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| Homebrew Exalted - Harrowed | ||||||||||||||||||||||||||||||||||
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| Tweet Topic Started: Feb 11 2016, 09:44 AM (2,538 Views) | ||||||||||||||||||||||||||||||||||
| weredrago2 | Feb 11 2016, 09:44 AM Post #1 | |||||||||||||||||||||||||||||||||
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He Who Posts Too Much
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Feeling experimental. Tell me what you think. HOMEBREW EXALTATION - THE HARROWED ![]() People stay down when you kill them. That's what they do, right? Well gee, wouldn't that be nice if it were true? As it turns out, that isn't always the case. Magic is a hell of a drug, and a desperate necromancer is wont to bring back the dead when he really shouldn't. Of course, sometimes you find a blood who is too tough to stay down the first time he's put in a coffin, waking up from his dirt nap to settle some unfinished business. Either way, these Harrowed folk dragged themselves out of the earth and walk the Wheel once more, their rotting corpses powered by little more than the will to keep on keepin' on. Tell: When a Harrowed spends Resolve, things get ugly. Various eerie effects can occur. Their corpses can start to smell of the dead (if they didn't already), or their fatal wounds and their lifeless eyes will begin to glow with the otherworldly touch of death itself.
POWER STAT: HARROWING The Harrowed's Power Stat is their Harrowing, representing how far they have come in mastering the condition of death. It's not an easy process, as it takes both an acceptance of their own death and the deaths of those around them. Resource Stat: Resolve When death is no longer certain, your Resolve is all you can rely on. As such, Harrowed use their Resolve pool in the place of a normal Resource Stat. Each morning, the Harrowed may roll her Composure against TN 10. If the roll succeeds, she regains one point of Resolve, plus one for every raise on the roll. A Harrowed can gain a point of Resolve if they perform a stunt that furthers their Alignment (at the SM's discretion). A Harrowed's maximum Resolve is equal to their Harrowing + Willpower + Composure. ![]()
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Stacy You can really take a beating. Increase your Resilience by 1, and your hit points by your Harrowing. Thanatos You gain a free rank in one Sword School. You may purchase ranks in this school as if it appeared on your class track. If you were injured in the previous round, your melee weapons gain Tearing and Penetration equal to your Harrowing in the current one. Gothic You can regain hit points by successfully biting enemies, gaining a number of hit points equal to the number of wounds caused (to a limit of your Harrowing). Requiem You gain a free rank in one Gun Kata. You may purchase ranks in this kata as if it appeared on your class track. You also gain the Eagle Eyes feat and a free ranged weapon proficiency. Baroque You can spend a point of Resolve and a Full Action to to modify yourself as if you had the Wild Shape or Improved Wild Shape feats. This lasts until the end of the scene, and is reduced to a Half Action to activate at Harrowing 3. Romanesque You really put the danse in danse macabre. Gain the Evasion feat, and increase your Static Defense by your Harrowing. Psychedelic You can spend a point of Resolve to reroll on the Psychic Phenomena table, taking the new result unless you spend another Resolve for another reroll. If you have 0 Resolve, you can opt to gain 1d5 Insanity in the place of using Resolve.
Edited by weredrago2, Jan 12 2017, 02:45 PM.
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| stellatedHexahedron | Feb 11 2016, 10:22 AM Post #2 | |||||||||||||||||||||||||||||||||
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Noneuclidean Polyhedron
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Some wording stuff: --"limbs applied this way are treated as poor quality bionics until the end the scene they are acquired." reads better IMO --As it is, it looks like this resolve just happens to have the same name as ordinary Resolve. You should probably mention if they are the same. --Why don't you just omit the last sentence of Romanesque and increase static defense by Harrowing+2? This is probably the most polished out-of-the-gate exaltation I've seen. Unique abilities, nothing obviously exploitable, good puns. The whole limb thing is damn cool. |
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| weredrago2 | Feb 11 2016, 11:02 AM Post #3 | |||||||||||||||||||||||||||||||||
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He Who Posts Too Much
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Fixed the wordings. Resolve here is the same as regular Resolve, as with the Perpetual. I'm glad you like the Harrowed. I played around with the idea for a few days, but got right to it when I had the chance. It just clicked, you know? |
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| Eisenritter | Feb 11 2016, 01:57 PM Post #4 | |||||||||||||||||||||||||||||||||
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Old Iron Knight
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...At a glance, looks like we're ousting both the Deathking and the Liminal/Homunculus with this? The latter would certainly seem rather poor set against this, and if the former was not intended you might want to not use the phrase "vigor mortis," as the Deathking uses it for its "you are Undead" feature. | |||||||||||||||||||||||||||||||||
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| weredrago2 | Feb 11 2016, 03:13 PM Post #5 | |||||||||||||||||||||||||||||||||
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He Who Posts Too Much
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My intention wasn't to replace Deathkings, but I do admit this was my alternate take on the same idea presented by Liminals and Homunculus. I'll think of something to replace Vigor Mortis. | |||||||||||||||||||||||||||||||||
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| Eisenritter | Feb 11 2016, 03:59 PM Post #6 | |||||||||||||||||||||||||||||||||
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Old Iron Knight
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Green parts are already included in the Undead trait. You can remove those.
Claymore-style reattachment; press the member to the stump and hope you can do it quickly enough to regain tempo and solidly enough that it won't just fall off when you swing your sword. Noting, of course, that this is much more efficient than the Promethean's Refitting. Actually, here's a more pressing thought: If your new arm has claws, do you gain those claws as a natural weapon? If you take a Dragonblood's arm, do you now have the properties he had on his claws? Or does the "can't benefit from two exaltations" bit kick in and render it into a normal mortal's, somehow?
