Welcome Guest
[Log In]
[Register]
| Homebrew Class - Erudite Elementalist; For definitely non-Exalts who want to make their spells ridiculously awesome and unwieldy. | |
|---|---|
| Tweet Topic Started: Mar 29 2016, 07:51 AM (598 Views) | |
| CouncilOfShadows | Mar 29 2016, 07:51 AM Post #1 |
|
So here's something I just made with Magicka as my main inspiration and a healthy dose of madness. Enjoy. Characteristics: Charisma, Willpower, Dexterity Skills: Arcana, Academic Lore, Common Lore, Forbidden Lore, Deceive, Weaponry Spell Schools: Abjuration, Evocation Sword Schools: Eldritch Advent Gun Kata: Elemental Gearbolt Completion Bonus: +1 to all Evocation Focus Power tests. Silly Student Level: 1 Prerequisites: Academic Lore 2, Arcana 2 Elemental Mastery I Elemental Mastery I Eidetic Memory Obtain Familiar OR Implement Focus Spell Might *Tested *Weapon Proficiency (Basic) Amazing Academic Level: 2 Prerequisites: Elemental Mastery I x2, Evocation 1, Academic Lore 2, Arcana 3 Elemental Mastery I Elemental Mastery I Spell Book Spell Focus Improvisational Magic *Eldritch Trick Erudite Elementalist Level: 3 Prerequisites: Elemental Mastery I x4, Spell Focus, Evocation 2, Academic Lore 3, Arcana 4 Elemental Mastery II Elemental Mastery II Spell Book Spell Penetration Touch Spell Specialisation *Eldritch Trick *Wizard Tradition Crazy Caster Level: 4 Prerequisites: Elemental Mastery II x2, Spell Penetration, Evocation 3, Academic Lore 4, Arcana 5 Elemental Mastery II Elemental Mastery II Spell Book Greater Spell Focus *Eldritch Trick *Wizard Tradition Mad Mage Level: 5 Prerequisites: Elemental Mastery II x4, Greater Spell Focus, Evocation 4, Academic Lore 5, Arcana 5 Elemental Mastery III Elemental Mastery III Spell Book Greater Spell Focus *Eldritch Trick *Wizard Tradition Elemental Mastery I This feat may be purchased multiple times. Each time that you purchase this feat, choose one of the options below to become available for you to use. Whenever you attempt to cast an Evocation spell (but before you take the Focus Power test) you may choose a number of the options up to your caster level and apply one of the damage types and all TN modifiers of those chosen to the Focus Power TN of the spell you are going to cast. If an option taken has an asterisk next to its cost, it can be taken multiple times, and its effects stack with itself. •Earth: +5 TN. I damage. Targets on the ground are knocked prone. •Air: +5* TN. I damage. Targets are knocked 5 metres away from you for each time you have taken this option. •Fire: +5 TN. E damage. The spell gains the Incendiary property. •Water: +5* TN. I or R damage. The spell gains Proven equal to one more than the number of times this option has been taken. •Wood: +5* TN. R damage. The spell may be cast as though it were from a piece of plant life within 5 metres of the caster multiplied by the number of times this option has been taken. Elemental Mastery II This feat may be purchased multiple times. Each time that you purchase this feat, choose one of the options as an additional option as per the Elemental Mastery I feat. •Meteor: +5* TN. X damage. The spell gains Blast equal to the number of times this option has been taken or increases an exiting Blast value by the same amount. •Magma: +10 TN. E damage. The ground underneath targets or, if the spell has Blast, the ground within its Blast area is now lava, setting all this who walk in it on fire, and halving Speed when moving through it. •Acid: +5* TN. E damage. Targets suffer –1 to their worn armour on the location struck for each time this option has been taken until it is repaired. You may choose to increase the TN of a spell for which this option has been chosen by 5 in order to grant it the Toxic property. •Lightning: +10 TN. E damage. The spell gains the Shocking property and a static bonus to damage equal to the AP on the targets struck location. •Ice: +10 TN. R damage. The spell gains the Snare and Tearing properties. Elemental Mastery III This feat may be purchased multiple times. Each time that you purchase this feat, choose one of the options as an additional option as per the Elemental Mastery I feat. •Holy: +15 TN. X damage. The spell gains the Orgone Array and, if the target of the spell follows a god of a different pantheon to the casters, Volatile properties. In addition, the spell gains a static bonus to damage equal to the caster’s Devotion and Faith plus one-tenth the target’s Corruption. •Gravity: +10* TN. X damage. Targets treat their Resilience as being an amount lower equal to the number of times this option has been chosen, to a minimum of 1, for the purposes of the spell. •Metal: +5 TN. R damage. The spell gains Power Field and ignores up to 2 additional points of Aura on targets for each time this option has been chosen. •Void: +5 TN. E damage. Wounds caused by this spell may not be healed by resource points or magic, only by time. •Heart: +10 TN. E damage. The spell gains a static bonus to damage equal to the casters Resolve. Edited by CouncilOfShadows, Apr 27 2016, 12:50 PM.
