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Head Banger Sword school
Topic Started: Nov 23 2015, 06:10 PM (318 Views)
elianisthebrave

alright, this is a thing i NEEDED to do. In my game i have this player who SOMEHOW, we cant figure out why, hits better and harder with headbutts then with his Daiklave. And its not the system, this character was imported from Werewolf the apocalyps and the guy had a Grand Klaive and still did more damage with his head than is sword, so here: a sword school based around headbutts

History: Many martial artists were once told: ''In a fight, use your head'', many found wisdom in those words, others took it to its literal sense. Practitioners of this sword school has practised the use of their head to deliver powerful blows. Some believe this school comes from a group of slaves that were given no tools to work in a mine and were forced to use there cranium to mine, after generations of work they rebelled against their slavers when their head could shatter armors. The key skill of this school is intimidate: Because if you're going to headbutt someone they need to look then dead in the eye and make them flinch. Class that has access to the setting sun sword school can choose to gain access to this school instead.

Aprentice

-Weapon: Unarmed

-Action: All out attack

Initiate

-Head to head (-2): can only use this maneuver in a grapple.

-Use your head (2): the manuver will always hit the head of the target.

Journeyman

-Intimidate (-1)

-Deamon’s screaming (2): you can add half of you’re your helmet's armor rating to the final result of damage rolls.

Mastery

-Rolling Rock: when you hit with a manuver you can choose to knock the target prone.

-Angel singing (3): you stun the target if you deal more damage than the targets constitution.


Grand-Master
-The hammer of creation on the anvil of time (5): you add +Xk0 to this manouver, X being your size.

(Also english is not my first language)
Edited by elianisthebrave, Dec 20 2015, 05:39 PM.
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Eisenritter
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Old Iron Knight
elianisthebrave
Nov 23 2015, 06:10 PM
alright, this is a thing i NEEDED to do. In my game i have this player of SOMEHOW, we cant figure out why, hits better and harder with headbuts then with his Daiklave. And its not the system, this character was imported from Werewolf the apocalyps and the guy had a Grand Klaive and still did more damage with his head than is sword, so here: a sword school based around headbuts
...Ow, my eyes. Alright, ignoring fluff...

Quote:
 
Aprentice

-Weapon: Unarmed - You can only use headbuts with this sword school and your head buts now deal +0k1 damage

-Action: Called-shot - to hit the head.


In context of sword schools, Weapon (Unarmed) means you can use Brawling weapons (that is, unarmed strikes, natural attacks, and weapons in the Unarmed group) in martial maneuvers, and nothing else. It does not give any sort of numeric bonus or penalty, nor does it restrict you to a single weapon type. Using your head is pure flavor and should be kept separate from this particular mechanic.

Similarly, Action (Called Shot) means you can use Called Shot actions in addition to Standard Attacks when building special attacks. It doesn't restrict you to a single body location.

Quote:
 
Initiate

-Head to head (-1): can only use maneuver in a grapple

-Deamon’s screaming (2): you can add half you’re your helmets armor rating to damage in dices.


Head to Head looks familiar... oh, that's Setting Sun's Eagle's Claw, but worse.

Daemon's Scream seems fine but for syntax issues.

Quote:
 
Journeyman

-Intimidate (-1)

-Angel singing (3): you stun the target if it hits

Stunning is a powerful thing to have just happen. Require damage to be dealt here. In fact, grant the Shocking property to the attack instead... wait, no, that makes this school strictly better than Setting Sun.

Quote:
 
Mastery

-The hammer of creation on the anvil of time: you can now use multi-attack as part of the maneuver

-Use your head (1): the maneuver will always hit the head of a target

Mastery grants a passive effect, not one that can only be in the maneuver. It also does not grant a new action type to be used in maneuvers.

Given the fluff you were going for, Use Your Head should probably show up earlier in the progression.

Quote:
 
Grand-Master
Its f*cking Awesome: you gain profiecy with helmets

Grandmaster benefit grants an advantage to be used in the maneuver, never a passive effect. Further, what does this even mean? Taken literally, it just seems to say "you are proficient with armor that only covers your Head," which is pretty pathetic for something that only comes online at Level 5. If you want this to be "helmet becomes a Brawling weapon," you need to say so outright and drop it down to your Mastery benefit.

Overall: Your "fighting style" might be better done using a combination of Setting Sun and other Brawling focused sword schools, with copious abuse of stunting. You have one, maybe two bits here that are unique to this school and not pulled from Setting Sun, which might be salvageable as feats.

Naturally, I expect someone else to come give me a good solid slap to the back of the head and proceed to prove me wrong, but as it stands, this just comes off as a reskin of Setting Sun.
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weredrago2
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He Who Posts Too Much
elianisthebrave, while I appreciate your enthusiasm, this Sword School definitely needs some work. As it stands, it could make a decent Setting Sun alternate. Then again, headbutts are probably too specific to warrant a School at all. I wouldn't know how to fix this, so I wish you luck in your endeavor.

Speaking of Klaives, are Klaives already in DtD? They would make good artifact weapons. A Baneklaive would be a compromise between a Klaive and Warpsword.
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elianisthebrave

that is why i posted it here, to get insight from other, and obviously, more experienced players.
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weredrago2
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He Who Posts Too Much
To my shame, I don't actually have experience playing Dungeons: The Dragoning. I'm still running my players through a gauntlet of other systems so that they can begin to comprehend the complex majesty of this one.
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elianisthebrave

I've edited my post.
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elianisthebrave

Changed the story to fit with the references.
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Yog-Sothoth
Extremely Confused
Maybe Head to Head should be "You can only use this maneuver while wearing a helmet" instead of what it is now, considering that it overlaps with Tiger Claw?

EDIT: Oh, and Daemon's Screaming might need some adjustment. Perhaps "You may add your helmet's armor as a static bonus to your melee damage rolls" would work better?
Edited by Yog-Sothoth, Nov 30 2015, 10:15 PM.
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elianisthebrave

My responce to your last post Yog-Sothoth:

-my logic with head to head is that usualy in most media when a character gives a headbutt the attacker grabre the target by the shoulders or other things to pull the opponent into there strike.

-for deamon screaming i decided half your static defence since in damage dice because if you had the full it would make helmet better and most weapon in the game, Plate helm is would become a +8k0 bonus to damage, which is huge in my opinion. it gives a semblance of a weapon when using the head.(but then again it could just become penetration?)
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stellatedHexahedron
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Noneuclidean Polyhedron
I believe Yog-Sothoth meant "+X to final result", not "+Xk0". I think it fits into the game better, and even +4k0 to damage is a little too powerful, anyway.
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