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Homebrew class - Courier; Because we need a skill monkey that isn't a fucking bard
Topic Started: Jul 22 2016, 10:23 AM (322 Views)
Kiogen

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Courier.

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Overview
CharacteristicsDexterity, Wisdom, Composure
Skills Athletics, Ballistics, Brawl, Common Lore, Crafts, Medicae, Perception, Politics, Tech Use, Acrobatics, Drive, Pilot, Larceny, Charm, Scrutiny, Persuasion
Sword SchoolsSetting Sun
Gun KatasFoolish Errand
Bonus for completion Gain a free specialty in a skill in which you have dots equal to or lower than your level


Class Progression
LevelTitlePrerequisitesClass Feats
1Errand Boy Pilot OR Drive 2
Common Lore 1
Crafts 1
Politics 1
Tech Use 1
Jaded
Burning Rubber
Jack of All Trades
*Armor Proficiency (Light)
*Speak Language (Any)
*Weapon Proficiency (Basic)
2Delivery ManPilot OR Drive 3
Common Lore 2
Crafts 2
Politics 2
Tech Use 2
Jack of All Trades
Milkman Conspiracy
Master of None
Protocol
Luck
*Common Sense
*Unremarkable
3PostmanPilot OR Drive 3
Common Lore 3
Crafts 3
Athletics 2
Scrutiny 2
Luck
Sometimes Better
Research
Armour of Contempt
Fleet of Foot
Day on the Job
*Speak Language (Any)
4Courier №6Pilot OR Drive 4
Common Lore 3
Crafts 3
Animal Ken 2
Medicae 2
Armour of Contempt
Than a Master of Some
Neither snow nor rain nor heat nor gloom
Trance
Hard Target
Virgil's Guidance
*Lonesome Road
5Galactic ExpressPilot OR Drive 5
Common Lore 4
Crafts 4
Acrobatics 2
Larceny 2
Virgil's Guidance
In the Last Light
Old Warp Blues
Just as Planned
*Dead Money
*Speak Language (Any)


Feats
Burning Rubber
When the traffic is tight, the lights are all red and you just have fulfil that "30 minute or free guarantee".
You may spend a hero point to adjust the momentum of any vehicle you are driving up or down by up to your level as a free action.

Milkman Conspiracy
Whether for good or ill, but deliverymen always look out for one another, you just have to know who to ask.
Any time you are called to make any background check, except for a Wealth check, you may gain a +(Level)k0 by spending a hero point.

Master of None
Being versatile is something you need when you have to deliver mail to the goddamn tieflings with a chaos spawn for a dog.
When attempting a test on a skill in which you have less dots than your level without stunting you can take a -1k0 penalty up to your level times. For every -2k0 on that penalty you gain a +5 static bonus to the skill.

Sometimes Better
It's not actually about being versatile, it is about practical application of theoretical knowledge. NOW GET THIS PARCEL TO THE TOP OF MT. CELESTIA TILL NOON!
On any test on which you benefit from any number of specialties reduce any penalty by 1k0. This does not carry over into bonuses.

Day on the Job
Another day. Another delivery. Another tip in stolen souls.
You never gain Insanity Points from failed fear checks.

Than a Master of Some
Theoretical knowledge or not, you might as well be a master of arcane engines with how much times you had to fix that thing back there.
Once per-scene-per-skill you may re-roll a test on which you benefit from a specialty as if you had spent a Hero Point.

Neither Snow nor rain nor heat nor gloom
It is said that as many days as there are in the whole journey, so many are the men and beasts that stand along the road, each beast and man at the interval of a day’s journey, and these are stayed neither by snow nor rain nor heat nor darkness from accomplishing their appointed course with all speed.
You never take any sort of penalties to skill tests from adverse weather conditions or darkness. They still have an effect on you and you still can't read in complete darkness and obvious things like that.

Lonesome Road
Why did you take the job? You, Courier. You were the reason. See what happened, what was done. Bring all your weapons, bring your convictions, whatever flag you're carrying now. This is your road. When you come, you'll walk it alone.
Upon taking this feat you lose all dots in Followers, Backing and Allies that you may have and you may never gain any such dots. You gain an extra Hero Point and extra Health Points equal to your level. Once per session you may spend a hero point to restore Resource Points up to your level as a free action, losing as much health points as the Resource Points you restore.

