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Psionic Exaltation Discussion; Revenge of the Aboleth
Topic Started: Feb 4 2016, 03:04 PM (822 Views)
Kwak
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This is the thread in which we started the "Mindbender" exaltation

The New Psionic Exaltation
Edited by Kwak, Feb 5 2016, 01:34 AM.
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weredrago2
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Yeah, one or the other seems like it would result in less book keeping. Let's do that.

I like the idea of "spend a Psi to cast as if Tested".

Eisenritter, why are you still calling it D&D Next? Wouldn't it be less cumbersome to call it 5E?
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Eisenritter
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Because calling it by its proper name allows me to remain emotionally uninvested in it.
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weredrago2
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You don't like 5E? Fair enough. The last thing we need is an edition war over a game I scarcely play.
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Eisenritter
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Still a potential source for this. "Wild Talent" could also refer to simply the ease with which one's mind grasps complex concepts (such as spellcasting), perhaps represented by one of the aforementioned Psi uses...
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weredrago2
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If I'm getting this right, we have the following starter powers.


  • Free rank in Enchantment or Divination. Ignore certain components on spellcasting, but cannot be Tested.
  • Telekinesis.
  • Life sense.
  • +20 Psychic Phenomena and either -2 Alignment or roll twice for Insanity

Sounds good so far?
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Eisenritter
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I'm not entirely sure "life sense" is a psionic thing? That seems like something that'd be more appropriate to the Vampire or another predator-oriented exalt...
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Kwak
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Eisenritter
Feb 4 2016, 05:07 PM
If you must have magic in the base exalt, offer the choice of Divination OR Enchantment, similar to the Kryptonian/Phoenix or Tuatha.
That's fair.
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"Can't be Tested, ignore V/S/M keywords" seems appropriate?

I don't think that's enough. We have, for instance, an entire party of non-Tested sorcerers, and maybe someone else has had a different experience but frankly I can't remember any time in my games when components really mattered. At best, it's more or less the Tau's Silent Arcana.
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Following on the above, maybe spend 1 Psi/spell level to cast as if Tested?

Sounds good. I like the idea of Psi/level in general
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That's what assets are for.

Agreed. But like I mentioned on Parapsyker, tying the free rank option to a separate power doesn't make all that much sense. But I don't know what else to do.
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The only disciplines are Environmental (Evocation/telekinesis focus), Manipulative (Enchantment/social control focus), Sensory (Divination/mental focus), and Somatic (Transmutation/physical focus).

In that case, we could drop Enchantment into an Asset, so everybody gets Divination plus another Asset-based one if they want (which they do (and it's Environmental)). Or is two schools too many? Probably, but if it's one then aren't we better off just doing a free rank and doing spell-like abilities for Assets?
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And, again, we can also use D&D Next's version as the backbone; they don't have spells so much as they have effects that are very much like spells

We did that with Parapsyker 1, which got shot down pretty unanimously IIRC. But maybe we do just want to try that again to get around the Atlantean-clone problem. Which, at the moment, I think applies to this current draft. So we should either go DifferentMage, and do something weird and interesting with points or metamagic, or NotMage, which gets no ranks and distinguishes itself by totally circumventing Phenomena, etc. I prefer the former, but even the latter is better than half-assing it, so I'm willing to drop the Divination/Enchantment thing for some kind of ESP ability.
Edited by Kwak, Feb 4 2016, 07:57 PM.
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Eisenritter
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Building it as a Not Mage might be the better option if we're trying to justify separating them, actually. In this way, a parapsyker would be doing things that aren't and can't be codified by magic-users.

So, to use the idea of Mind-Hand Manipulation being a required thing for the base exalt, an Environmental Discipline wouldn't grant Evocation so much as it modifies Mind-Hand Manipulation, possibly in a manner that resembles Evocation. This would be where the kineticist who wants to fly with the power of his brain worms should look, or basically where you go if you want to play a Diclonius from Level 1.
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Kwak
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In that case, we may want to just start with 4 basic powers (each modified by an Asset, plus a fifth weird-ass Asset): Telekinesis, ESP...Social Control? ...Body Control?

Those, combined with some kind of flaw, make up the base powers and Ego 1, more or less.
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Eisenritter
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Telekinesis, enhanced sensory perception, telepathy (to some degree), and I think some version of Superior Action would do it?
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