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Alternate Dreamer - Boneca
Topic Started: Apr 19 2017, 07:58 AM (995 Views)
GuardianTempest
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+8:00 GMT || Unlucky & Miserable
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Boneca

There are many Exaltations out there than can be created from scratch, but the effort and resources required puts them out of reach from most lonely mortals looking for a companion. Manufacturing a Promethean crashes the economy for their Pyros Reactor alone and Programs are born from anomalous feats of software engineering. For those who are lacking, there is a discount option available. It only takes some elbow grease, a cheap imitation of a race, and a surplus of exotic powers to animate them. Daemonic rituals, Getter energy, distilled Pyros infusion, souls of the damned; whatever you want as long as you can keep it locked inside long enough to bond with the construct. The process is relatively quick and can be done en masse, but it doesn't always work. However, when it does you have a Boneca (or several) at your hands.

Bonecas are simple constructs animated by their internal reservoir of energy, drawing from its reserves for self-locomotion and gradual self-repair. It is easily depleted, causing the constructs to become inert until their energy replenishes itself. As the cheapest and most basic of artificially-created Exalts, they are also the most expendable. Those sentient enough to realize it try to cling to their lease on life for as long as possible.

Tell:
A Boneca's tell is the strain exerted on the energy that animates them, causing their liveliness to waver upon spending Phosphenes. Their voice sounds hollow and tone-deaf, or even monotone at times, while their movements lose fluidity and become rigid. Uncanny mannerisms are exhibited and they begin acting more like puppets following a script that a living being with an artificial body.

Power Stat: Lucidity

Resource Stat: Phosphenes

 Power Replaced With
Dream WalkerBootleg Construct
Fading LightHollowed Effigy
Well-RestedAuto-Repair (cosmetic)
Lotus EaterCrash Test Dummy
Reality BreakArtificial Soul

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Bootleg Construct: You do not have any physiological needs or functions except for sleeping to recover energy. Each of your limbs track critical damage separately and does not use the Critical charts for damage. Instead, it is completely destroyed at 3 critical damage. Destroying your Head knocks you out until it is replaced, but destroying your Body is fatal. Attacks that would hit the Gizzards go to the Body instead. If you would gain fatigue, you lose an equal amount of Phosphenes instead.

Hollowed Effigy: You lose 1 Phosphene every hour while awake and immediately fall asleep when you don't have any remaining. This dormancy lasts until you regain all your Phosphenes. Surging Abstraction does not give you Stuff of Nightmares and you cannot benefit from drugs, bionics and cybernetics. You also cannot purchase Upgraded, which is treated as an optional feat on your class track. Obtaining replacement parts require a TN 15 Wealth test or a TN 20 Crafts test and 2 hours.

Lucidity Power Gained
Sleepwalker
✱✱Auto-Repair: As Well-Rested.
✱✱✱Crash Test Dummy: Your limbs are destroyed at 5 critical damage instead of three. Your arms and legs fall off at 3 critical damage and can be reattached with a Full Action.
✱✱✱✱Surging Abstraction
✱✱✱✱✱Artificial Soul: The body you have may not be real, but the life within definitely is! You no longer lose Phosphenes every hour from Hollowed Effigy when you currently have a third of your full amount or lower (round down, to a maximum of 8). Additionally, you gain 3 Phosphenes at the beginning of your turn in structured time, which stops when you reach or exceed the [tooltip=aforementioned threshold.]When you have at least a third of your full amount of Phosphenes (round down, to a maximum of 8).[/tooltip] Whenever you would spend Phosphenes to recover Hit Points, you may spend 5 to remove a point of Critical Damage from yourself instead.


Boneca Manufacturing Assets

Matryoshka
Whenever your Body or Head is destroyed, if your Size is 2 or more, you survive instead of dying or falling unconscious. You emerge from your previous body with no Critical Damage and your Lucidity in Hit Points. Your new body has -1 to Size and Resilience (both to a minimum of 1) compared to the previous one. You can restore yourself to your original size and Resilience with a Crafts test (done by someone else) or a Wealth test of TN 10 + 5 times the difference between your current Size and your original Size. You are unconscious for the duration of this process, which takes 4+(4*Size Difference) hours to prepare the nested bodies.