|
![]() |
|
| Replies: | |
|---|---|
| CouncilOfShadows | Mar 29 2016, 05:05 PM Post #11 |
|
Water does R damage because I filched it from Elemental Shot II. Holy is Holy and does X damage because I shamelessly stole it from Elemental Shot III. Heart re-added. Meteor is a nice source of Blasts, Acid is cool and Steam is now gone. Any more suggestions? |
![]() |
|
| Username | Mar 29 2016, 07:05 PM Post #12 |
|
I like the idea for the class. I do fear it is specializing in making the already good Evocation better, but oh well. The completion Bonus is phrased awkwardly. It makes you get less to your result instead of making the difficulty of the test lower the way it is phrased now. It is a bit overly specific in my opinion, being worse than the Magic User, Arcane Knight and Warlock completion bonuses. On the other hand making the already good Evocation better is handy too. If you do want something original, perhaps make it reduce Psychic Phenomena rolls by 1 each level? So something like "-1 on rolls for Psychic Phenomena". I don't know if that is terribly fitting though. I haven't looked over all the options, but when it says you can pick options up to your level, that applies for the same option picked multiple times right? So you couldn't pick Water and then have it be 5*9 for infinite damage, right? |
![]() |
|
| stellatedHexahedron | Mar 29 2016, 07:42 PM Post #13 |
|
Noneuclidean Polyhedron
|
Actually I'm pretty sure that Water (9) is really only one option. Yikes. Maybe have it add +5*2X-1 instead of just 5X? (Just kidding. You should probably just slap a max of 3 on it.) Edited by stellatedHexahedron, Mar 29 2016, 07:42 PM.
|
![]() |
|
| weredrago2 | Mar 29 2016, 10:40 PM Post #14 |
|
He Who Posts Too Much
|
+1 to Evocation Focus Power tests is just like the Astropath's +1 to Diviniation. The idea is to multiclass with Magic User for even more bonuses. |
![]() |
|
| CouncilOfShadows | Mar 30 2016, 05:24 AM Post #15 |
|
Edited completion bonus to make sense. Edited Elemental Mastery. If a given X is 1 or more, then the option counts as that many options for the purposes o how many you may have. So Water (5) is there, but if you have it it's at the exclusion of any other Elemental Masteries, it's only at Caster level 5 and it still gives +45 to the Focus Power TN. |
![]() |
|
| weredrago2 | Mar 30 2016, 09:38 AM Post #16 |
|
He Who Posts Too Much
|
Water as R damage makes sense, because high pressure water can go through steal metal beams. While jet fuel can't.
Edited by weredrago2, Mar 30 2016, 09:38 AM.
|
![]() |
|
| stellatedHexahedron | Mar 30 2016, 02:02 PM Post #17 |
|
Noneuclidean Polyhedron
|
Elemental Mastery description needs compactification. How about: This feat may be purchased multiple times. Each time that you purchase this feat, choose one of the options below to become available for you to use. Whenever you attempt to cast an Evocation spell (but before you take the Focus Power test) you may choose a number of the options up to your caster level and apply one of the damage types and all TN modifiers of those chosen to the Focus Power TN of the spell you are going to cast. If an option taken has an asteroid next to its cost, it can be taken multiple times, and its effects stack with itself. Then, remove Toxic from Acid (painful, I know, but it's the price of making the feat's description not horribly convoluted), remove the extra +5s from Acid and Metal (you can keep Power Field for flavor of you want, it doesn't really do much for spells), and change the "X"s to *s, 1s, etc. PS: "high pressure water" can't go through steel, high speed jets of water can go through steel. My point being, that high-enough-speed anything can go through steel beams. So by that logic, Earth, at least, should also be R. Edited by stellatedHexahedron, Mar 30 2016, 02:08 PM.
|
![]() |
|
| Shazbest | Mar 30 2016, 02:42 PM Post #18 |
|
totally posted this in the wrong thread, sorry.
Edited by Shazbest, Mar 30 2016, 02:45 PM.
|
![]() |
|
| CouncilOfShadows | Mar 30 2016, 03:04 PM Post #19 |
|
Glorious edits made. Elemental Mastery compacted somewhat. Toxic is optional for Acid. Metal is now slightly better for Energy Grasp. Made a compromise with water and made it I or R damage. Is this now done and dusted? |
![]() |
|
| Yog-Sothoth | Mar 30 2016, 03:40 PM Post #20 |
|
Extremely Confused
|
I'm pretty sure getting shot by a railgun wouldn't qualify as R damage, while getting sliced by a water jet cutter would. |
![]() |
|
| 1 user reading this topic (1 Guest and 0 Anonymous) | |
![]() Our users say it best: "Zetaboards is the best forum service I have ever used." Learn More · Sign-up Now |
|
| Go to Next Page | |
| « Previous Topic · Archive · Next Topic » |
| Theme: Zeta Original | Track Topic · E-mail Topic |
1:53 PM Jul 11
|







1:53 PM Jul 11