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| Iron Warlock | |
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| Tweet Topic Started: Mar 28 2016, 10:44 PM (1,464 Views) | |
| weredrago2 | Oct 30 2016, 04:28 PM Post #31 |
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He Who Posts Too Much
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Here's a feat I had on the backburner for a while. Basically, it's an adaption of the Deal with the Devil mechanic from Deadlands. I think I mentioned it earlier. I thought it'd be perfect for the Warlock, since it's all about measuring risk vs reward. Deal with the Devil You know how to gamble with the Warp itself for power. Instead of using the normal rules for casting, you can take a focus power action and roll your Willpower against a given spell's TN instead. If you pass the Willpower test, you cast the spell with your level in free raises or temporary resource points (whichever would be more beneficial) to spend on the spell's effects. If you fail, roll for a Perils of the Warp effect and apply it to yourself only. This Perils of the Warp effect cannot be modified or negated by any means. For every 1 you get on your Willpower roll, increase the effective TN by 10. Thoughts? If you were to put it on the Warlock track, I could a spot to fit it on the Gambler. Edited by weredrago2, Nov 4 2016, 09:53 PM.
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| Username | Oct 30 2016, 07:51 PM Post #32 |
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That seems like it would most benefit the spells with really low TNs, such as Energy Bits (TN 5). How would it work with spells like Invisibility and such that don't have a set TN as well? If you have a specialization in Willpower that applies to this, would it still count the 1's that get rerolled for the TN raising portion? If you succeed your test, do you automatically succeed the spell, or do you still need to make the Spell Focus Power test as well? If you still need to make the Spell Focus Power Test, do you apply the 10 increases from rolling 1s to the Focus Power Test, or the Deal with the Devil check or both? I see it being a favorite of Chosen of Tzeentch, since the Perils of the Warp only affects them, meaning they can do it for every spell they cast. Are you still able to use Warlock feats to throw it around, delay it or cancel it? |
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| weredrago2 | Oct 30 2016, 08:07 PM Post #33 |
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He Who Posts Too Much
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I forgot to factor in spells without set TNs. Not sure on that, really. For specializations, I would say those 1s still count toward the spell's TN going up. It's the same thing for weapon jams, right? The Willpower roll replaces the normal magic check. You're still making a Focus Power Test, it's just will a single characteristic instead of a characteristic + magic school dice pool. Editing to make this more clear. I tried to make the feat Chosen-proof without saying explicitly 'fuck Tzeentch Chosen, they've had it too good for too long', but it seems I wasn't clear enough. I'll add that the Perils effect from Deal with the Devil cannot be negated by any feats, assets, or powers. Edited by weredrago2, Oct 30 2016, 08:13 PM.
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| Eisenritter | Nov 4 2016, 05:41 PM Post #34 |
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Old Iron Knight
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Hm. As written, the Perils can still be fobbed off on someone else by way of Redirect the Hurricane, not sure if that's intentional. Is the intent also to disallow the Warlock's preference for Pushing spells when using your feat? And if it's to be two-timing with the Gambler, I would suggest renaming to something less explicitly warlock-ish... |
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| weredrago2 | Nov 4 2016, 06:20 PM Post #35 |
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He Who Posts Too Much
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The idea of the feat is that it's a straight Willpower roll instead of regular casting, which includes Pushing. I'll fix the wording to clarify that. The Perils are supposed to be non-negotiable, so you aren't meant to be able to redirect it. Fixing. The name is a play on words. You see, the Hucksters in Deadlands use playing cards to cast magic. When they need extra power points to pay for a spell, they deal with the devil for more. The mechanics for this involve drawing cards out of a deck, making the best poker hand possible from them, and comparing your hard to a table. If you got a good enough hand, the spell was paid for. If not, you got to roll on the 'see how bad you fuck up' table. |
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| Eisenritter | Nov 4 2016, 06:56 PM Post #36 |
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Old Iron Knight
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At any rate... level 4? 5? Username, got a guess on this? |
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| Username | Nov 4 2016, 08:54 PM Post #37 |
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At a glance my gut says that Level 5 might be best. It's a rather powerful ability, especially if you use it with some of the less expensive spells. But therein lies some of the problem, because it gives your level in raises. Since this changes with your level, it might be better to put it at a lower level so it has some room to grow as your own casting does. Level 3 seems to low though, level 4 might strike a better balance. Level 4 is already a bit crowded though with 7 feats, perhaps move Improv magic or Poker Face down to 3 to make room. The feat says unmodified Willpower as a focus power test. How Unmodified are we talking? Can you stunt it? Can you use Hero Points on the test? Can a Chosen replace results with their Devotion? Does a Magic User's completion bonus count? If not, what about an Arcane Knights? The Arcane Knight's completion bonus affects the TN of the test rather than the roll, so even if you don't modify your Willpower Roll it should still take affect (Although Arcane Knights are lackluster as primary classes and need a little love anyway). After you succeed the test, do feats like Spell Focus still apply to the end result, increasing those 5 raises to 6 or 7 raises? You also forgot to mention Artifacts for what can't affect the Perils roll, Weredrago2. A Wraithbone or Warpstone Heart could still work on it as it is written now. That may be intentional though. Another question is whether it is worth it, of course. I would like to call on stellatedHexahedron to use his powers of MATH MIND to figure about those 1's to see what is and isn't worth it. Adding extra dice with Luck might not be a good idea if it increases the chance of rolling extra 1s, since whether you keep them or not it will still wreck you. stellatedHex is a busy man though, so I will likely just need to wonder. |
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| weredrago2 | Nov 4 2016, 09:50 PM Post #38 |
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He Who Posts Too Much
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I'm going to take the 'unmodified' bit out. It was initially put there because so that nobody would confuse it for regular casting where you could Push. Some of the examples you mentioned fall under 'powers', and thus can't affect the Perils roll. Once the spell is successfully cast, you can do regular spellcasting stuff with it. EDIT: I think I fool-proofed it now. Maybe. Edited by weredrago2, Nov 4 2016, 09:53 PM.
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| Username | Nov 4 2016, 09:58 PM Post #39 |
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The only Power I mentioned I believe was the Chosen's Divine Power power, and I brought it up for Focus Power test rather than the Perils roll. You can't affect the Perils roll, but can a Chosen still prevent it by turning the ones into something else? I know you said you intended for the rolled 1's to count to prevent Specialties or Luck blocking it, but a Chosen's Divine Power power could be used on the dice, would this also still count as a 1 being rolled? These are the kinds of munchkin that you need to consider. Edited by Username, Nov 5 2016, 12:28 AM.
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