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| Alternate Paragon - Fool; Oh...whoops? I totally didn't mean that. | |||||||||||||||||||||||||
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| Tweet Topic Started: Oct 6 2015, 12:54 AM (2,596 Views) | |||||||||||||||||||||||||
| GuardianTempest | Oct 6 2015, 12:54 AM Post #1 | ||||||||||||||||||||||||
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+8:00 GMT || Unlucky & Miserable
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![]() Fool Exaltations are like prizes in a lottery, some are blessings so great that they can set you for life while others seem like curses that require a lot of work to enjoy. For some bashers, winning the lottery in the first place is proof of the greatest power of them all. Fools are unwitting mortals blessed with luck so improbable that they are considered Exalts by themselves. Their mere presence warps fortune in their favor and fending off any harm onto others with jinxes. Paragons, who worked tirelessly for their status, tend to be upset at their effortless achievements. Tell: No visible effect on the Fools themselves except for appearing more and more out of place from their surroundings as they remain unaffected from coincidences erupting everywhere. Power Stat: Excellence Resource Stat: Action Points Pressure Points are gained as normal but spent differently, they instead decrease the final total of another person's skill roll by 1.
![]() Flunk: It's called a surprise attack because landing an attack on you takes a surprising amount of effort. Increase your Static Defense by your Excellence while you are Surprised and gain five times that amount against Opportunity Attacks. You may treat Defensive Mobility as an optional feat in your class track.
Fool Wildcard Assets Note: A Fool can purchase one additional exaltation asset during character creation. Epic Fail The greater the effort the more spectacular the disaster. Whenever another person within 25m gains additional rolled dice from circumstantial, temporary bonuses (e.g. stunting, Ganging Up, Short Range, pushing spells, spending resource points); you may spend one Action Point to invert the bonus into a penalty instead, [tooltip=treating separate bonuses individually.]Example: The target is getting +3k0 in a ranged attack roll. +2k0 is from resource points and +1k0 is from Short Range. You can spend one Action Point to affect either of the two bonuses, or two Action Points to affect both.[/tooltip] This ability does not work on constant, innate bonuses like weapon proficiency, martial maneuvers, feats such as Binary Chatter, and the Dragonblooded's Dragon Mind ability. Your real strength lies in your weaknesses. You may spend an Action Point to get a static bonus equal to 5*Excellence for a test involving two or less kept dice. Disaster Dominoes A Fool's misfortune is highly contagious, even a simple misstep is enough to throw chaos in their surroundings. Every time you fail a stunt, you may spend a Hero Point to force everyone in the area who can see you to make a test using Willpower or Composure [tooltip=(TN 10 + 5 x stunt level).]For example, if you were to fail a 2-die stunt, the TN becomes 20.[/tooltip] Failing this test results in being stunned (dazzled if the person has resistance to fear effects) for rounds equal to twice the stunt level and gain a static penalty (Excellence x stunt level) on all tests for two minutes. Allies get a free raise on this test. Comeback You know what they say, a setback is a setup for a comeback. Whenever you fail a test, add half your rolled dice (round up) to the next test. Additional dice gained this way are not counted for the purposes of this asset. This asset does not apply when failing tests with zero kept dice (i.e. rolling a 1d10 with 10 being a 0). Murphy's Law Everything goes wrong for the other Exalts when you're around. Whenever another person spends any amount of resource points or a Hero Point for any effect, you may spend one Action Point to negate it. You may also negate the effects of someone burning a Hero Point by burning one of your own and cause a non-sequitur event in the process. Revised Core Edition
Edited by GuardianTempest, May 30 2018, 07:37 AM.
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| weredrago2 | Oct 6 2015, 01:42 AM Post #2 | ||||||||||||||||||||||||
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He Who Posts Too Much
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Here you go. Makoto Naegi fits perfectly.![]() Shouldn't Epic Fail have a cost to it? Automatically turning crits into critfails is a little strong. As for Asset ideas, how about a bonus on Stunts that make your Jinxed appear unintentionally successful? Or the power to negate Hero point expenditures? |
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| GuardianTempest | Oct 6 2015, 02:34 AM Post #3 | ||||||||||||||||||||||||
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+8:00 GMT || Unlucky & Miserable
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Made minor changes, I'm still trying to figure out how to implement the former. Also, which of the Klutzy Hero variations should I keep? EDIT: Oh wait, I see what you meant by the latter... EDIT2: Added more things Edited by GuardianTempest, Oct 6 2015, 02:56 AM.
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| Neveron | Oct 6 2015, 04:38 AM Post #4 | ||||||||||||||||||||||||
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Misfortune's Gain seems a bit strong - especially since you have so many ways to make people fail tests. Also, given the number of skill tests that will be thrown around in any sort of combat that's a really quick recovery method. Every time someone misses, fails to dodge, fails to block, fails to resist Fear, fails to fails to stealth, fails to detect stealthy dudes, fails to, well, do anything... It doesn't help that it also makes Disaster Radius just cost 1 Action Point. Facade is also pretty damn strong since it lets you succeed at anything for just -5 to your next test. Need to make an unskilled TN 30 test with only a single 1k1 to roll? Boom, dress it up enough to get a 1-dice stunt and it succeeds. Also, if you just keep making 1-dice stunts then you will literally never fail at anything until your SM gets fed up with you and stops giving you stunt dice. You can cast high-TN spells fettered no problem, dodge everything aimed roughly in your direction, hit anything with perfect aim... Also, having two Asset that care about stunt dice feels pretty weird since the rest of the Exalt gutted out all the parts of the Paragon that cared about stunt dice. |
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| GuardianTempest | Oct 6 2015, 05:25 AM Post #5 | ||||||||||||||||||||||||
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+8:00 GMT || Unlucky & Miserable
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Thanks for the criticism, I've made attempts at fixing your points. I've changed Misfortune's Gain to work with your own failed tests. If that's too strong then I can change that to either work with 2-die (or higher) stunts or have the reward be a bonus raise for the next roll. I also removed Facade (for now), blame my poor interpretation of weredrago2's suggestion. Now that I think about it, it's funny how the Paragon pushes himself up while the Jinxed pushes everyone down. |
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| GuardianTempest | Oct 6 2015, 09:35 AM Post #6 | ||||||||||||||||||||||||
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+8:00 GMT || Unlucky & Miserable
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More minor modifications added and unnamed assets are given names. I feel as if some of the assets can be swapped with some of the powers, but I don't know which one? |
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| Eisenritter | Oct 6 2015, 10:55 AM Post #7 | ||||||||||||||||||||||||
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Old Iron Knight
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At a glance, Epic Fail and Disaster Radius should probably have range limits. Murphy's Law is overcosted; one Hero Point will suffice. | ||||||||||||||||||||||||
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| Yog-Sothoth | Oct 6 2015, 02:47 PM Post #8 | ||||||||||||||||||||||||
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Extremely Confused
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A raise is a +5 bonus. Do you mean that they get a static modifier, or that they get a number of raises equal to their Excellence, to the roll? |
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| Methodia | Oct 6 2015, 06:07 PM Post #9 | ||||||||||||||||||||||||
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Mediocre Overlord
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![]() Blitz T. Abrams from Kekkai Sensen is a good picture to use as well. |
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| SirSoundwave | Oct 6 2015, 06:47 PM Post #10 | ||||||||||||||||||||||||
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I wanted to find a more contextually accurate pic of Blitz, but this gif is all I could get
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