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Iron Warlock
Topic Started: Mar 28 2016, 10:44 PM (1,463 Views)
Eisenritter
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Old Iron Knight
Characteristics: Intelligence, Charisma, Willpower
Skills: Arcana, Charm, Common Lore, Deceive, Forbidden Lore, Intimidation, Persuasion
Magic Schools: Conjuration, Enchantment, Evocation, Illusion, Necromancy
Level Completion: +2 to Focus Power tests when Pushing a spell.

Wind Charmer
Level: 1
Prerequisites: Arcana 3, Forbidden Lore 2
Feats:
Arcane Blade OR Arcane Mark
Eldritch Trick
Implement Focus OR Obtain Familiar
Spell Might
*Weapon Proficiency (Basic)

Wind Caller
Level:
2
Prerequisites: Arcana 3, Forbidden Lore 3, any two magical schools at rank 1, Eldritch Trick
Feats:
*Armor Proficiency (Light)
Calm the Winds
Eldritch Trick
Spell Focus
Strong Minded
*Tested

Warlock
Level: 3
Prerequisites: Arcana 4, Forbidden Lore 3, any two magical schools at rank 2, Calm the Winds
Feats:
*Combo Maker
Delay the Storm
Eldritch Trick
Minor Magic
Spell Penetration
*Tested

Tempest Warlock
Level: 4
Prerequisites: Arcana 4, Forbidden Lore 4, any two magical schools at rank 2, any one magical school at rank 3, Delay the Storm
Feats:
Eldritch Trick
Improvisational Magic
*Minor Magic
Poker Face
Redirect the Hurricane
*Tested

Storm Lord
Level: 5
Prerequisites: Arcana 5, Forbidden Lore 5, any two magical schools at rank 3, any magical school at rank 4, Redirect the Hurricane
Feats:
Adamant Will
Eldritch Trick
*Fettered Push
Mental Fortress
Spell Specialization
Stop the Tide
*Tested

FEATS

Adamant Will
Your force of will is such that it grants you an additional raise on all opposed tests as part of spells or feats that deal with spells (such as Redirect the Hurricane).

Calm the Winds
If you would suffer any type of Psychic Phenomena, you may spend resource points up to your level. Doing so allows you to adjust the roll of Psychic Phenomena by up to 5 points per resource point spent.

Combo Maker
When casting a Spell Combo, reduce the Focus Power TN by 5.

Delay the Storm
If you would cause any type of Psychic Phenomena, you may make a Focus Power test (TN 20 + 5 per exploded die) as a free action. If it succeeds, delay the onset of all Psychic Phenomena caused by you by up to 5 rounds. However, if you have accrued more Psychic Phenomena by that time, those effects stack and unleash at the same time.

Eldritch Trick
You learn, by hook, crook, or just plain luck, one of the following abilities. "Spending" raises to use this feat's effects prevents them from being counted toward inherent effects in the spell, but you can apply multiple instances of this feat as long as you have enough raises for all the effects used.
     Accuracy Mastery: You can spend 1 raise when casting a spell with the Touch or Ranged Touch keyword to gain 1 raise on the attack roll instead.
     Blast Mastery: You can spend 2 raises to increase or decrease the Blast radius of a spell by 1.
     Damage Mastery: You can spend 1 raise to add +1k0 to the damage of a spell, or 3 raises to add +0k1. If the spell cast copies itself, this applies only to the first copy unless those copies are based on raises.
     Ether Mastery: You can spend 1 raise to force a creature targeted by the spell to take 1 check on any opposed tests made against the spell.
     Fatal Mastery: You can spend 2 raises when casting a spell that deals damage to have that spell deal at least 1 wound, regardless of the target's Resilience.
     Piercing Mastery: You can spend 1 raise when casting a spell to reduce the Aura of one target when calculating damage from that spell by 1.
     Range Mastery: You can spend 1 raise to increase the range of the spell by 5m.

Fettered Push
You can halve the dice gained by Pushing a spell in order to treat it as Unfettered for determining Psychic Phenomena.

