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Languages; Are there too many?
Topic Started: Jan 27 2016, 11:32 PM (2,137 Views)
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weredrago2
Jan 28 2016, 10:44 PM
I could have Unicorns speak Syrneth. They had a close connection to the Syrne before shit went topsy turvy, so its a safe bet that they used the same language until they were rediscovered.

Then again, languages have the funny habbit of changing after 40k years.
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The Speech Gemstone
(Artifact 1)
This common hearthstone is cobalt blue and perfectly egg-shaped. It constantly seems to whisper, and someone listening carefully to it can hear words in a language they don't understand. When worn, the stone enables the bearer to speak and understand one specific language. A Speech Gemstone has been found for every language save Syrneth - the curse of that ancient race seems to have even eradicated their tongue from the stars.


I really don't think that Syrneth should be a language any race gets as their racial language.
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Kwak
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But Bards can get it at level 1
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Kwak
Jan 29 2016, 10:05 PM
But Bards can get it at level 1
How else are they gonna fuck all those Atlantean ladies?

It could be argued that it is up to interpretation though. The feat also mentions Trade, which absolutely everything gets anyway. Using Syrneth as an example in that feat description may just be a reference to Atlanteans getting speak language (Syrneth).

One could say that in the end it is up to the SM, but that is a terrible excuse since that is true for everything. It just seems odd that the game would make a point in the description of an artifact to mention their language as being dead and a mystery, then have it be a common language around the wheel.
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Doc
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It could be argued that it is up to interpretation though. The feat also mentions Trade, which absolutely everything gets anyway. Using Syrneth as an example in that feat description may just be a reference to Atlanteans getting speak language (Syrneth).

One could say that in the end it is up to the SM, but that is a terrible excuse since that is true for everything. It just seems odd that the game would make a point in the description of an artifact to mention their language as being dead and a mystery, then have it be a common language around the wheel.

I'd be willing to bet that the Syrneth were a playable race in an earlier edition (a matter that's easily checked, I'm sure, but am too lazy to do), so it was in there because the Syrne were actually walking around. It certainly wouldn't be the first hold-over from a previous edition in the Feats section. Hell, it wouldn't be the first hold-over from a previous edition in the same feat, considering the Speak Language feat and the example character sheet seem to think that Infernal is the language that Tieflings speak instead of Abyssal. And Clawspeak at all.

More to the matter at hand, Speak Language also appears on the Scholar class (among others). In that regard, it'd make perfect sense for a bookworm to know how to speak (or at least read) an ancient language.

For that matter, the only way to get additional languages is through the expenditure of XP on a feat - wherein you put a not insignificant effort into learning a new language, I'd imagine - or just having enough Intelligence at CharGen that you might actually moonlight as an archaeologist if you so feel it.
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Doc
Jan 29 2016, 10:37 PM
I'd be willing to bet that the Syrneth were a playable race in an earlier edition (a matter that's easily checked, I'm sure, but am too lazy to do), so it was in there because the Syrne were actually walking around. It certainly wouldn't be the first hold-over from a previous edition in the Feats section. Hell, it wouldn't be the first hold-over from a previous edition in the same feat, considering the Speak Language feat and the example character sheet seem to think that Infernal is the language that Tieflings speak instead of Abyssal. And Clawspeak at all.
No actually, all the races in the first book were there from the 1st version, although some were switched around a bit. After all, the Atlantean exaltation wouldn't make any sense if there were actual Syrne walking around as a player race. We've come a long way since that first version. Did you know originally Paragons didn't get new abilities as they increased their power stat, just more resource use and Pressure? Or that Potence and Celerity originally doubled the Vampire's Strength and Dexterity respectively?

Still some strange references to things that have changed and holdovers from those earlier version. The Errata thread helps with those bits that were missed.
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Eisenritter
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Old Iron Knight
...So do we assume Syrneth and C'tan are inaccessible outside of exaltation, or what?
Edited by Eisenritter, Jan 29 2016, 11:30 PM.
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Kwak
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Well C'tan didn't exactly *die* unless we want to say that it did...
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weredrago2
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What if we used Unseelie as the langiage for Dullahan, Dusklings, and Fair Folk? We've been overusing Spirit and it would tie them all together.
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Eisenritter
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Old Iron Knight
...As I've said. Dusklings live in the shallow Umbra, so they're more likely to share a language with another race native to the shallow Umbra (i.e. Vizards), as opposed to one that dwells within the Materium (Dullahans) or deep Umbra (Tuatha).
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Kwak
Jan 30 2016, 01:29 AM
Well C'tan didn't exactly *die* unless we want to say that it did...
The C'tan are specificially stated to have been put into hibernation. From page 273 and 274 from the first book:
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How the war ended isn't known. The Modrons were forced into stasis in Mechanus and other forgotten clockwork worlds. The C'tan were put into hibernation. The Syrne were rendered completely extinct, the Portal Network shut down. The only clues left to the Syrneth mystery are among the most ancient records of the Eldarin, as much myth as history, speaking of Great Devourers that came to destroy and consume all life. No evidence of these so-called "Reapers" actually exists beyond this near-mythological record.
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