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Homebrew Class - Erudite Elementalist; For definitely non-Exalts who want to make their spells ridiculously awesome and unwieldy.
Topic Started: Mar 29 2016, 07:51 AM (596 Views)
CouncilOfShadows

So here's something I just made with Magicka as my main inspiration and a healthy dose of madness. Enjoy.

Characteristics: Charisma, Willpower, Dexterity
Skills: Arcana, Academic Lore, Common Lore, Forbidden Lore, Deceive, Weaponry
Spell Schools: Abjuration, Evocation
Sword Schools: Eldritch Advent
Gun Kata: Elemental Gearbolt
Completion Bonus: +1 to all Evocation Focus Power tests.

Silly Student
Level: 1
Prerequisites: Academic Lore 2, Arcana 2
Elemental Mastery I
Elemental Mastery I
Eidetic Memory
Obtain Familiar OR Implement Focus
Spell Might
*Tested
*Weapon Proficiency (Basic)

Amazing Academic
Level: 2
Prerequisites: Elemental Mastery I x2, Evocation 1, Academic Lore 2, Arcana 3
Elemental Mastery I
Elemental Mastery I
Spell Book
Spell Focus
Improvisational Magic
*Eldritch Trick

Erudite Elementalist
Level: 3
Prerequisites: Elemental Mastery I x4, Spell Focus, Evocation 2, Academic Lore 3, Arcana 4
Elemental Mastery II
Elemental Mastery II
Spell Book
Spell Penetration
Touch Spell Specialisation
*Eldritch Trick
*Wizard Tradition

Crazy Caster
Level: 4
Prerequisites: Elemental Mastery II x2, Spell Penetration, Evocation 3, Academic Lore 4, Arcana 5
Elemental Mastery II
Elemental Mastery II
Spell Book
Greater Spell Focus
*Eldritch Trick
*Wizard Tradition

Mad Mage
Level: 5
Prerequisites: Elemental Mastery II x4, Greater Spell Focus, Evocation 4, Academic Lore 5, Arcana 5
Elemental Mastery III
Elemental Mastery III
Spell Book
Greater Spell Focus
*Eldritch Trick
*Wizard Tradition

Elemental Mastery I
This feat may be purchased multiple times. Each time that you purchase this feat, choose one of the options below to become available for you to use. Whenever you attempt to cast an Evocation spell (but before you take the Focus Power test) you may choose a number of the options up to your caster level and apply one of the damage types and all TN modifiers of those chosen to the Focus Power TN of the spell you are going to cast. If an option taken has an asterisk next to its cost, it can be taken multiple times, and its effects stack with itself.
•Earth: +5 TN. I damage. Targets on the ground are knocked prone.
•Air: +5* TN. I damage. Targets are knocked 5 metres away from you for each time you have taken this option.
•Fire: +5 TN. E damage. The spell gains the Incendiary property.
•Water: +5* TN. I or R damage. The spell gains Proven equal to one more than the number of times this option has been taken.
•Wood: +5* TN. R damage. The spell may be cast as though it were from a piece of plant life within 5 metres of the caster multiplied by the number of times this option has been taken.

Elemental Mastery II
This feat may be purchased multiple times. Each time that you purchase this feat, choose one of the options as an additional option as per the Elemental Mastery I feat.
•Meteor: +5* TN. X damage. The spell gains Blast equal to the number of times this option has been taken or increases an exiting Blast value by the same amount.
•Magma: +10 TN. E damage. The ground underneath targets or, if the spell has Blast, the ground within its Blast area is now lava, setting all this who walk in it on fire, and halving Speed when moving through it.
•Acid: +5* TN. E damage. Targets suffer –1 to their worn armour on the location struck for each time this option has been taken until it is repaired. You may choose to increase the TN of a spell for which this option has been chosen by 5 in order to grant it the Toxic property.
•Lightning: +10 TN. E damage. The spell gains the Shocking property and a static bonus to damage equal to the AP on the targets struck location.
•Ice: +10 TN. R damage. The spell gains the Snare and Tearing properties.

Elemental Mastery III
This feat may be purchased multiple times. Each time that you purchase this feat, choose one of the options as an additional option as per the Elemental Mastery I feat.
•Holy: +15 TN. X damage. The spell gains the Orgone Array and, if the target of the spell follows a god of a different pantheon to the casters, Volatile properties. In addition, the spell gains a static bonus to damage equal to the caster’s Devotion and Faith plus one-tenth the target’s Corruption.
•Gravity: +10* TN. X damage. Targets treat their Resilience as being an amount lower equal to the number of times this option has been chosen, to a minimum of 1, for the purposes of the spell.
•Metal: +5 TN. R damage. The spell gains Power Field and ignores up to 2 additional points of Aura on targets for each time this option has been chosen.
•Void: +5 TN. E damage. Wounds caused by this spell may not be healed by resource points or magic, only by time.
•Heart: +10 TN. E damage. The spell gains a static bonus to damage equal to the casters Resolve.
Edited by CouncilOfShadows, Apr 27 2016, 12:50 PM.
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Replies:
Eisenritter
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Old Iron Knight
Elemental Shot has water as R damage. Use your precedents without attacking them.

Edited for invective.
Edited by Eisenritter, Mar 30 2016, 05:22 PM.
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weredrago2
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He Who Posts Too Much
Hex, you know I meant a water jet, right? Isn't that the same thing as saying 'high pressure water'? Correct me if I'm wrong.
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stellatedHexahedron
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Noneuclidean Polyhedron
Yog-Sothoth
Mar 30 2016, 03:40 PM
stellatedHexahedron
Mar 30 2016, 02:02 PM
PS: "high pressure water" can't go through steel, high speed jets of water can go through steel. My point being, that high-enough-speed anything can go through steel beams. So by that logic, Earth, at least, should also be R.
I'm pretty sure getting shot by a railgun wouldn't qualify as R damage, while getting sliced by a water jet cutter would.
Oh, yeah, I forgot about firearms inexplicably dealing I damage. What the heck is up with that? What the heck says about says "impact" to anyone? (If you're going to answer that, don't do it in this thread.

weredrago2
Mar 30 2016, 10:04 PM
Hex, you know I meant a water jet, right? Isn't that the same thing as saying 'high pressure water'? Correct me if I'm wrong.
Yes, your phrasing was clear, and a water jet is high pressure, but not all high-pressure water is a jet. Water that's under high pressure in a tank or at the bottom of the ocean isn't cutting through steel any time soon.

I'm going to use this to make one last argument for I damage, then I'm leaving it alone cause clogged this thread up enough with this junk.
Eisenritter
Mar 30 2016, 05:09 PM
Elemental Shot has water as R damage. Use your precedents without attacking them.
Yes, Elemental Shot. High pressure water jets ahoy. But when I think water magic, I don't think an unnatural superbeam, I think whirlpools and tidal waves and unnatural superorbs, all of which are clearly I.
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I don't think you're going to win this one here stellatedHexahedron.
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