Ragdoll
Double your Resilience against Impact damage and you are immune to fall damage. Weapons that deal Rending damage always deal a minimum of one wound and the Tearing property deals a minimum of two. Attacks that deal Energy damage force you to make a TN 15 Dexterity test or spend a Phosphene to avoid catching fire.

Dress-Up Doll
Begin play with the Appearance asset and the Accessorize feat, with the latter providing an additional +0k1. Get a free raise to Charm, Disguise and Persuasion tests.

Piece of Junk
Your body is made out of shoddy materials and would be more at home in a junkyard. Reduce your Resilience by 2 (to a minimum of 1) and your threshold for losing limbs is [tooltip=one point lower.]Your limbs are destroyed at 2 critical damage. If you have Crash Test Dummy then your limbs fall off at 2 critical damage and get destroyed at 4.[/tooltip] The TN for acquiring replacement parts is 2 to both Wealth tests and Crafts tests (which take 5 minutes). As an Extended Action that requires two rounds and provokes, your limbs can be repaired with a TN 5 Crafts+Intelligence or Wisdom test, restoring a Hit Point for every raise on the test.

Battery
You can project your internal energy towards other items. Begin play with the Luminen Charge feat.

Homonculus
You're flesh and blood, at least at first glance. You can eat and drink if you want, and eating a full meal recovers half your Lucidity (rounding up) in Phosphenes. You still cannot benefit from taking drugs.

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Edited by GuardianTempest, May 23 2018, 11:45 PM.
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Traskus
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Spitball Wizard
Homonculus
You're flesh and blood, at least at first glance. You can eat and drink if you want, and eating a full meal recovers half your Lucidity (rounding up) in Phosphenes.
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Scrapyard_Dragon
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this, this is neat. Really neat. one thing that I have to wonder though is how useful roll over is for these guys. Dreamers have reasons to sleep other than to just recharge, but bonecas don't.
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Eisenritter
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Old Iron Knight
So that you're not completely defenseless if you're attacked in the middle of your nap.
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Scrapyard_Dragon
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Eh, true I suppose. I still think it's another thing worth replacing, but that's just me.
on a different note, Hollowed Effigy should probably have a line that also removes/makes optional the ability to take the upgraded feat if you can't use cybernetics anyways.
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GuardianTempest
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+8:00 GMT || Unlucky & Miserable
Honestly speaking, Roll Over was weredrago2's idea when I was stumped for suitable 1-dot powers.

And that's a good suggestion, so I added it in. Hope it doesn't make Hollowed Effigy too bloated.
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Scrapyard_Dragon
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Hey, I think it's fine for dreamers, it's just that sleeping for these guys is a requirement, not a tool. and when it comes to preventing being forced to take useless feats, more bloat is better. (though I do think homonculi being able to get cybered up would be interesting, that might make them to strong.)
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PlotVitalNPC

You seem to have accidentally erased the rules for repairing limbs and such.
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GuardianTempest
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+8:00 GMT || Unlucky & Miserable
You actually don't, they're not full-on Prometheans so replacing limbs is the best they can get until Lucidity 5.

Unless there's enough of a demand then perhaps I could squeeze it into either Bootleg Construct or Hollowed Effigy, but they're bloated-enough as it is. Hmm, maybe as an add-on to Homonculus? Everything happens while I'm asleep.
Edited by GuardianTempest, May 28 2017, 05:05 PM.
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PlotVitalNPC

GuardianTempest
May 28 2017, 05:01 PM
You actually don't, they're not full-on Prometheans so replacing limbs is the best they can get until Lucidity 5.

Unless there's enough of a demand then perhaps I could squeeze it into either Bootleg Construct or Hollowed Effigy, but they're bloated-enough as it is. Hmm, maybe as an add-on to Homonculus? Everything happens while I'm asleep.
Okay, but the only place rules for replacing limbs are mentioned at all is the asset that makes it easier.
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