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| Dreamer; Sleepless? Meet the Sleepful | |||||||||||||
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| Tweet Topic Started: Mar 25 2017, 01:04 AM (820 Views) | |||||||||||||
| GuardianTempest | Mar 25 2017, 01:04 AM Post #1 | ||||||||||||
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+8:00 GMT || Unlucky & Miserable
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![]() Thanks to Sodium for providing initial inspiration, and to Username and weredrago2 for further help. People experience dreams almost all the time, with varying degrees of complexity. Particularly vivid ones can sync with the Warp's chaotic realm of subconscious thoughts and emotions. For many the experience is quickly assumed to be part of the dream and forgotten upon waking up. However, there are those who realize this truth and try harnessing it with particularly intense dreams, either through careful practice or a chain of blind luck. Those who succeed become Dreamers and develop an internal conduit that can form steady connections to the Warp, drawing safe portions of power that is filtered by the ebb and flow of their subconscious. Static Powers Ready for Bedtime: You do not suffer Fatigue penalties, and are not considered Helpless while unconscious. You can immediately wake up after taking a wound, but suffer -2k0 to all tests during the round you awaken due to grogginess. Light Sleeper cannot be purchased and it is treated as an optional feat on your class track. Tempered Mind: Add your Lucidity to your Mental Defense and as a static bonus to Fear tests. If you would gain Insanity points or roll on the Shock table, you may roll twice and choose the lower result. Dream Walker: While sleeping, you can project your consciousness into the Umbra and the dreams of nearby sleepers within a range of twenty times your Lucidity in meters. At Lucidity 3, you can appear in the Materium as an [tooltip=intangible ghost]You can't physically interact with anything there, but you can also "fly" presumably.[/tooltip] as well, [tooltip=originating from your physical body.]Your appears from your body and has to physically travel from point A to point B, in the Materium. Basically you can't quickly teleport your projection to any point within your range. However, you can still teleport back to your body and wake up when ending this ability's effect.[/tooltip] You cannot go further from your body beyond your range and if you would be forced to (e.g. the dreaming target is in a moving truck) then the effect ends. You may end this effect as a free action regardless of how far you've "traveled". Fading Light: You lose 1 Phosphene every hour while awake and lose all Exaltation powers except for Ready for Bedtime when you don't have any remaining. [tooltip=Phosphene lost this way does not count as being spent.]This clause is solely so that you don't get screwed over at a critical moment in structured time, by the maximum amount of resource points you can spend per turn.[/tooltip] ![]() Power Stat: Lucidity A Dreamer's Lucidity represents her mastery over the connection to the Warp brought by her dreams. The higher it becomes, the greater control she has over her oneiric realm and more power can be drawn from the Warp. Resource Stat: Phosphenes A Dreamer has a maximum number of Phosphenes equal to the sum of all her mental characteristic dots plus twice her Lucidity. She regains a number of Phosphenes equal to her Lucidity after every hour spent asleep. Tell A Dreamer's tell is the emission of Warp energies influenced by the subconscious. Due to the abstract nature of dreams and how they can vary from person to person, it can take a large variety of shapes and forms. For example, one might have hers take the form of a pretty display of shiny glitters that eventually grows to a dazzling gleam of radiance. Another Dreamer's tell might have his visual features obscured and fade into a coating of indecipherable patterns, then start emitting multicolored smoke from his outline. Regardless of details, all their tells have something in common: they reflect at least one aspect of their personality, identity and/or subconscious. Lastly, a Dreamer's tell immediately stops upon running out of Phosphenes as their connection to the Warp is severed.
![]() Dreamer Oneiric Assets Thoughtform You gain the companionship of a level 1 Daemon created using the Monster Creation Rules. It is always present in your dreams and you can summon it with a Full Action while inside other people's dreams or the Umbra. You can also summon into the Materium but you must spend a resource point at the start of your turn to keep it summoned. Lasts until the end of the scene or unsummoned as a free action. Whenever you raise your Lucidity, increase the level of your Daemon appropriately. Boogieman You begin play with a free rank in the Illusion magic school, and may purchase ranks in that Magical School as if it appeared on your class track. Whenever you use Lotus Eater, you may spend an additional Phosphene to force the target into an opposed Willpower test instead of making him roll on the Shock Table. If you succeed, the target does not immediately wake up and receives X+1 wounds, where X is the number of checks he has on the opposed test. Critical damage that would be dealt this way is converted to [tooltip=replenished Phosphenes instead.]For example, if you would deal 4 points of critical damage this way against the sleeping target, you recover 4 Phosphenes instead.[/tooltip] If you fail, the target is immune to Fear effects from you and Lotus Eater cannot be used on him for a week. Power Nap As a Full Action, you can force yourself to sleep in the middle of structured time by locking yourself in a trance. You can only wake up from sleeping this way as a Half Action that provokes, after a minimum of four rounds have passed. Sleepwalker cannot be used while in this state but you also recover half your Lucidity (round up) in Phosphenes at the start of your turns. Dreamcatcher Whenever you kill a Warp Entity, you gain Phosphenes equal to its level and twice that much Insanity Points. Whenever Warp Phenomena occurs within Lucidity*5m of your position, you may spend 1 Phosphene to completely negate it. If you do, you gain 1/10th of it as Phosphenes (round down, to a minimum of 0) and that much Insanity Points divided by your Lucidity+1 (round down, to a minimum of 0). (e.g. When someone rolls 96 on Perils of the Warp, negating it gives you 9 Phosphenes and 24 Insanity Points at Lucidity 3 or 16 Insanity Points at Lucidity 5.) Corprus You may spend Phosphenes to increase your Strength and Constitution by 1 dot per Phosphene spent for a single test. Whenever you would burn a Hero Point to survive, you may instead choose to gain 10 Insanity, and wake up having inexplicably arrived at a location of tangential relevance, such as a lamp that you lit as you passed by earlier. Astral Traveler Your range for Dream Walker is measured in [tooltip=kilometers instead of meters.]For example, your range for Dream Walker is 60km at Lucidity 3.[/tooltip] The ability to appear in the Materium as an intangible ghost is gained at Lucidity 2 instead of 3. At Lucidity 4, your spectral apparition gains the Phasing trait and can fully interact with the physical realm, but this works both ways and it still looks ghostly. When you would gain fatigue or lose Hit Points remotely, you instead lose twice as many Phosphenes [tooltip=unless the damage dealt was magical.]If someone punches your projection and you would lose 2 Hit Points, you instead lose 6 Phosphenes (because the unarmed attack also deals a point of fatigue). However, if the attacker was using an Orichalcum Caestus or something, you lose 4 Hit Points and gain fatigue directly. Also, if someone casts Energy Meteors at you (the projection), then you're gonna lose those Hit Points regardless.[/tooltip] You projection suffers a -2k1 penalty to all spellcasting and physical tests while fully corporeal in the Materium. Edited by GuardianTempest, May 13 2018, 01:39 AM.
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| GuardianTempest | Apr 5 2018, 04:24 AM Post #2 | ||||||||||||
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+8:00 GMT || Unlucky & Miserable
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The Sleepwalker asset has been integrated as a gained power, replacing [tooltip=Roll Over]You may spend 1 Phosphene while asleep to perform a Dodge test with a +Xk0 bonus, where X is your Lucidity.[/tooltip] while Waking Nightmare and Boogieman have combined, though the wording's convoluted. A new asset (inspired by F/GO) is added as well, and the Phosphene recovery is tweaked. Yeah it's much on later levels (25 Phosphenes in 5 hours!?) but I figure it's okay with how much you're gonna be spending on a regular basis by then. | ||||||||||||
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