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| Font Redux [WIP]; Empowering the powerless | |
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| Tweet Topic Started: Dec 23 2016, 05:44 PM (1,569 Views) | |
| GuardianTempest | Aug 30 2017, 11:41 PM Post #11 |
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+8:00 GMT || Unlucky & Miserable
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Could be interesting. Reminds me of the Deviant in that it gets the ability to cast a low-ranking spell as a psuedo-ability of sorts. Other ideas include adding weapon qualities to an attack and substituting a skill/characteristic with your Power Stat. There's a lot of room for various ideas on a potentially-versatile Exaltation, but I'm just spitballing suggestions in hopes that we move onwards. That sounds possible, although if you're renaming the Power Stat and resources, then it's no longer an Alternate Paragon at all. On the other hand, this gives you an opportunity to move away from the template and try even more unique gameplay mechanics. That's fine, maybe you can base it on a different direction instead (getting raises on an opposed test?) but that's not exactly a good idea. Also, by my reading (and I might be mistaken), wouldn't spending Drops each turn cause your reserves to tick down faster than say, at the start of your turn? Speaking of new mechanics, I'm not sure if spending Action Points to add +1k0 on damage rolls would be balanced, but that's a start. |
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| Doc | Aug 31 2017, 12:11 AM Post #12 |
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Just a Guy
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Yeah. The obvious problem is where to draw the line on a 'build-a-power' while keeping nice and trim word count. Off the cuff, I'd probably try and roll Signature Style's Style Point thing and Mystic Hero's combo thing into a singular ability where you spend X resources to get X Style Points to modify moves with, or append an X level spell to a combo. Much like you, I'm kinda just spitballing.
I don't think it'd be the first time an Alternate Exaltation decided to change the Power Stat and such (Phoenix did it, for instance), but that's kinda beside the point. Moving away from Paragon isn't an inherently bad idea. Perhaps play up this 'I was given a source of immense power that I barely understand' thing and do a whole Exalt about overclocking yourself and other things.
First off, fair point on phrasing. Secondly, a different direction is probably the best bet. If I went along with the idea of basically being a battery that overclocks things, it might not be a bad idea to have the ability to just let the Font and their friends convert their resource points into Drops for the Font in question. Plus, that'd let them gather energy for the proverbial spirit bomb, and that sorta amuses me.
It's sorta already shackled with the Might Hero asset, but I'm not against making it a base part of the Exalt. Especially if I went down this route of making it a full Exaltation instead of just an Alternate Paragon. |
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| Eisenritter | Aug 31 2017, 12:16 AM Post #13 |
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Old Iron Knight
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Did not. Changed the resource stat as a direct consequence of changing a feature that would have impacted how that was calculated at the time. Has since been removed. |
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| GuardianTempest | Aug 31 2017, 12:33 AM Post #14 |
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+8:00 GMT || Unlucky & Miserable
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That does spark some inspiration, you're really on to something there. Maybe you can implement a strain-based mechanic where you get a variable damage roll on yourself (or other penalties) if you push yourself too far. There's also incentive to do so anyway, pushing harder means greater effects of sorts. So either you spend little and stay safe or go hard in a blaze of glory. |
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| Doc | Aug 31 2017, 12:42 AM Post #15 |
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Just a Guy
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Ooh. Perhaps an innate ability to break the standard limit on spending resource points (possibly with a limit - up to twice the normal amount, maybe?) at the cost of 'shorting yourself out' and taking damage? |
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| GuardianTempest | Aug 31 2017, 12:51 AM Post #16 |
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+8:00 GMT || Unlucky & Miserable
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Yes, that sounds wonderful and very much in-theme with a Pyrrhic victor. The only other Exaltation I know that can break the limit on resource expenditure is the Dreamer, and that's at Power Stat 4. For an asset, maybe you could do the same thing to Characteristics for tests and melee damage rolls, getting a penalty that lasts for X rounds afterwards, depending on how hard you were straining it. |
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| Eisenritter | Aug 31 2017, 12:54 AM Post #17 |
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Old Iron Knight
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Champion, Path of Thorns... |
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| Doc | Aug 31 2017, 01:13 AM Post #18 |
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Just a Guy
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A handful of assets that let you go even further beyond your already extended limits (still accruing the downsides, most likely) within certain domains, at the cost of 'stalling the engine' after the fact. Perhaps with the equivalent to Exemplary Hero as the final asset, where you go even further beyond overclocking at the risk of crashing and burning. Yeah, I can dig that. Edited by Doc, Aug 31 2017, 01:14 AM.
