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Homebrew class - Courier; Because we need a skill monkey that isn't a fucking bard
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Topic Started: Jul 22 2016, 10:23 AM (322 Views)
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Kiogen
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Jul 22 2016, 10:23 AM
Post #1
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Page design shamelessly stolen from Xornik, all credit for it please direct to him.
Courier.
| Overview |
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| Characteristics | Dexterity, Wisdom, Composure | | Skills | Athletics, Ballistics, Brawl, Common Lore, Crafts, Medicae, Perception, Politics, Tech Use, Acrobatics, Drive, Pilot, Larceny, Charm, Scrutiny, Persuasion | | Sword Schools | Setting Sun | | Gun Katas | Foolish Errand | | Bonus for completion | Gain a free specialty in a skill in which you have dots equal to or lower than your level |
| Class Progression |
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| Level | Title | Prerequisites | Class Feats |
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| 1 | Errand Boy | Pilot OR Drive 2 Common Lore 1 Crafts 1 Politics 1 Tech Use 1
| Jaded Burning Rubber Jack of All Trades *Armor Proficiency (Light) *Speak Language (Any) *Weapon Proficiency (Basic) | | 2 | Delivery Man | Pilot OR Drive 3 Common Lore 2 Crafts 2 Politics 2 Tech Use 2 Jack of All Trades | Milkman Conspiracy Master of None Protocol Luck *Common Sense *Unremarkable
| | 3 | Postman | Pilot OR Drive 3 Common Lore 3 Crafts 3 Athletics 2 Scrutiny 2 Luck | Sometimes Better Research Armour of Contempt Fleet of Foot Day on the Job *Speak Language (Any)
| | 4 | Courier №6 | Pilot OR Drive 4 Common Lore 3 Crafts 3 Animal Ken 2 Medicae 2 Armour of Contempt | Than a Master of Some Neither snow nor rain nor heat nor gloom Trance Hard Target Virgil's Guidance *Lonesome Road
| | 5 | Galactic Express | Pilot OR Drive 5 Common Lore 4 Crafts 4 Acrobatics 2 Larceny 2 Virgil's Guidance
| In the Last Light Old Warp Blues Just as Planned *Dead Money *Speak Language (Any)
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Feats Burning Rubber When the traffic is tight, the lights are all red and you just have fulfil that "30 minute or free guarantee". You may spend a hero point to adjust the momentum of any vehicle you are driving up or down by up to your level as a free action.
Milkman Conspiracy Whether for good or ill, but deliverymen always look out for one another, you just have to know who to ask. Any time you are called to make any background check, except for a Wealth check, you may gain a +(Level)k0 by spending a hero point.
Master of None Being versatile is something you need when you have to deliver mail to the goddamn tieflings with a chaos spawn for a dog. When attempting a test on a skill in which you have less dots than your level without stunting you can take a -1k0 penalty up to your level times. For every -2k0 on that penalty you gain a +5 static bonus to the skill.
Sometimes Better It's not actually about being versatile, it is about practical application of theoretical knowledge. NOW GET THIS PARCEL TO THE TOP OF MT. CELESTIA TILL NOON! On any test on which you benefit from any number of specialties reduce any penalty by 1k0. This does not carry over into bonuses.
Day on the Job Another day. Another delivery. Another tip in stolen souls. You never gain Insanity Points from failed fear checks.
Than a Master of Some Theoretical knowledge or not, you might as well be a master of arcane engines with how much times you had to fix that thing back there. Once per-scene-per-skill you may re-roll a test on which you benefit from a specialty as if you had spent a Hero Point.
Neither Snow nor rain nor heat nor gloom It is said that as many days as there are in the whole journey, so many are the men and beasts that stand along the road, each beast and man at the interval of a day’s journey, and these are stayed neither by snow nor rain nor heat nor darkness from accomplishing their appointed course with all speed. You never take any sort of penalties to skill tests from adverse weather conditions or darkness. They still have an effect on you and you still can't read in complete darkness and obvious things like that.
Lonesome Road Why did you take the job? You, Courier. You were the reason. See what happened, what was done. Bring all your weapons, bring your convictions, whatever flag you're carrying now. This is your road. When you come, you'll walk it alone. Upon taking this feat you lose all dots in Followers, Backing and Allies that you may have and you may never gain any such dots. You gain an extra Hero Point and extra Health Points equal to your level. Once per session you may spend a hero point to restore Resource Points up to your level as a free action, losing as much health points as the Resource Points you restore.