Redirect the Hurricane
Once per round, if you would be within the effect of any Psychic Phenomena, you can make an opposed Focus Power test using Willpower + Arcana against the result of the roll that caused the phenomena (as well as any other characters using this feat) as a Reaction. If you succeed, you can choose where the Psychic Phenomena occur, within 50m and in your line of sight. If the phenomena was not caused by a roll (such as an Atlantean unraveling Paradox), this feat cannot be used.

Stop the Tide
If you would cause or be affected by Psychic Phenomena, you can spend a Hero Point to stop it from occuring.
Edited by Eisenritter, Mar 30 2017, 11:41 AM.
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Eisenritter
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Old Iron Knight
Taking over as curator so we can edit this, too.

Rundown of initial changes: I've dropped Charlatan and Lost Papers because that's what Deceive is for, damn it, Poker Face is redundant with this class because it gets Strong Minded a level earlier but I've changed it to a more appropriate characteristic anyway. Prestidigitation Mastery provided an effect covered by stunting, and was also dropped.

Of particular note: Calm the Winds and Redirect the Hurricane need to not involve resource points, as this is not an exalt-specific class. Username has also brought up Fatal Mastery as something that needs strict editing if not outright removal; we may as well call attention to Eldritch Trick as a whole, I think.
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Eisenritter
Mar 28 2016, 10:48 PM
Of particular note: Calm the Winds and Redirect the Hurricane need to not involve resource points, as this is not an exalt-specific class.
Channel Energy is from the Cleric Classline and is not Exalt Specific but uses Resource Points. Resource points are a part of the game and shouldn't be ignored. You could even say it is an inherently magical ability and fitting that it would require resource points.

As has been pointed out many times by me as well, Resource Points are not an exalt only thing. Resource Stat is listed in the NPC Trait section right before Stuff of Nightmares and Undead.

As for Poker Face, I think you are mistaking it with Mental Fortress, which you get a level later. Strong Minded gives you a reroll on will saves to resist magic. Mental Fortress makes it so that if someone tries to read your mind, you can pick what they see, if anything.

Poker Face on the other hand also makes it hard for someone to try and scrutinize on you to figure things out about you, like if you are being honest or what your alignment is.
Edited by Username, Mar 29 2016, 07:17 AM.
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Eisenritter
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Old Iron Knight
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Mar 29 2016, 01:19 AM
Channel Energy is from the Cleric Classline and is not Exalt Specific but uses Resource Points.

Channel Energy involves healing which, yes, already uses resource points. Psychic Phenomena falls under Evocation, which does not.

Quote:
 
As for Poker Face, I think you are mistaking it with Mental Fortress, which you get a level later. Strong Minded gives you a reroll on will saves to resist magic. Mental Fortress makes it so that if someone tries to read your mind, you can pick what they see, if anything.

Poker Face on the other hand also makes it hard for someone to try and scrutinize on you to figure things out about you, like if you are being honest or what your alignment is.

Oh, good, so it's only partially redundant, then...
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CouncilOfShadows

Eisenritter
Mar 28 2016, 10:44 PM

Redirect the Hurricane
If you would be within the effect of any Psychic Phenomena, you can make an opposed Focus Power test as a Reaction. If you succeed, you can choose where the Psychic Phenomena occur, within 50m and in your line of sight.
What do you roll for the Focus Power test here? Also, thank he gods its a reaction, because otherwise you could use Warlock Pushing shenanigans and break reality in the surrounding 50m by chaining several Psychic Phenomena up.
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Eisenritter
Mar 29 2016, 02:10 PM
Username
Mar 29 2016, 01:19 AM
Channel Energy is from the Cleric Classline and is not Exalt Specific but uses Resource Points.

Channel Energy involves healing which, yes, already uses resource points. Psychic Phenomena falls under Evocation, which does not.

Quote:
 
As for Poker Face, I think you are mistaking it with Mental Fortress, which you get a level later. Strong Minded gives you a reroll on will saves to resist magic. Mental Fortress makes it so that if someone tries to read your mind, you can pick what they see, if anything.

Poker Face on the other hand also makes it hard for someone to try and scrutinize on you to figure things out about you, like if you are being honest or what your alignment is.

