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Homebrew Class - Elite [WIP]; That ship must be destroyed, Admiral. Top priority.
Topic Started: Apr 24 2016, 04:32 PM (381 Views)
Yog-Sothoth
Extremely Confused
Characteristics: Composure, Dexterity, Wisdom
Skills: Arcana, Ballistics, Common Lore, Crafts, Intimidation, Perception, Pilot, Scrutiny, Tech-Use
Gun Kata: Steel Hound, Blazing Sun
Level Completion: +1 to all Control Tests while piloting flying vehicles

1: Mostly Harmless
Prerequisites: Ballistics 2, Pilot 2
Danger Sense
Fast Reflexes
Peer (Port Authorities)
Skill Focus (Pilot)
Weapon Proficiency (Vehicle)

2: Competent
Prerequisites: Ballistics 2, Pilot 3, Skill Focus (Pilot)
Aerobatics
Armor Specialization (Vehicle)
Corkscrew Avoid
Crack Shot
Luck
*Paranoia

3: Dangerous
Prerequisites: Ballistics 3, Pilot 4, Aerobatics
Ace Combateer
Far Shot
Nerves of Steel
Overburn
*Skill Focus (Pilot)
Weapon Focus (Vehicle)
*Weapon Focus (Vehicle)

4: Deadly
Prerequisites: Ballistics 4, Pilot 4, Ace Combateer
High Caliber
Improved Weapon Focus (Vehicle)
Shoot First
Weapon Specialization (Vehicle)
*Weapon Specialization (Vehicle)

5: Elite
Prerequisites: Ballistics 5, Pilot 5, Shoot First
Gone to Plaid
Improved Weapon Specialization (Vehicle)
Living Legend
*Skill Focus (Pilot)

Ace Combateer: You may spend a Hero Point to perform a Trick Shot or Special Attack with a vehicle weapon.

Aerobatics: You may, while piloting a flying vehicle, spend a Hero Point to use the Chase action during normal combat.

Corkscrew Avoid: You may reduce the effective size of your vehicle, to a minimum of half rounding up its actual size, for the purpose of determining its static defense by an amount equal to your Wisdom.

Gone to Plaid: While you are piloting a flying vehicle its Momentum may go up to 12.

High Caliber: Ranged attacks you make with Vehicle weapons deal +5 damage.

Overburn: While you are piloting a flying vehicle its Momentum may go up to 11.

Shoot First: So long as you are not surprised, you may spend a Hero Point to gain a surprise round at the beginning of combat if you would not already have one.
Edited by Yog-Sothoth, Sep 18 2016, 08:41 PM.
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Nobody Important

Oh ho! One of my players was complaining that there was no Pilot class track in Dungeons: The Dragoning so perhaps I may be a bit biased but I like this.

Can I suggest moving Ace Combateer to Dangerous instead of Deadly? Level 4 is pretty late to actually start using gun kata in general.
Corkscrew Avoid is a pretty weak feat in general, since at most you're adding +6 static defense and in most cases more like +2 or +3. Perhaps 2x your Wisdom rather than flat wisdom?
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Yog-Sothoth
Extremely Confused
Switched Aerobatics and Ace Combateer. Does the new bit on Corkscrew Avoid make it more useful?
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Nobody Important

Yes, I think so. Though perhaps a bit unfair to Paragons, that makes it significantly less useless.
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weredrago2
Member Avatar
He Who Posts Too Much
Well, this saves me the time of making an Ace Pilot class. I'd change the names from Mostly Harmless, Competent, Dangerous, Deadly, and Elite to Rookie, Pilot, Hot Shot, Ace Pilot, and Red Baron, but that's just me.

Also, wouldn't the correct grammar on Ace Combateer be Ace Combatant?
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Yog-Sothoth
Extremely Confused
Ace Combat is a combat flight sim series that I've never played, while "Combateer" is a term used in The Dark Wheel, a novella set in the universe of Elite. The class names were taken from the Elite Rating system and I'd rather keep them, but if you want I can note those as alternatives.

Also, updated Corkscrew Avoid, moved Aerobatics down to Competent, and added Shoot First.
Edited by Yog-Sothoth, Apr 26 2016, 07:17 PM.
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