In the Last Light Luck. No, not luck. Skill. Wait, no, that one is wrong too. Damn. As long as your death can be considered "off camera" (fell of a cliff in a burning car, dropped out of the airplane, left for dead in the bowels of a gargantuan monster living in the sand pit) when you burn a Hero Point to survive roll a d10, on 6 or higher you do not lose a hero point.
Old Warp Blues Spend enough time in there, and it feels like home. And there is no place like home. Any ship you travel on reduces all rolls made on the Warp Travel chart by 2.
Dead Money Cold, Hard Cash. Lose the normal benefits of Milkman Conspiracy. Instead you may gain extra rolled dice on any Wealth checks you make equal to your level by spending a hero point. If you did not have Milkman Conspiracy when taking this feat - halve the bonus dice gained this way, rounding down.
changelog ::Begin Edit 1:: Fixed a mistake in In the Last Light Changed how Milkman Conspiracy works a little ::End Edit 1::
Could anyone, who has English as first language proofread my shit?
Edited by Kiogen, Jul 22 2016, 11:21 AM.
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Eisenritter
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Jul 22 2016, 10:46 AM
Post #2
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Old Iron Knight
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Someone else can focus on the whole, I'll just do the parts.
- Kiogen
- Jul 22 2016, 10:23 AM
Burning Rubber When the traffic is tight, the lights are all red and you just have fulfil that "30 minute or free guarantee". You may spend a hero point to adjust the momentum of any vehicle you are driving up or down by up to your level as a free action.
This is fine. In fact, may end up pilfering it for the Horseman classes.
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Milkman Conspiracy Whether for good or ill, but deliverymen always look out for one another, you just have to know who to ask. Any time you are called to make any background check, except for a Wealth check, you may use your Level instead by spending a hero point.
This is probably too much tacit encouragement to not care about backgrounds that don't give you things. I'd switch it to an unconditional +Level as a static bonus.
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Master of None Being versatile is something you need when you have to deliver mail to the goddamn tieflings with a chaos spawn for a dog. When attempting a test on a skill in which you have less dots than your level without stunting you can take a -1k0 penalty up to your level times. For every -2k0 on that penalty you gain a +5 static bonus to the skill.
So... Power Attack for skill tests, kinda? Is that what I'm looking at? Might not be the best idea to limit it to skills lower than your level, as that discourages growth.
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Sometimes Better It's not actually about being versatile, it is about practical application of theoretical knowledge. NOW GET THIS PARCEL TO THE TOP OF MT. CELESTIA TILL NOON! On any test on which you benefit from any number of specialties reduce any penalty by 1k0. This does not carry over into bonuses.
Mitigating penalties if you're already good at something. I can dig it.
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Day on the Job Another day. Another delivery. Another tip in stolen souls. You never gain Insanity Points from failed fear checks.
So... why not just be Fearless or have Nerves of Steel?
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Than a Master of Some Theoretical knowledge or not, you might as well be a master of arcane engines with how much times you had to fix that thing back there. Once per-scene-per-skill you may re-roll a test on which you benefit from a specialty as if you had spent a Hero Point.
"Per Scene per skill" might be a bit much. Try using the same limits as the Luck feat, might be better?
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Neither Snow nor rain nor heat nor gloom It is said that as many days as there are in the whole journey, so many are the men and beasts that stand along the road, each beast and man at the interval of a day’s journey, and these are stayed neither by snow nor rain nor heat nor darkness from accomplishing their appointed course with all speed. You never take any sort of penalties to skill tests from adverse weather conditions or darkness. They still have an effect on you and you still can't read in complete darkness and obvious things like that.
I'm noticing a theme of "mitigate penalties" here. So we're not getting better by taking this class, so much as we're getting less worse?
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Lonesome Road Why did you take the job? You, Courier. You were the reason. See what happened, what was done. Bring all your weapons, bring your convictions, whatever flag you're carrying now. This is your road. When you come, you'll walk it alone. Upon taking this feat you lose all dots in Followers, Backing and Allies that you may have and you may never gain any such dots. You gain an extra Hero Point and extra Health Points equal to your level. Once per session you may spend a hero point to restore Resource Points up to your level as a free action, losing as much health points as the Resource Points you restore.
Okay. I started with no dots in those backgrounds. I lose nothing. This is a dumb feat.
