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Homebrew Exalted - Harrowed
Topic Started: Feb 11 2016, 09:44 AM (2,542 Views)
stellatedHexahedron
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What happens if a body part gets hit? Do you take the damage? Can a body part dodge? Can an arm holding a weapon Parry? (Probably not, since it can't attack)
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Where did you get that they can't attack? I didn't see that in the entry.

EDIT: I think that the Harrowed shouldn't "die" when a limb other than their head or body is destroyed, with only the head causing true death. This would bring it more in line with the Promethean, although unlike the Promethean they still take Critical Effects from Critical Damage, meaning that they may wish to replace hurt body parts before they're fully destroyed. I think that by allowing them to continue to function and stay conscious even if their arm or leg is destroyed will add greater functionality to their ability to stick a replacement limb on their body on the fly. Would this be too good?

Notably, if a Harrowed tears off their arm to defend or attack at a distance and that arm is destroyed, usually that will kill the Harrowed despite the arm not being attached. Sure it's crazy voodoo magic, but still. Am I misunderstanding what was meant by "killed" in the entry?

EDIT2: EDIT HARDER: Since Weredrago2 has been gone for a while, we can discuss the Harrowed exaltation and determine how we will handle those questions in the mean time if you will be running one in the game, and then we can run things by him when he comes back. I'll say that if a body part disconnected from you takes damage, it hurts your Hitpoints and then its own critical hitpoints. Pretty sure that is how it is intended. You can attack and parry and dodge from a disembodied arm or leg however, as far as I can read it. Heck, even from an eyeball if you stunt it. Is that what you had in mind stellatedHexahedron, or were you hoping that disembodied parts would be immune to damage so you can safely Guardian-Parry with them?
Edited by Username, May 18 2016, 09:26 PM.
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stellatedHexahedron
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Arguably, the super fluffy descriptions of death in the critical tables mean that a harrowed wouldn't die if a detached limb were destroyed. Regardless of how limbs (detached or not) are ruled, they should definitely still be "killed" by critical damage to the body/gizzards.

Notably, being undead and immune to fatigue means that Harrowed actually are immune to most critical effects.
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stellatedHexahedron
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I'd like for limbs to have their own pool of hitpoints, subtracted from yours when they detach, but I don't think that's practical. Your solution is fine.

I think they should "die" when his limbs are blasted off from critical damage while attached, just to simplify things.

I don't think disembodied limbs should be able to attack, simply because there's no way for them to get leverage. If I could, say, detach a leg and an arm, and then attach them together, THEN it could probably attack. But not very well; lots of the power from an attack comes from the torso.
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stellatedHexahedron
May 19 2016, 12:26 AM
I don't think disembodied limbs should be able to attack, simply because there's no way for them to get leverage. If I could, say, detach a leg and an arm, and then attach them together, THEN it could probably attack. But not very well; lots of the power from an attack comes from the torso.
It's Space Voodoo. You can pull your eyeballs out and still have them see, even if you aren't a robot. You can pull your hand off and have it spider its way around. You don't need to actually make use of it that way if it offends your common sense but I think think it should certainly be allowed.

Weredrago2 is back now so he can probably give us his outlook on things now though.
Edited by Username, May 19 2016, 07:00 PM.
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weredrago2
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To answer some questions:

Harrowed being capable of dying at all comes from the source material(s). You can get fucked up pretty bad and walk away from it, but it takes some time to recover from having your torso disintegrated.

Harrowed can dismember themselves without injury. Clarified that it takes a half action.

A disembodied limb can take any actions that can be made with that limb. That includes attacks. When it takes damage, the hit points are taken out of the limb's owner as usual.
Edited by weredrago2, May 19 2016, 07:09 PM.
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I think you should still "die" if your Torso or Gizzards are pulped, although you still come back in the normal timeframe, with True Death only coming from head destruction. I think you shouldn't "die" if your arm or leg is destroyed, to give more reason to make use of the ability to switch out your parts mid battle. As it stands now you're so likely to get killed if you lose a limb that the Quality Bionic descriptions don't really come into play much.
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weredrago2
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Changing it so that Body/Gizzards damage 'kills' them (with Head damage actually killing them), while Arm and Leg damage are an inconvenience.
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Sodium

Is the head detachable? If so, could you decapitate an enemy, put your head on it's neck (or what's left of it) and technically change bodies?
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Eisenritter
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Head is detachable only if you're a Dullahan. And even then changing "bodies" would technically cancel it.
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