Welcome Guest
[Log In]
[Register]
| Homebrew Exaltation: The Monster-Bound, Guardian and Friend; An exalt whose soul has been attached to that of a powerful creature. | |
|---|---|
| Tweet Topic Started: Aug 8 2016, 03:02 PM (1,896 Views) | |
| Nobody Important | Aug 8 2016, 11:22 PM Post #11 |
|
Additional actions always make me nervous. |
![]() |
|
| Konate | Aug 8 2016, 11:23 PM Post #12 |
|
It's more like a shared half action. You have to decide who gets it. And it's not nearly as bad as celerity Edited by Konate, Aug 8 2016, 11:26 PM.
|
![]() |
|
| weredrago2 | Aug 8 2016, 11:28 PM Post #13 |
|
He Who Posts Too Much
|
Your best bet for getting feedback would be to do some playtesting. Run a game with someone as this Exalt and write down notes on what's good and what's bad. |
![]() |
|
| Eisenritter | Aug 8 2016, 11:43 PM Post #14 |
![]()
Old Iron Knight
|
Ask and ye shall receive. Ignoring fluff, as per my idiom.
This appears to be a mostly fluff power. You need to clarify what this is and how it's determined that you acquire it (I would recommend filching from my Champion's CQC Enhancer) at chargen, else you need to actually spell out that it's some otherwise-random fluff trinket that has the plot protection of an Artifact.
This is a complex power. You may want to use to ensure clarity in how it functions. Also, do please recall that it's part of an Exaltation; even if it's "just" a rat, it's an Exalted Rat. Size 2 minimum, please. It's also mildly disappointing that what is essentially an imaginary friend incarnated as your personal champion doesn't get the Guardian feat by default.
Note that there is currently nothing preventing you from taking such a sword school and then choosing not Brawl for its weapon type. There's also not that many Unarmed sword schools compared to the vast swathe of sword schools we've created. Suggestion: Unlock the weapon type requirement, then add that your beast's natural weapon always works with your special attacks.
Oooh, I dislike this. And not just because Small doesn't exist anymore; something about "demerit" powers that force something on you at chargen only to let you choose to ignore them later just bugs me. Also, taking the previous power into account, it's possible to learn something like Dark Messiah and still be "innocent" because this power says so. Which is... mildly amusing, really.
Green line is a demerit power; should be in one of the base powers or not at all. I'm in favor of the latter, as trust should go both ways anyway.
Cut out the fluff lines. Current wording allows for it to poach feats (and thus powers) from multiple races.
...That's a lot of stuff for one dot. If we're getting more damage, I'd drop the SD option.
Very complex for a table power. This one I actually don't want to pick apart, but you should use a semicolon after "Static Defense" here, as the current writing could be read as increased Size against all of the other three together.
You might want to give more Characteristics at some point? Still not a fan of the option here; let's be blunt, I guess I'm thinking this might be more impressive if the monster is at least the size of the kid summoning it and only gets bigger.
...Oh. There's the Characteristic bonus I was looking for. Looking back at similar powers (of which I think there's only homebrew...) I feel like this should probably be limited to X rounds rather than a Scene. Trust loss is a bit of a harsh cost for it, though.
Note "instead of Animal Ken" here.
Battle Rage doesn't really go with "feral," as it implies presence of mind. I'd suggest using a homebrew feat in its place; Short Fuse, for example, would actually let your monster flip out with its own action.
Green bit is too much with everything else. Machine trait comes with a rating that needs to be set; I assume this is meant to be equal to your Bond. Note also that it means your monster no sells Enchantment effects. Again, needs to write out "instead of Animal Ken."
Green bit should probably replace one of the racial feats that your monster gets at Bond 1.
Again, "instead of Animal Ken." Might have to come back to this one if/when other things get changed, but... I like it? Could get a bit unintentionally creepy depending on who's controlling what. Edited by Eisenritter, Aug 8 2016, 11:47 PM.
|
![]() |
|
| Sodium | Aug 9 2016, 04:57 AM Post #15 |
|
Do alternate wraith exaltations count as a wraith asset? |
![]() |
|
| Konate | Aug 9 2016, 05:39 AM Post #16 |
|
I guess I'm unclear to the precedent. Are paragon assets also fool assets? |
![]() |
|
| Konate | Aug 9 2016, 06:00 AM Post #17 |
|
So, this idea came to me while watching digimon with my son. Your anchor basically lets you talk to your monster no matter where it is, and allows you to.always know where it is, without all of the psychic stuff in between. It's definitely important, because if someone steals it, you can't use trust until you get it back. I will bulletpoint the monster power lol. The reason why it starts at size 1 is because it will still be very hard to hit, but I can see the logic behind starting it at size 2. I've never heard of guardian The thing about the sword school is important and I love the change, it fits much better inside the theme In terms of the hindrance demerit, I felt that the creature can be very powerful. However, would you recommend removing it or not allowing the player to buy it off? I can see your reasoning on trust, and you have a good head for balance, so I'll make the change You are correct. The creature can take any racial feat, or gain a racial ability by taking a feat that modifies one. This is intentional. The size/static defense choice is supposed to improve the defense of your monster, depending on how you want to build it. I can see why we'd want to get rid of the damage feat, bit then I feel like the monster's damage wouldn't be keeping up Dot 3 gives you a pay-per-turn ability that improves your monster. Also, you get a characteristic increase at this rank By dot 4, the monster either has a permanent +4 static defense or +2 size. If you have a better suggestion, I'm absolutely very all ears The dot 5 ability actually ends at the end of combat, not the scene. I should at a clarification clause. I trimmed down the automaton asset greatly, in terms of the weapon Great.suggestion for feral You're right, I forgot to add that, similar to automaton not granting feats at bond 1 And yeah, the puppet idea was based on homonculi and golems from d&d. It can be creepy, but so can a lot of things in dtd |
![]() |
|
| Eisenritter | Aug 9 2016, 07:20 AM Post #18 |
![]()
Old Iron Knight
|
No and no. Unless specifically stated otherwise (such as with an Ahroun Werewolf), ExAlts have their own pools of assets because they are not their parent Exalts. Those assets tou see in the homebrew race threads that have the [Paragon] tag? Fools do not get to take them, or the Paragon assets in Book 1, and as they aren't Paragons, they only get one exaltation asset. By the same token, Paragons can't take Fool assets either. |
![]() |
|
| Konate | Aug 9 2016, 02:06 PM Post #19 |
|
There, heavily revised. |
![]() |
|
| Konate | Aug 9 2016, 07:20 PM Post #20 |
|
I'm thinking of, instead of picking characteristic groups, simply giving you 9 characteristic points to spend, up to a max of 3 in any single stat. But I fear that would be unbalanced and allow stronger mix-maxing |
![]() |
|
| 1 user reading this topic (1 Guest and 0 Anonymous) | |
| Go to Next Page | |
| « Previous Topic · Exaltations · Next Topic » |
| Theme: Zeta Original | Track Topic · E-mail Topic |
9:21 AM Jul 11
|







9:21 AM Jul 11