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| Homebrew Exalt - Keyblader; Yes, it is a little on the nose, isn't it? | |
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| Tweet Topic Started: Jan 7 2017, 11:19 PM (2,305 Views) | |
| Midboss57 | Jan 9 2017, 05:02 PM Post #11 |
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Nice. Makes me wonder when they will finally release KH3... The only thing I think it misses is the ability to have drive modes. Or at least some way of dual wielding Keyblades. |
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| weredrago2 | Jan 9 2017, 05:07 PM Post #12 |
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He Who Posts Too Much
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I initially had Drive Modes as an asset, but then I thought "Do I really need to implement a complex subsystem into what is currently a relatively simple Exaltation?" and ended up replaced it with Iron Heart Surge. Also, look at Synch Blade. Edited by weredrago2, Jan 9 2017, 05:07 PM.
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| Eisenritter | Jan 11 2017, 05:53 PM Post #13 |
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Old Iron Knight
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Idiot clause needed for the "summoning" part. "As a Ready action" is more important than "at will." |
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| weredrago2 | Jan 11 2017, 06:27 PM Post #14 |
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He Who Posts Too Much
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Changed it. I also removed the Implement part because Tower of Iron is a thing. |
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| CreepyShutIn | Mar 11 2017, 08:08 AM Post #15 |
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It doesn't say what the action is to swap out keychains. Is that just a free action, half action, what? |
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| Eisenritter | Mar 11 2017, 08:56 AM Post #16 |
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Old Iron Knight
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"Freely" in Keychains means it can be done anytime, anywhere. Summoning or dismissing your key is a free action under Keyblade Wielder. Note: Assuming that "getting a naked weapon into hand" counts as Readying a weapon, Keyblade Wielder probably hits the "Close Enough" clause for Quick Draw. |
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| CrossingOfWorlds | Mar 25 2017, 10:41 AM Post #17 |
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Question. How does Synch Blade interact with Keyblade Armor? Does it create something a mix of both, or does it pick one and roll with it, or what? -Edit: Yeah, appearance was what i meant. well, whatever. it was probably a "duh"-level common sense question. Edited by CrossingOfWorlds, Mar 25 2017, 02:29 PM.
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| Eisenritter | Mar 25 2017, 11:35 AM Post #18 |
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Old Iron Knight
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It doesn't. Armor asset is phrased such that it functions identically to but independent from keyblades. It's not a different set of stats for each one, though given its nature I don't think it'd be remiss for it to change appearance based on your choice of arms. |
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| Samzagas | Mar 24 2018, 08:15 PM Post #19 |
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I have a question regarding this ability. It mentions that the keyblades are Artifacts, but it doesn't mention whenever they should have a material bonus or not. Which is the right interpretation? |
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| Traskus | Mar 24 2018, 08:17 PM Post #20 |
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Spitball Wizard
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They don't have a material bonus. They just deal magic damage and don't break/get lost. |
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9:21 AM Jul 11