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| Iron Warlock | |
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| Tweet Topic Started: Mar 28 2016, 10:44 PM (1,467 Views) | |
| Username | Mar 29 2016, 07:33 PM Post #11 |
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Alright, let's look at some of the other fancy tricks the class gets, part of the reason why we were discussing it being messed up. Evocation mastery is mostly fine. It does lead to potential confusion though for the multi-hitting Evocation spells. Does the +1k0 or 0k1 add to all the attacks? That might be alright for a Magic Missile but for Energy Meteors it could be bad. In fact, Energy Meteors would probably need some Errata already since it is much of the reason why Evocation is so damn powerful. Duration Mastery has a few issues I see. Round to scene is very powerful. Web for instance has no save, only a duration. Spending 2 raises on Web to make it last all scene is a bit excessive. Perhaps increasing the time by a set amount instead of just increasing it by such a jump. The same goes for Scene to indefinite. I'm going to interpret this that you can't make something go from rounds to scenes and then from scenes to indefinite for the sake of sanity. Even then it is a bit much since it lets you permanency many spells like Aura, Armor, Primal Power or Unluck. Getting +10 or more to all physical characteristics until someone dispels it is a bit much. Range Mastery. It's okay. The most interesting thing is that it lets you use Touch range spells from a distance. Area Mastery. Seems alright. I recommend making it increase or decrease, that's how we were using it in my campaign. The Warlock was making his Energyballs smaller so he wouldn't blow himself and the party up. Counterspell mastery is... confusing? So do you spend 1 raise, reducing the focus power test by 1 and then roll 1d10 and add that back on to determine what needs to be opposed or saved against? Aura Mastery isn't great but functional. Both the Aura feats have the issue of the Wizard Traditions doing them better, but hey. Fatal Mastery is ridiculously powerful. 15 seems like a lot but a good wizard can easily get enough to make it easy. The secret is you pick an easy spell like Magic Missile, then blow off limbs with it. Penetration mastery has the same issue I raised with Aura Mastery. There is a Wizard tradition that gives you up to 10 Aura penetration for free, and any good Evoker is going to take that if they can. |
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| Username | Mar 29 2016, 07:41 PM Post #12 |
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I see what you mean. It still seems useful since it lets you use existing skills in new ways, ways that a Warlock would probably excel at. It basically gives you a saving throw against normal Scrutiny. If you say something and someone tries to scrutinize it for falsehood, you then get to use your charisma magick to mess up their readings whether mundane or magical. Pretty handy. And if that isn't good enough, better to make it better. Perhaps just make it impossible to discern your alignment at all, I know followers of Acerath/Acererak would love that. Edited by Username, Mar 29 2016, 07:43 PM.
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| Eisenritter | Mar 29 2016, 07:47 PM Post #13 |
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Old Iron Knight
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In fact, I do believe it may have been originally written on half-remembered assumptions, to wit "Magic Missile only gets copied for raises, which this eats, so the same must apply to all Evocation spells." While it might be a bit more complex, maybe a clause that checks for whether a copied spell has Blast before it decides how to apply?
So add one instance of the duration for each raise spent on it, then?
Alright, look for it in the next edit cycle...
No, "spending" raises on this feat only prevents them from being counted for the spell's effects. So this is locking out an increment of spell effect and getting +1k1 if your spell would be opposed. ![]()
Bleh...
Eh, thought so, but I was thinking it might be salvageable somehow. Could strike it out, I guess.
At this point, probably better to give Wizard Tradition instead, then? Edited by Eisenritter, Mar 29 2016, 07:50 PM.
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| Username | Mar 29 2016, 07:52 PM Post #14 |
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No, I like the idea of lowering the Focus Power test in exchange for cool things. It gives reason to get the focus power test as high as possible, and by spending the raises it makes it easier for enemies to dispel your magic so there is a risk reward tradeoff there. Helps separate the class more from the very solid Magic User classline as well. Best to try and salvage the idea. Scrap some, fix others, add new to replace the old. Perhaps the ability to spend raises to make the Ballistics or Brawl test more accurate? Edited by Username, Mar 29 2016, 07:52 PM.
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| Eisenritter | Mar 29 2016, 09:06 PM Post #15 |
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Old Iron Knight
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No, I mean for the Aura/Penetration ones specifically.
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| Eisenritter | Mar 29 2016, 09:37 PM Post #16 |
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Old Iron Knight
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Trimmed and revised Eldritch Trick options. Of note, less emphasis on schools, more on generally jacking up your own Focus Power tests just to have raises to fritter away no matter what you're casting. |
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| Eisenritter | Apr 12 2016, 07:48 AM Post #17 |
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Old Iron Knight
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Quick edit for Redirect the Hurricane... |
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| stellatedHexahedron | Apr 12 2016, 10:11 AM Post #18 |
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Noneuclidean Polyhedron
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A opposed test against whom? |
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| Eisenritter | Apr 12 2016, 10:33 AM Post #19 |
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Old Iron Knight
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The spell being cast. |
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| stellatedHexahedron | Apr 12 2016, 12:04 PM Post #20 |
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Noneuclidean Polyhedron
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You mean the FP test if the caster? That's not really clear. And what about the other things that cause psyphen, like Orgonne array? |
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