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| Homebrew Exalt: Mastermind; .....Just as Planned | |
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| Tweet Topic Started: Oct 30 2016, 08:47 PM (1,628 Views) | |
| Redactula | Oct 30 2016, 08:47 PM Post #1 |
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![]() Mastermind Some people are born tougher, faster, or stronger than others you however were born smarter. You are a Mastermind able to manipulate the people and events around you to your liking. Everything is just as you envisioned, because you make that way. Always Watching: You are aware of the player characters’ actions at all times even if you are not in the scene. You may also use the aid another action on a character at a distance even when the mastermind is in another scene. Spider in the Web: Each background dot spent in Contacts, Followers, or Allies has its benefits doubled. Mind Palace: All mental skills are counted as basic skills, and you gain Cunning*2 as a static bonus on all mental skill rolls. Above Mere Thuggery: You take a -1k1 rolled penalty to rolls with physical characteristics or physical skills. This includes physical attack and damage rolls. Power Stat: Cunning As you become more Cunning your ability to manipulate events to your whims grows. Resource Stat: Plot Your Plot is your intelligence+composure+cunning. Gain 1 Plot back per hour spent plotting, also gain Cunning/2 rounded up back at the start of each scene Tell: As you spend plot the characters around you feel more and more like puppets who's every thought and actions are being predicted and controlled by the Mastermind. Near invisible incorporeal strings attached to your fingers trail off to things you have manipulated with plot. * Tactical Genius: You gain the Just as Planned feat and can activate it using plot as a reaction action instead of a Hero Point. ** No Gods, No Masters: You can take up to six dots in your Mental Characteristics, and are immune to Degenerations. *** No Such Thing as Luck: You can cast the spell Luck using Cunning+Intelligence. **** Eye of the Storm: A Mastermind's unnatural Coolness and Collection can even calm the raging Warp. You may spend a plot point as a reaction action to gain immunity to perils of the warp for as many rounds as Cunning+Composure. ***** Monologue: Other characters do not become jaded to your social attacks. For each raise you get on a social attack or social skill test, the target must spend an additional Resolve to resist. Assets: Mystic Dabbling: You gain the Minor Magic feat, also every time you increase your Cunning you can choose to gain the Minor Magic feat again or gain the Spellbook feat. If You Want Something Done Right: Remove the negative from Above Mere Thuggery and gain the Mind Palace bonus to physical skills as well as mental skills. Right Place, Right Time: Gain the Nick of Time and World for Two feats. You may use these feats by spending a Plot rather than a Hero Point if you choose. If you use Nick of Time with a plot, you do not gain the normal Plot regain from entering the new scene. Flawless Arts: Gain a rank in a Gun Kata or Sword School of your choosing and you may increase it as you level as though it appeared on your class track. So long as a Special Attack or Trick Shot is made of only that School or Kata and/or the Universal advantages, no Flaws are needed to balance cost going above your Martial or Gunslinger level. No more Heroes: Gain 2 Hero Points. As a reaction action, you may let other characters spend your Hero Points. As a Reaction action you may drain the use of an Unspent Hero Point from another character; that Hero Point must immediately be spent (although you may spend an additional reaction action to immediately give it to another character to use). Edited by Redactula, Nov 30 2017, 11:14 PM.
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| Redactula | Oct 30 2016, 08:51 PM Post #2 |
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This was created in collaboration with Username. I had the concept and we hashed it out over a couple of days of texting. I'm very glad he talked me into posting it. Thanks Username. |
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| Username | Oct 30 2016, 08:56 PM Post #3 |
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Ah, it is good to see it posted. Now the part where everyone picks it apart and we see our creation destroyed can begin. That said, first thing I notice is that it lacks a Tell. Oops, we sort of forgot that one. Edit: Nice, I like the new tell. Invokes both the classic Puppetmaster, as well as a spider at the center of the web. Good call. The most notable power they have, in my view, is their Tactical Genius ability to use Just as Planned. Originally they could just do it with Plot points willy nilly, but we felt that making it a Reaction Action might be better. That way you can still do it multiple times per turn, but you are giving up other reactions to do it (and each use costs 2 plots after the first, since you need to spend a plot for the extra Reaction Action in the first place). The alternative is to make it a Free Action, meaning you get to do it only once per turn but it costs nothing as far as the action economy goes. Edited by Username, Oct 30 2016, 09:22 PM.
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| Redactula | Oct 30 2016, 09:13 PM Post #4 |
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Whoops. Just put one in and added an appropriate picture. |
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| weredrago2 | Oct 30 2016, 09:21 PM Post #5 |
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He Who Posts Too Much
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This is a new idea. Color me interested, though I am worried about Eye of the Storm being too much. Also: "I posted it thirty-five minutes ago." |
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| Username | Oct 30 2016, 09:42 PM Post #6 |
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It is a bit of a worrisome power. Originally discussed as immunity to both Psychic Phenomena and Perils, it was parred down somewhat justly to just perils. The Mastermind that Redactula thought up reminds me in some ways of your Solar, in that is works very well as a "Chosen" of a God that isn't a Chosen, in this case rather than the Solar's Pelor it would be Tzeentch. Eye of the Storm is the same as the Mark of Tzeentch asset Chosen's get, although you get it much, much later. Is it more balanced in that case? That remains to be seen. |
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| Yog-Sothoth | Oct 30 2016, 09:48 PM Post #7 |
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Extremely Confused
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Anything that prevents a Peril from affecting someone should probably cost a Hero Point to use. |
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| Username | Oct 30 2016, 10:06 PM Post #8 |
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Heropoint seems a bit much, as a 4th dot Exaltation ability. Notably in the base game, no Exaltation Ability in the game requires spending a Hero Point aside from one single Asset, the Mark of Luna, so there isn't really precedent for it either as a Power Stat ability. A resource point perhaps but a Hero Point would be odd. If it does need a cost to it, perhaps something like: Eye of the Storm A Mastermind's unnatural Coolness and Collection can even calm the raging Warp. Gain the Stop the Tide feat and you may spend a Plot to activate it instead of a Hero Point. Puts it on a more limited Resource that needs to be balanced with their other uses for their Plot points, while still remaining comparatively useful. Edited by Username, Oct 30 2016, 10:08 PM.
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| Redactula | Oct 30 2016, 10:16 PM Post #9 |
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Makes sense, changed. Edited by Redactula, Oct 31 2016, 08:42 AM.
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| GuardianTempest | Oct 31 2016, 04:43 PM Post #10 |
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+8:00 GMT || Unlucky & Miserable
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Can't wait to see a Mastermind+Overlord tag team. |
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