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| Alternate Deathking: Lich; That which is dead is still dead, but it wants to kill you anyway. | |||||||||||||
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| Tweet Topic Started: Feb 26 2016, 03:28 PM (217 Views) | |||||||||||||
| CouncilOfShadows | Feb 26 2016, 03:28 PM Post #1 | ||||||||||||
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Something I've had in my head for quite some time but never really gotten it down on paper. I am dissatisfied with the fluff I've come up with but would like the mechanics to be sorted and good before I delve into that. Alternate Deathking: Lich Fluff gods-awful and thus disintegrated. Tell: As a Lich spends Hit Points, there will be a brief surge of dark flames around them which will quickly die down, leaving the Lich with a slightly less tenuous grip on the Materium. However, as a Lich gains Souls, faint bluish-white wisps made of screaming faces will begin to surround them and, as they are spent, they flare briefly before shrieking and disappearing in an implosion of darkness. Powers Vitally Challenged: As per the Deathking power, Vigour Mortis. Replace Trap the Soul with the following: Soul Power: When someone dies within melee range of you or as a direct result of one of your spells, you may choose to capture their Soul by spending 1 Hit Point as a Free Action. The maximum number of Souls you may carry at a time is 2*Necrosis. You may spend Souls as though they were resource points. Souls count as being 1 resource point for the purposes of how many may be spent in one round and their effect under most circumstances, but count as being 1+(Necrosis/2) (rounded up) for the purposes of restoring Hit Points. Replace Horcrux with the following: Phylactery: Your Phylactery is both an anchor for your soul in the Materium and a transmitter to the body you happen to be in at the time. It is fairly fragile, with 10 HP and Resilience equal to your Necrosis. If the Phylactery is destroyed, you may spend 1 Soul over a day long ritual to get a new one. If the Lich’s body is slain, its spirit will be drawn back to their Phylactery, which will then destroy itself to revive the Lich at its location with zero Hit Points. Death without a Phylactery is permanent. In addition, you always know the direction and rough distance of your Phylactery. Shunned by the Living Power Stat: Necrosis Your Necrosis is capped by your Necromancy spell school as well as your Level. Resource Stat: Hit Points Hit Points are gained and lost as normal, but the Lich also uses them as resource points. Your maximum Hit Points are equal to Necrosis + Constitution + 2*Willpower. Any Hit Points gained from other sources, such as Sound Constitution, the Priest class progression and the Earth Blood Quickening, may not be spent as Resource Points and are lost before and regained after the ones that may. It may be helpful to track them separately.
Lich Undying Assets Bonecrafter: You know how to shape Souls into whatever you desire. You may, as a Full Action, spend X Souls to roll Crafts + Intelligence against the Wealth TN of an item with a rarity X steps above Ubiquitous. Weapons gained this way are treated as magical. If an item gained this way is ever more than 2*Necrosis metres away from you, it immediately vanishes. The Souls you have spent for the equipment count against your maximum Souls as long as the equipment exists. Deathrattle: As a bare-bones skeleton, you are both spooky and scary. You may not take this asset if you are a Sylth, due to a lack of skeleton. The Fear granted by Shunned by the Living is equal to Necrosis/2 (rounding up) and all hits to your Gizzards are treated as misses unless they had the Blast, Flame or Scatter property, in which case they strike the Body. Dracolich: You have imbued your Phylactery with draconic power. Choose one Blood Quickening as per the Dragon Blooded Exalt. You gain that Blood Quickening and replace Lord of Undeath with Maximum Dragoning as per the Dragon Blooded Exalt. Also, you may spend 1 Soul as a Free Action to gain Claws as per the Dragon Blooded Exalt for the rest of the Scene. All references to Aspect and Breath are replaced with Necrosis and Hit Points, respectively. Dreadwrappings: You are old enough for your embalmed (and highly flammable) to have picked up a few tricks. Choose 2 of any Spell School, Sword School or Gun Kata in any combination. You gain a free level in each and may always advance them as though they are part of your current class progression. However, you half your Resilience against hits that cause E damage and lose 1 additional Hit Point each round that you are on Fire. Lifeeater: You are far more adept at draining vital energies from others. You start the game with the spell Draining Touch and whenever you cast the spells Draining Touch or Hand of Dust you regain Hit Points equal to the number of wounds you inflict. Soulblight: You summon shades to do battle for you. You gain Going Geist as per the Sin-Eater Exalt as long as you have at least 1 Soul, replacing Synergy with Necrosis. Also, you may spend a number of Souls as a Full Action to summon 1 Minion per Soul with Threat Rating equal to your Necrosis and a Damage Rating of 1+(Willpower/2) (rounding up). If these Minions ever move more than 2*Necrosis metres away from you then they immediately vanish into the Umbra, never to be seen again. The total number of these Minions counts against the maximum number of Souls you may have at a time. Edited by CouncilOfShadows, Feb 26 2016, 06:14 PM.
