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| Homebrew Class Track - Baller W2; With apologies to Lorko. | |
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| Tweet Topic Started: Mar 29 2016, 08:51 AM (597 Views) | |
| weredrago2 | Mar 29 2016, 08:51 AM Post #1 |
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He Who Posts Too Much
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Baller Slammer -> Jammer -> Dunkaroo-> Baller-> Ball Star Sword Schools: Killer Doll, Hulking Hurler, Setting Sun Gun Kata: Clay Pidgeon Characteristics: Dexterity, Strength, Intelligence Skills: Athletics, Ballistics, Weaponry, Acrobatics, Brawl, Ballistics, Performer, Common Lore Completion Bonus: May use Verboten Jam +1 per session Slammer Level 1 Prerequisites: Athletics 3, Ballistics 2 Feats:
Jammer Level 2 Prerequisites: Athletics 3, Ballistics 3, Weapon Proficiency (Throwing) Feats:
Dunkaroo Level 3 Prerequisites: Athletics 4, Ballistics 4, Skill Focus (Athletics) Feats:
Baller Level 4 Prerequisites: Athletics 5, Ballistics 4, Fleet of Foot Feats:
Ball Star Level 5 Prerequisites: Athletics 5, Ballistics 5, Defensive Mobility Feats:
NEW Feats Verboten Jam When you take this feat, select one Jam. Once per session, you may perform a Jam you have taken as a full action. You may take this feat multiple times, each time selecting a new Jam. Verboten Jams can only be used with throwing weapons. In the case of throwing weapons with an additional form of attack, you can only use it with a Verboten Jam if thrown. Verboten Jams cannot be used with Special Attacks or Trick Shots. Double Team- Make a standard attack and roll to hit twice. You take the highest roll. Vampslam- Perform a standard attack, and recover one hit point for every two hit points your target loses. Ghost Muscle- Gain Armor and Aura equal to your level until the end of the scene. This Armor and Aura does not stack with other sources of Armor and Aura. Showboat Jam- In addition to a making a standard attack, make a Performer test against your target's Mental Defense. If you pass the test, your enemy is Stunned for a number of rounds equal to your Level. Holy Dunk- You may use your thrown weapon in melee range without penalty, and add the Orgone Array property to it. If your weapon already has Orgone Array, the Warp Phenomena roll is done at +5. This Jam lasts for the rest of the scene. Rebound After using a thrown weapon, you can return it to your hand as a free action by making a successful Athletics + Dexterity test against TN 15 + 2 for every enemy around you. If you have another ability that would cause a thrown weapon to return to your hand, you may use that power instead. Pass Back As a reaction, you may make an opposed Athletics + Dexterity test to catch a throw weapon targeted at you and throw it back. You can not perform this reaction if you’re engaged in melee combat. Spheretrotter You may use your thrown weapon to push or manipulate objects at a distance. You can press buttons, flip switches, push objects, and otherwise do anything you can manage with a closed fist or finger. The SM has final say on what will and will not work with Globetrotter. Matrixtrotter You can use a thrown weapon to manipulate electronics from a distance. This can be used to open or close electronic locks, shut down machinery, and anything else the SM deems dramatically appropriate. Edited by weredrago2, Dec 26 2016, 01:41 PM.
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| weredrago2 | Mar 29 2016, 08:53 AM Post #2 |
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He Who Posts Too Much
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Remade Lorko's Baller with some new feats and whatnots. Going to play around with it more later, maybe making a new Gun Kata just for them to use. |
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| Divergent Reality | Mar 29 2016, 09:38 AM Post #3 |
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Quality Not Guaranteed!
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I can only imagine a party of Harlem Spheretrotters. |
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| weredrago2 | Mar 29 2016, 10:04 AM Post #4 |
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He Who Posts Too Much
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Corrected a spelling error on a feat name. |
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2:09 PM Jul 11