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In the Last Light Luck. No, not luck. Skill. Wait, no, that one is wrong too. Damn. As long as your death can be considered "off camera" (fell of a cliff in a burning car, dropped out of the airplane, left for dead in the bowels of a gargantuan monster living in the sand pit) you always miraculously show up relatively unharmed at the beginning of the next session somewhere in the vicinity of the Party. Regardless of the means of death your survival always makes everyone involved look stupid.
"Don't die" abilities should be the purview of exalts, I think. Also this is the definition of burning a Hero Point.
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Old Warp Blues Spend enough time in there, and it feels like home. And there is no place like home. Any ship you travel on reduces all rolls made on the Warp Travel chart by 2.
...legitimately like nothing we've had before. I think?
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Dead Money Cold, Hard Cash. Lose the normal benefits of Milkman Conspiracy. Instead you may gain extra rolled dice on any Wealth checks you make equal to your level by spending a hero point. If you did not have Milkman Conspiracy when taking this feat - halve the bonus dice gained this way, rounding down.
Feats based on other feats should augment, never replace. This should just read "Milkman Conspiracy now affects your Wealth tests."
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Kiogen
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Jul 22 2016, 11:15 AM
Post #3
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This is probably too much tacit encouragement to not care about backgrounds that don't give you things. I'd switch it to an unconditional +Level as a static bonus.
Gonna change that a little now.
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So... Power Attack for skill tests, kinda? Is that what I'm looking at? Might not be the best idea to limit it to skills lower than your level, as that discourages growth.
"Take 10" more like. Also you noted the discouragement correctly.
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So... why not just be Fearless or have Nerves of Steel?
Because that would require levelling other classes? Nerves of Steel is a HWG-exclusive thing by the way.
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"Per Scene per skill" might be a bit much. Try using the same limits as the Luck feat, might be better?
This class encourages having a lot of skills on a lower level, combined with a lot of specialties (see completion bonus). I'll see what others have to say, but i'll probably nerf this.
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I'm noticing a theme of "mitigate penalties" here. So we're not getting better by taking this class, so much as we're getting less worse?
yes
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Okay. I started with no dots in those backgrounds. I lose nothing. This is a dumb feat.
This needs a replacement idea. I want to keep it as a reference (and a feat with both bonus and penalty) but had a derp when thinking up what to do with it.
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"Don't die" abilities should be the purview of exalts, I think. Also this is the definition of burning a Hero Point.
Got distracted and didn't finish writing it up, gonna fix it now.
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Feats based on other feats should augment, never replace. This should just read "Milkman Conspiracy now affects your Wealth tests."
This is why i kept it optional. So big of a bonus on wealth checks is just too much without a penalty if you take minmaxing wealth checks into account and the fact that i kept this class open to multiclassing on purpose.
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Kiogen
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Jul 22 2016, 11:23 AM
Post #4
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Gun Kata is also up by now by the way.
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weredrago2
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Jul 22 2016, 05:22 PM
Post #5
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He Who Posts Too Much
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You could just replace the bonus for completion with Skill Focus (Any). I know it's not the same thing as what you have written, but its more direct and convenient.
I know this class is meant to represent a jack-of-all-trades gofer, but the class' prerequisites are everywhere. Not even the Bard (the classic Master of None) forced you to take so many different skills in order to progress. I'm not saying you HAVE to change it, but it's something you should consider changing.
You should stop separating the fluff and crunch lines of the feats. It makes for a more difficult read when you do that.
What exactly is a 'background check' in the context of the Milkman Conspiracy feat?
For Master of One, you want to change '+5 static bonus' to 'free raise'.
Day on the Job can be replaced with Fearless or Nerves of Steel. I know they're not exactly the same thing, but Day on the Job comes off as a watered down version of those feats.
Lonesome Road is just strange. I don't think it belongs on this class track, but hey, it's optional so whatever.
In the Last Light is also a bit too much for a class feat, if you ask me.
Dead Money overwriting Milkman Conspiracy is questionable.
Other than those issues, the Courier sounds like an okay class.
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Marr965
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Jul 31 2016, 08:59 PM
Post #6
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- Kiogen
- Jul 22 2016, 10:23 AM
Could anyone, who has English as first language proofread my shit? Sure. Don't be upset if I'm a bit blunt, though.
Spoilers for huge block of text and for individual parts.