Oh, good, so it's only partially redundant, then...
Or hardly redundant at all since it does very different things with very different purposes. Poker Face even messes with normal discerning, not just magical.

As far as Redundancy goes, it is far less egregious than the base game where you see Aasimars get Fearless and Jaded, or Heavy Weapons guys get Nerves of Steel and Fearless. Poker Face's main use isn't messing up mind reading, it is messing up normal scrutiny.

As for the Psychic Phenomena, you're right. In the base game it doesn't have anything similar to that homebrew feat, using resource points to affect Psychic Phenomena. The closest is the Chosen using his ability to replace psychic phenomena rolls with the devotion.

But that's fine, now there is a feat that does that. It's a great feat, and pretty well balanced too. The only way I could see to change it would be to spend raises, similar to Eldritch Tricks. That might work a bit, but Raises are often easier to come by than resource points. Making it Resource Points also makes it more costly, since then those are Resource points that you aren't able to spend on things like dodging or healing.
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CouncilOfShadows
Mar 29 2016, 03:56 PM
Also, thank he gods its a reaction, because otherwise you could use Warlock Pushing shenanigans and break reality in the surrounding 50m by chaining several Psychic Phenomena up.
You actually have that backward. You can only do one Free Action of a type per round, as per the rules in the first book Glossary section. This means you'd only be able to do it once as a Free Action per turn and also if you did that as an Atlantean you wouldn't be able to quicken a spell that round.

Reaction Actions don't actually have that restriction, so you can dodge and parry and the like multiple times per round. You get a limited amount and sometimes need to spend resource points on more but you can do the same action type multiple times if it is a reaction. So if it is a Free Action to redirect the hurricane, you can do it once. If it is a reaction action then you can get into that crazy chaining Psychic Phenomena.
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Eisenritter
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Old Iron Knight
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Mar 29 2016, 06:34 PM
As far as Redundancy goes, it is far less egregious than the base game where you see Aasimars get Fearless and Jaded, or Heavy Weapons guys get Nerves of Steel and Fearless.

The latter is more egregious than the former. Fearless + Jaded is insurance due to a quirk of wording, Fearless + Nerves of Steel is two instances of the same benefit plus one drawback and one additional benefit.

Quote:
 
Poker Face's main use isn't messing up mind reading, it is messing up normal scrutiny.

This, however, tells me that Poker Face needs to not exist because it does something that skills already do. I've currently just rewritten it to assign those tests it applies to to Composure.

Quote:
 
As for the Psychic Phenomena, you're right. In the base game it doesn't have anything similar to that homebrew feat, using resource points to affect Psychic Phenomena. The closest is the Chosen using his ability to replace psychic phenomena rolls with the devotion.

But that's fine, now there is a feat that does that. It's a great feat, and pretty well balanced too. The only way I could see to change it would be to spend raises, similar to Eldritch Tricks. That might work a bit, but Raises are often easier to come by than resource points. Making it Resource Points also makes it more costly, since then those are Resource points that you aren't able to spend on things like dodging or healing.

You may notice I ultimately decided not to change both, at the least. Mostly because I'd come to the same conclusion while I was stewing on it...
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Poker face only seems redundant because you are trying to make it redundant by changing the wording. You basically are using subtle magic to mess up someone's ability to scrutinize you, meaning the appropriate combination is now Charisma+Arcana instead of what it would normally be. You changed it in such a way to make it meaningless by managing to make it say the absolute exact opposite, making it be based on what it would normally be based on, which does indeed do nothing at all.

One interesting point of making it Charisma + Arcana is that Arcana is an advanced skill. If the person trying to detect your lies or figure you out doesn't have Arcana they can't even roll to try unless they have Jack of All Trades or a similar modifier.
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Eisenritter
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Old Iron Knight
...No, other way around. I see Poker Face as redundant, therefore my editing is based on that assumption. Also: Saving throw against mind reading is normally WIL-based, and non-magical deception assumes a FEL-based test.

Thinking about it now, I feel like I should strike out the fluffy-crap feats like this one for now in favor of focusing on the ones that give the Warlock its niche among casters. Also, probably needs a new set of names. :(
Edited by Eisenritter, Mar 29 2016, 07:29 PM.
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