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Homebrew Weapon Properties; For easy cataloging, referencing and homebrewing
Topic Started: Dec 9 2016, 11:37 PM (5,471 Views)
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A thread to better organize new weapon Properties for easier perusing. Numbers in parentheses are a suggested value for things like Exaltation abilities that budget a weapon created.

Sorted into groups based on weapon typing, as well as alphabetical:

Common Weapon Qualities

Ranged/Thrown Weapon Qualities

Melee Weapon Qualities



Edited by Username, Jul 3 2018, 08:35 PM.
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Username

My that's a lot of weapon properties. A few of them were slightly tweaked, such as splitting the many Organics into their own different Mods. I didn't include Gauss because Got dang man, but I might for completion. I did include things like Botmo which was intended to be an ammo type.

I considered splitting it into Melee and Ranged mods, but if you wanna out Black Smoke on your hammer, that's your problem.

Considering splitting Luck into Luck and Chance. Chance is the same as New Luck, while Luck would be old Luck, with a line added that it is only your original die rolls that matter so no rerolling.
Edited by Username, Dec 10 2016, 12:07 AM.
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Eisenritter
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Old Iron Knight
Add common sense clause: Trigger and Organic are mutually exclusive. If a weapon has one, it can't have the other.
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Username

Some new Properties:

Sapping: If the target loses at least one hit point from this weapon they also are inflicted with a level of Fatigue. Brawling weapons can not have this weapon as a base property.

Blinding: Whenever someone takes a wound from a Blinding weapon, he must make a Wisdom test (TN 15) or be Blinded for one round.

Disorienting: Whenever someone takes a wound from a Disorienting weapon, he must make a Composure test (TN 15) or be Confused for one round, as per the spell.
Edited by Username, Jan 1 2017, 11:14 PM.
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Username

Another new Weapon Property:

Festering: The wounds dealt by this weapon cannot be healed by spending resource points or magical healing - only time.
Edited by Username, Jan 1 2017, 11:17 PM.
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Konate

Are you ever planning on adding mod costs for the weapon creation rules?
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Username

I suppose I should go through the original ones and see how much things costed along with the restrictions and add it to this thread as well.
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Eisenritter
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Old Iron Knight
Weapon creation rules need a massive overhaul first.
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Divergent Reality
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Quality Not Guaranteed!
Eisenritter
Jan 2 2017, 10:58 AM
Weapon creation rules need a massive overhaul first.
At this rate we will have rewritten book one and two.
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Eisenritter
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Old Iron Knight
You say that as though it wasn't happening anyway.
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