil (the grave). Which also happen to be vectors for the spread of disease. In keeping with the first theme, the logical choice for a sixth asset would be gold (the grave coin), but money isn't a part of the body and thus doesn't work as a vector of infection... |
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| SirSoundwave | Oct 4 2015, 09:44 PM Post #7 | |||||
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Potentially a good continuation on that theme would be food. Food is a fairly common offering for the dead, and can represent both gluttony, and hardyness (the later being more relevante here than the former.) Although, I'd want a better word to use for the vector name than "Food Vector." |
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| Yog-Sothoth | Oct 4 2015, 09:53 PM Post #8 | |||||
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Extremely Confused
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How about Consumption Vector? Maybe Rot Vector? | |||||
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| Eisenritter | Oct 4 2015, 09:56 PM Post #9 | |||||
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Old Iron Knight
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For it to be a vector it would have to be something that a parasite could settle in. Food offerings, by the way, are usually meat... that is to say, flesh. | |||||
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| weredrago2 | Oct 4 2015, 10:01 PM Post #10 | |||||
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He Who Posts Too Much
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Wait, so this version of the Symbiote is only for biological suits, and not for Skullgirls style Parasites? | |||||
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