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| Kwak | Feb 26 2016, 04:37 PM Post #2 | ||||||||||||
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Sous Chef
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Creating an undead creature and avoiding death is the exact opposite of what the Raven Queen stands for. Why would she ever make this deal? But no matter how this gets fluffed, or how good the mechanics get, I will never allow it at my table because:
Not a fan of ignoring what little established fluff we get in this game. EDIT: Perhaps you could try using Orcus, a more undead-friendly version of the Raven Queen? Edited by Kwak, Feb 26 2016, 04:51 PM.
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| CouncilOfShadows | Feb 26 2016, 04:55 PM Post #3 | ||||||||||||
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Sorry, I hadn't actually noticed that in the book. The fluff was just something I came up with on too little sleep and vague memories. What I'm trying to make here is something that represents the classic dread necromancer of doom as well as more varieties of undead and a Cast From Hit Points mechanic. |
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| stellatedHexahedron | Feb 26 2016, 05:50 PM Post #4 | ||||||||||||
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Noneuclidean Polyhedron
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The Raven Queen here is used in a way pretty much opposed in every way to how she actually acts. Everyone dies when it is time for them to die, not before and certainly not after. I second replacing her with Orcus. It doesn't seem that big of a contradiction to have lich as an Exalt, though, as long as you include the "death of someone the lich deeply cares about as a sacrifice" bit Soul Power should probably say "as a direct result of your spells" to reduce arguments between GM and play about what counts as "as a result of" Phylactery has so many changes from Horcrux you might want to completely rewrite it. Necromancy Adept should be less literally named, I think. Maybe "Undeath" or "Undeath Affinity" or something... Bonecrafter OP. Even if the stuff only lasted until the end of the scene, it'd still be broken. It's also incredibly long. What about, like. You know how to shape Souls into whatever you desire. You may, as a Full Action, spend X Souls to roll Crafts + Intelligence against the Wealth TN of an item with a rarity X steps above Ubiquitous. Weapons gained this way are treated as magical. If an item gained this way is ever more than 2*Necrosis metres away from you, it immediately vanishes. The Souls you have spent for the equipment count against your maximum Souls as long as the equipment exists. Deathrattle's bit about people without bones being unable to take it is unnecessary; if we put every little exception like that everywhere it was needed then everything we wrote would be half again as long. Dreadwrapping's first sentence obviously got reedited over a bit, and you can probably omit the "and/or have the Flame or Incendiary properties" bit from it. It might also be way too powerful, but I'm not sure. |
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| Eisenritter | Feb 26 2016, 06:10 PM Post #5 | ||||||||||||
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Old Iron Knight
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The only reason an alternate should change how its resource stat is calculated is if powers are changed such that not changing it would result in a different total from the parent's. Case in point, the Phoenix uses CON+WIS+Sun Soul because Immortal Fire Bird doesn't increase STR like Man of Steel does. Also, seven out of ten non-cosmetic changes is a little past "alternate" now. |
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| CouncilOfShadows | Feb 26 2016, 06:21 PM Post #6 | ||||||||||||
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Edits made. Disintegrated fluff being swept under a handy rug. Taken Hex's idea for Bonecrafter. Deathrattle has the 'no skeleton' bit as a fluff reasoning behind Slyth not getting it, the crunch reason being that they would only be harmable with Blast, Flame and Scatter with it. And as to Eisenritter's comment, should I make this a stand-alone then? Edited by CouncilOfShadows, Feb 26 2016, 06:23 PM.
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| Eisenritter | Feb 26 2016, 06:49 PM Post #7 | ||||||||||||
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Old Iron Knight
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Making it stand-alone would be worse, honestly. The reason Deathkings are designed as they are is so that they can also encompass other intelligent-rotting-corpse undead variants, not just the undead spellcasters you're so hyper-focused on. My suggestion, again, is to rewrite the existing one in a manner that suits your purposes. |
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