In the Last Light
Luck. No, not luck. Skill. Wait, no, that one is wrong too. Damn.
As long as your death can be considered "off camera" (fell of a cliff in a burning car, dropped out of the airplane, left for dead in the bowels of a gargantuan monster living in the sand pit) when you burn a Hero Point to survive roll a d10, on 6 or higher you do not lose a hero point.

Old Warp Blues
Spend enough time in there, and it feels like home. And there is no place like home.
Any ship you travel on reduces all rolls made on the Warp Travel chart by 2.

Dead Money
Cold, Hard Cash.
Lose the normal benefits of Milkman Conspiracy. Instead you may gain extra rolled dice on any Wealth checks you make equal to your level by spending a hero point. If you did not have Milkman Conspiracy when taking this feat - halve the bonus dice gained this way, rounding down.

changelog


Could anyone, who has English as first language proofread my shit?
Edited by Kiogen, Jul 22 2016, 11:21 AM.
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Eisenritter
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Old Iron Knight
Someone else can focus on the whole, I'll just do the parts.
Kiogen
Jul 22 2016, 10:23 AM

Burning Rubber
When the traffic is tight, the lights are all red and you just have fulfil that "30 minute or free guarantee".
You may spend a hero point to adjust the momentum of any vehicle you are driving up or down by up to your level as a free action.

This is fine. In fact, may end up pilfering it for the Horseman classes. :$

Quote:
 
Milkman Conspiracy
Whether for good or ill, but deliverymen always look out for one another, you just have to know who to ask.
Any time you are called to make any background check, except for a Wealth check, you may use your Level instead by spending a hero point.

This is probably too much tacit encouragement to not care about backgrounds that don't give you things. I'd switch it to an unconditional +Level as a static bonus.

Quote:
 
Master of None
Being versatile is something you need when you have to deliver mail to the goddamn tieflings with a chaos spawn for a dog.
When attempting a test on a skill in which you have less dots than your level without stunting you can take a -1k0 penalty up to your level times. For every -2k0 on that penalty you gain a +5 static bonus to the skill.

So... Power Attack for skill tests, kinda? Is that what I'm looking at? Might not be the best idea to limit it to skills lower than your level, as that discourages growth.

Quote:
 
Sometimes Better
It's not actually about being versatile, it is about practical application of theoretical knowledge. NOW GET THIS PARCEL TO THE TOP OF MT. CELESTIA TILL NOON!
On any test on which you benefit from any number of specialties reduce any penalty by 1k0. This does not carry over into bonuses.

Mitigating penalties if you're already good at something. I can dig it.

Quote:
 
Day on the Job
Another day. Another delivery. Another tip in stolen souls.
You never gain Insanity Points from failed fear checks.

So... why not just be Fearless or have Nerves of Steel?

Quote:
 
Than a Master of Some
Theoretical knowledge or not, you might as well be a master of arcane engines with how much times you had to fix that thing back there.
Once per-scene-per-skill you may re-roll a test on which you benefit from a specialty as if you had spent a Hero Point.

"Per Scene per skill" might be a bit much. Try using the same limits as the Luck feat, might be better?

Quote:
 
Neither Snow nor rain nor heat nor gloom
It is said that as many days as there are in the whole journey, so many are the men and beasts that stand along the road, each beast and man at the interval of a day’s journey, and these are stayed neither by snow nor rain nor heat nor darkness from accomplishing their appointed course with all speed.
You never take any sort of penalties to skill tests from adverse weather conditions or darkness. They still have an effect on you and you still can't read in complete darkness and obvious things like that.

I'm noticing a theme of "mitigate penalties" here. So we're not getting better by taking this class, so much as we're getting less worse?

Quote:
 
Lonesome Road
Why did you take the job? You, Courier. You were the reason. See what happened, what was done. Bring all your weapons, bring your convictions, whatever flag you're carrying now. This is your road. When you come, you'll walk it alone.
Upon taking this feat you lose all dots in Followers, Backing and Allies that you may have and you may never gain any such dots. You gain an extra Hero Point and extra Health Points equal to your level. Once per session you may spend a hero point to restore Resource Points up to your level as a free action, losing as much health points as the Resource Points you restore.

Okay. I started with no dots in those backgrounds. I lose nothing. This is a dumb feat.