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| GuardianTempest | Aug 31 2017, 01:42 AM Post #19 |
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+8:00 GMT || Unlucky & Miserable
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Oh yeah, forgot about that. Indeed, this is a great development. Maybe we can continue this tomorrow, after we've mulled over some options. |
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| Doc | Aug 31 2017, 08:55 PM Post #20 |
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Just a Guy
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I've mused over a good portion of this 'new' Font, and here's what I've got so far. It's also crazy tentative, but I digress. Power Stat: Current Resource Stat: Potential Just sorta keeping with the theme of being a veritable power plant of Exalted energy, picking names that evoke that image is what I'm going for. That said, I think Potential might be used somewhere else, but I'm not sure where. Speaking of, I'm not really sure how much Potential to give. In keeping with the theme, it's almost certainly going to be mostly based off of Current. I think it's mostly due to how much I expect them to spend (which I'd guess is a lot) while also maintaining a sensible recovery mechanic. Base Powers Push the Limit: A Font is capable of spending up to twice their Current in Potential each round. For every point of Potential spent beyond their Current, they lose 1 Hit Point. This counts as Energy damage targeting the body. Going Critical: While a Font has access to enormous potential power, rarely do they know how to use it beyond channeling it through their own body. A Font can spend a point of Potential as a Full Action to enter an Supercritical State. So long as it doesn’t change their race or size, a Supercritical Font can take on just about any appropriate physical appearance. In this state, the Font gains a +1 bonus to any Characteristic for each point of Current. These bonuses can be stacked. The Supercritical State lasts for a number of rounds equal to the Font’s Current + 3, ticking down at the beginning of each of their turns. At the end of this duration, they can choose to spend another point of Potential or a Hit Point to restart the Supercritical State. Otherwise, they return to normal and gain a level of Fatigue. Note Sudden Insight: When using a Special Attack, Trick Shot, Spell Combo, or Combo-OK spell, a Font may spend Potential to temporarily improve them. For Special Attacks and Trick Shots, spending Potential allows the Font to append additional Advantages that they know of to the attack with Style Points equal to the amount of Potential spent. For Spell Combos and Combo-OK spells, spending Potential lets the Font add a Combo-OK spell they know with a level equal to the amount of Potential spent to the combo (or create a combo in the case of a Combo-OK spell). In either case, these benefits only last until the end of the attack or spell. Note Illusion of Normalcy: While a Font doesn’t normally have a Tell before entering an Supercritical State, holding it back does put a strain on them. Whenever the Font spends a point of Potential without entering or already being in an Supercritical State, they must make a Constitution check against TN 15 or gain a level of Fatigue. Note Gained Powers [*]Overcharge Item: A Font may spend Potential to temporarily enhance an item or object they are touching as a Free Action. These enhancements last until the Font’s next turn, and can take the form of either a +Xk0 bonus or a +X bonus (where applicable), where X is the amount of Potential spent. If X exceeds the Font’s Current, than the item will need to rest for a number of rounds equal to the difference between X and Current after the enhancement wears off, lest the item break or otherwise cease to function. Note [**]Exalted Battery: A Font may opt to use their own Potential to pay the Resource Point costs of abilities or items used within a number of meters equal to their Current * 5. [***]Nothing! I've no real idea what to put here right now. Ideas are welcome, of course. [****]Giving 200%: Whenever a Font would spend a point of Potential while in their Supercritical State, they gain double the benefit that they normally would. Note [*****]Open the Floodgates: A Font can enter the Supercritical State as a Free Action. Furthermore, whenever they spend a point of Potential in their Supercritical State, they can instead subtract two rounds from the duration of the Supercritical State. This doesn’t count toward the resource point limit. Note As far as assets go, I only really have the idea of calling them Dynamo assets. Powerful Dynamo, Arcane Dynamo, etc. Not much beyond that, unfortunately. Edited by Doc, Sep 6 2017, 09:53 PM.
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