General stuff Removals are struck through, additions are in italics. Some of the time, you've used "check" when you mean "test". "Test" and "check" mean different things in DtD. Tests are what you make when you roll dice with your characteristics and/or skills as contributing factors, trying to beat a TN. Checks are what you have when you fail a test by more than 5. I'll underline them when I find them.
Completion Bonus - Quote:
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Gain a free specialty in a skill in which you have dots equal to or lower than your level
Something seems off about this wording, but I'm not sure how I'd put it, or even if there is a better way to put it. Burning Rubber - Quote:
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When t The traffic is tight, the lights are all red and you just have to fulfil that "30 minute or free your money back" guarantee". You may spend a hero point to adjust the momentum of any vehicle you are driving up or down by an amount up to your level as a free action.
Milkman Conspiracy - Quote:
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Whether for good or ill, but deliverymen always look out for one another,; you just have to know who to ask.
Any time Whenever you are called to make any background check, except for a Wealth check, you may spend a hero point to gain a +(Level)k0 number of additional rolled dice equal to your level by spending a hero point.
Master of None - Quote:
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Being versatile Versatility is something you need when you have to deliver mail to the goddamn tieflings with a chaos spawn for a dog. When attempting a test on a skill in which you have less fewer dots than your level without stunting you can may take a -1k0 penalty up to your level times penalty to your rolled dice up to your level. For every -2k0 on that penalty two dice you lose this way you gain a +5 static bonus to the skill +5 on that test.
Sometimes Better - Quote:
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It's not actually about being versatile, it is about practical application of theoretical knowledge. NOW GET THIS PARCEL TO THE TOP OF MT. CELESTIA TILL BEFORE NOON!
On any test on which you benefit from any number of specialties reduce any penalty by 1k0. This does not carry over into bonuses. If you would take a penalty on any test to which one of your specialties applies, reduce that penalty by 1k0.
Day on the Job - Quote:
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Another day. Another delivery. Another tip in stolen souls. You never gain Insanity Points from failed fear checks.
Than a Master of Some Name needs a tweak: Than Then a Master of Some - Quote:
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Theoretical knowledge or not, you might as well be a master of arcane engines, given the number of with how much times you had to fix that thing back there.
Once per-scene-per-skill Once per scene per skill, you may re-roll a test on which you benefit from a specialty as if you had spent a Hero Point.
Neither Snow nor rain nor heat nor gloom Name may need a tweak, and it's rather long. Basically, keep the capitalization consistent (so "Neither Rain nor Snow nor Heat nor Gloom" would be fine, as would "Neither rain nor snow nor heat not gloom"). - Quote:
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It is said that as many days as there are in the whole journey, so as many are the men and beasts that stand along the road, each beast and man at the interval of a day’s journey, and these are stayed neither by snow nor rain nor heat nor darkness from accomplishing their appointed course with all speed. You never take any sort of penalties to skill tests from adverse weather conditions or darkness. They still have an effect on you and you still can't read in complete darkness and obvious things like that all their other normal effects upon you.
Lonesome Road - Quote:
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Why did you take the job? You, Courier. You were the reason. See what happened, what was done. Bring all your weapons, bring your convictions, whatever flag you're carrying now. This is your road. When you come, you'll walk it alone. Upon taking this feat you lose all dots in Followers, Backing and Allies that you may have and you may never gain any such dots. You gain an extra Hero Point and extra Health Points equal to your level. Once per session you may spend a hero point to restore a number of Resource Points up to your level as a free action, losing as much health points as the Resource Points you restore that many Hit Points.
In the Last Light - Quote:
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Luck. No, not luck. Skill. Wait, no, that one is wrong too. Damn. As long as your death can be considered "off camera" (fell off a cliff in a burning car, dropped out of the an airplane, left for dead in the bowels of a gargantuan monster living in the a sand pit) when you burn a Hero Point to survive, roll a d10, on 6 or higher you do not lose a hero point. If you roll 6 or higher, you do not lose that Hero Point.
Old Warp Blues - Quote:
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Spend enough time in there, and it feels like home. And ; there is no place like home. Any ship you travel on reduces all rolls made on the Warp Travel chart by 2.
Dead Money - Quote:
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Cold, Hard Cash. Lose the normal benefits of Milkman Conspiracy. Instead you may gain a number of extra rolled dice equal to your level on any Wealth checks you make equal to your level by spending a hero point. If you did do not have Milkman Conspiracy when taking this feat - , halve the bonus number of dice gained this way, rounding down.
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