Quote:
 
In the Last Light
Luck. No, not luck. Skill. Wait, no, that one is wrong too. Damn.
As long as your death can be considered "off camera" (fell of a cliff in a burning car, dropped out of the airplane, left for dead in the bowels of a gargantuan monster living in the sand pit) you always miraculously show up relatively unharmed at the beginning of the next session somewhere in the vicinity of the Party. Regardless of the means of death your survival always makes everyone involved look stupid.

"Don't die" abilities should be the purview of exalts, I think. Also this is the definition of burning a Hero Point.

Quote:
 
Old Warp Blues
Spend enough time in there, and it feels like home. And there is no place like home.
Any ship you travel on reduces all rolls made on the Warp Travel chart by 2.

...legitimately like nothing we've had before. I think?

Quote:
 
Dead Money
Cold, Hard Cash.
Lose the normal benefits of Milkman Conspiracy. Instead you may gain extra rolled dice on any Wealth checks you make equal to your level by spending a hero point. If you did not have Milkman Conspiracy when taking this feat - halve the bonus dice gained this way, rounding down.

Feats based on other feats should augment, never replace. This should just read "Milkman Conspiracy now affects your Wealth tests."
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Kiogen

Quote:
 
This is probably too much tacit encouragement to not care about backgrounds that don't give you things. I'd switch it to an unconditional +Level as a static bonus.

Gonna change that a little now.

Quote:
 
So... Power Attack for skill tests, kinda? Is that what I'm looking at? Might not be the best idea to limit it to skills lower than your level, as that discourages growth.

"Take 10" more like. Also you noted the discouragement correctly.

Quote:
 
So... why not just be Fearless or have Nerves of Steel?

Because that would require levelling other classes? Nerves of Steel is a HWG-exclusive thing by the way.

Quote:
 
"Per Scene per skill" might be a bit much. Try using the same limits as the Luck feat, might be better?

This class encourages having a lot of skills on a lower level, combined with a lot of specialties (see completion bonus). I'll see what others have to say, but i'll probably nerf this.

Quote:
 
I'm noticing a theme of "mitigate penalties" here. So we're not getting better by taking this class, so much as we're getting less worse?

yes

Quote:
 
Okay. I started with no dots in those backgrounds. I lose nothing. This is a dumb feat.

This needs a replacement idea. I want to keep it as a reference (and a feat with both bonus and penalty) but had a derp when thinking up what to do with it.

Quote:
 
"Don't die" abilities should be the purview of exalts, I think. Also this is the definition of burning a Hero Point.

Got distracted and didn't finish writing it up, gonna fix it now.

Quote:
 
Feats based on other feats should augment, never replace. This should just read "Milkman Conspiracy now affects your Wealth tests."

This is why i kept it optional. So big of a bonus on wealth checks is just too much without a penalty if you take minmaxing wealth checks into account and the fact that i kept this class open to multiclassing on purpose.
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Kiogen

Gun Kata is also up by now by the way.
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weredrago2
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He Who Posts Too Much
You could just replace the bonus for completion with Skill Focus (Any). I know it's not the same thing as what you have written, but its more direct and convenient.

I know this class is meant to represent a jack-of-all-trades gofer, but the class' prerequisites are everywhere. Not even the Bard (the classic Master of None) forced you to take so many different skills in order to progress. I'm not saying you HAVE to change it, but it's something you should consider changing.

You should stop separating the fluff and crunch lines of the feats. It makes for a more difficult read when you do that.

What exactly is a 'background check' in the context of the Milkman Conspiracy feat?

For Master of One, you want to change '+5 static bonus' to 'free raise'.

Day on the Job can be replaced with Fearless or Nerves of Steel. I know they're not exactly the same thing, but Day on the Job comes off as a watered down version of those feats.

Lonesome Road is just strange. I don't think it belongs on this class track, but hey, it's optional so whatever.

In the Last Light is also a bit too much for a class feat, if you ask me.

Dead Money overwriting Milkman Conspiracy is questionable.

Other than those issues, the Courier sounds like an okay class.
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Marr965

Kiogen
Jul 22 2016, 10:23 AM
Could anyone, who has English as first language proofread my shit?
Sure. Don't be upset if I'm a bit blunt, though.

Spoilers for huge block of text and for individual parts.

General stuff


Completion Bonus
Burning Rubber
Milkman Conspiracy
Master of None
Sometimes Better
Day on the Job
Than a Master of Some
Neither Snow nor rain nor heat nor gloom
Lonesome Road
In the Last Light
Old Warp Blues
Dead Money
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