This one feels weird. I'm not sure exactly what it is... maybe that now I might be obliged to do something similar with the Dullahan...
Can't heal themselves, insane, and a social penalty. I'd say that's sufficient "downside"...
Poking at the various Feeding-type exalts here. I have no complaints, though.
Dragonbloods gain a limited version of this at Aspect 4. You'll note that their version is still affected by Penetration and doesn't stack with other sources, as this does.
With a name like that, I'd expect to see something about being able to safely remove enough of a limb mid-battle to be able to use it right away...
Spells are not usually granted at a power stat equal to their level; the Dragonblood does (Dragon Form), but it comes at a limit, and here you've added an additional benefit. That said, I'm sure this one is at least flavored to something you've used in the amalgam...
...I had restricted this based on having an actual body location replaced. Hm. Actually, now imagining a Cyclops eye shoved into an Elfin socket just to take Spectral Eye, that's hilarious.
...Is this Necronica or Spider-Man? Vanara Psychos can probably milk that Resilience bonus... would that be Gizzards-related?
I got nothing, this is cool.
Combine with Ravening Maw for breakage. Ten might be a bit high of an upper cap, but then I remember dealing 9 damage with a Magic Missile... ![]()
This wouldn't be based on the old Hotshot Hero, would it? 'Cus I agree, ranged kinda needs the help... "you're not stuck in" doesn't actually make up for not being able to land a telling shot before getting stuck in...
So... at Harrowing 5 I can just drop 5 Resolve and get all but one of these traits in one go? Is there an action associated with this? Sudden mutation, or just posture adjustment?
...We're now up to 60 Static Defense without accounting for other dickery.
Be careful with wording. I assume it's not meant to include spending Resolve as well as being drained of it? Edited by Eisenritter, Feb 11 2016, 04:00 PM.
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| stellatedHexahedron | Feb 11 2016, 07:00 PM Post #7 | |||||||||||||||||||||||||||||||||
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Noneuclidean Polyhedron
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Much better handle on what's balanced and what's not now that someone's picked it apart.Since he already has a 1k1 brawling attack, that's not such a big deal. Presumably, since all the extra affects come from Blood Quickening, they no longer operate once it's no longer attached to the Dragonblooded. If the limb is from something else that has a more powerful unarmed (heh) attack, then we can say that the hallowed no longer has access to whatever biology (leverage, production of venom, claws that regrow as they wear down, etc) granted the attack extra power.
Yeah, but Dragon Form kicks ass, whereas Consume Soul is only useful against specific enemies, and only after they're defeated. Yeah, 10 is too high. I'd go with either lowering the cap to Harrowing, or making it a modification to Flesh Eater, allowing you to use gain its benefit on bite attacks and it's the cap from once per hour to Harrowing+Level per scene. Only if there's some non-exaltation way to get Wis and Dex up to 6. And even if there is, I'm pretty sure it'd count as dickery. Anyway, I'd just cut it to 1 Harrowing at this point. Edited by stellatedHexahedron, Feb 11 2016, 07:11 PM.
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| Eisenritter | Feb 11 2016, 07:06 PM Post #8 | |||||||||||||||||||||||||||||||||
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Old Iron Knight
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"Damage taken from any source" explicitly includes both spells and weaponry. Dragonbloods get Armor and Aura... one for weapon attacks, one for magic attacks. The difference is that the Dragonblood's version is affected by Penetration, while the Harrowed's is not.
Halfling, Transmutation, Animal Power. We have classes that get it now. Edited by Eisenritter, Feb 11 2016, 07:06 PM.
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| weredrago2 | Feb 11 2016, 09:32 PM Post #9 | |||||||||||||||||||||||||||||||||
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He Who Posts Too Much
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It's about this time I wish I knew how to do the whole "quoting" thing. Oh well. Time to respond to peer review. Removed redundancies in Deathless. I considered allowing you to take parts from other Exalted for Chimera, but I'd rather not break the 'no two Exalted' rule. Yet. I need to make a homebrew for multiexalting first. My reasoning is that an arm is an arm, and a Dragonblooded arm stops being Dragonblooded when the blood stops flowing through it. I also considered a system where you need to spend a Resolve to 'bind' a limb to your body before you can use it. While you have a point about Implacable being on the strong side, I'm not too keen on replacing it. Should it be switched out with something else on the Harrowing track? I'm going to go ahead and implement the 'spend a Resolve to gain use of the limb' rule so that we wouldn't have to worry about players overusing this power. Maybe I should remove the Spare Parts modifier as well? Consume Soul is a reference to 'Counting Coop', a trick where a Harrowed in Deadlands can consume the soul of a supernatural critter to gain all sorts of nasty powers they normally wouldn't have. I'm changing it to a Resolve booster for the sake of consistency. I based Chimera on the fact that Exalted Liminals can take the qualities of others by stitching them on themselves. Tongue of a poet, legs of a dancer, arms of a swordsman, etc. According to the Nechronica translation wiki, Stacy is a reference to a J-Horror film. Limiting Gothic to a Harrowing damage cap. I actually forgot about Hotshot Hero when I was writing Requiem. Ranged really does need help. I'll change Baroque to requiring a Half Action to apply your weirdo mutations. Reducing the benefits of Romanesque. Not sure what you mean about Psychedelic. |
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| Eisenritter | Feb 11 2016, 09:57 PM Post #10 | |||||||||||||||||||||||||||||||||
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Old Iron Knight
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