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Lawyer
Topic Started: Feb 19 2016, 06:52 PM (274 Views)
Kwak
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Apocryphal Class: Lawyer

Characteristics: Intelligence, Wisdom, Composure
Skills: Academic Lore, Arcana, Common Lore, Politics, Persuasion, Perception, Scrutiny, Deceive
Magic Schools: Divination, Enchantment
Bonus for Completion: +1 Contacts or Allies

Clerk
Level: 1
Prerequisites: Politics 1, Academic Lore 1
Feats:
Tested
Protocol
Detect Identity
Expanded Knowledge

Administrator
Level: 2
Prerequisites: Politics 2, Academic Lore 1, Tested
Feats:
Common Sense
Research
Implement Focus
Arrest
*Peer (any)

Lawyer
Level: 3
Prerequisites: Politics 3, Academic Lore 2, Arrest
Feats:
Chem Geld
Improvisational Magic
Furious Objection
Detect Nature
*Skill Focus (Any)
*Peer (Any)

Lawmage
Level: 4
Prerequisites: Politics 3, Academic Lore 3, Divination+Enchantment 3, Furious Objection
Feats:
Virgil's Guidance
Calm the Winds
Detect Loyalty
Ascended Lawmagic
*Spell Focus
*Good Reputation (Any)

Magistrate
Level: 5
Prerequisites: Politics 4, Academic Lore 4, Ascended Lawmagic
Feats:
Foresight
Air of Authority
World for Two
Detect Truth
*Good Reputation (Any)


Detect Identity: After successfully casting a Divination or Enchantment spell on a target with one or more raises, you may subtract one of these raises to learn the target's name or their current Class. This ability can be used on the same spell as many times as there are raises on the Test.

Arrest: With your vocal cords of steel, you command your opponents to HOLD IT! No one who is engaged in Social Combat (but not regular combat) with you can move without your permission.

Detect Nature: You may use Detect Identity to determine a target's Race or Exaltation.

Detect Loyalty: You may use Detect Identity to determine a target's Alignment or Faction.

Furious Objection: You put your whole body and mind into your Rhetoric. You may spend a Reaction to allow your Social Attacks this turn to use Intelligence and an appropriate Lore.

Ascended Lawmagic: You automatically know all laws, rules, and regulations that apply to the situation you are in.

Detect Truth: You may spend a point of Resolve to force someone to loudly and publicly admit the results of any Detect Identity you have performed on them.
Edited by Kwak, Feb 19 2016, 09:51 PM.
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Kwak
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This one's intended especially for the Fraternity of Order and the Azorius Senate, but it's really just a giant Phoenix Wright joke.
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Kwak
Feb 19 2016, 06:52 PM
Arrest: With your vocal cords of steel, you command your opponents to HOLD IT! No one engaged in Social Combat with you may use
You seem to have left off the end of this sentence.
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Kwak
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Done
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Oh, I was actually expecting something about preventing them from using resolve, despite that being incredibly broken.
Still pretty busted depending on how you define move. Only actions that have the Movement descriptor?
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stellatedHexahedron
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It also doesn't specify how long it lasts, or what action it is.
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Well, it isn't an action, just a modifier to all Social combat.
The big problem I see with it is that you can grab it in the Duelist Classline and proceed to paralyze all your enemies with Social Combat.
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Kwak
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stellatedHexahedron
Feb 19 2016, 08:37 PM
It also doesn't specify how long it lasts, or what action it is.
The action, and the duration, is you being in social combat with them. In light of the Duelist I've specified that you also have to not be in regular combat with them. So it's not THAT broken, because if the criminal really wants to end the line of questioning he can just pull a gun and run
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