Welcome Guest [Log In] [Register]
Add Reply
  • Pages:
  • 1
  • 3
Alternate Werewolves Mk. 2; I'd say "Fallen Edition" but other people can join in too
Topic Started: Apr 30 2017, 04:13 PM (3,580 Views)
Scrapyard_Dragon
Member Avatar

Anurana- Werefrogs

Replace the Following:

Wolf form with Frog form

Warform with Battletoad form

Lycan Resilience with Amphibious Resilience (Cosmetic)

Sacred hunt with Maw of the wyrm

Frog form: obviously, while in frog form the character cannot speak, manipulate all but the simplest objects, or do other things most humans take for granted. However, they gain -2 size, a natural tongue ranged weapon using profile of a lasso with the biotic property, the Amphibious trait, +1 Str, +1 Dex, and a +1k1 bonus to tests to jump or hold your breath.

Battletoad form: Anurana in Battletoad form may only attack, grapple, or move towards an opponent. An Anurana must spend 1 rage to enter Battletoad form and may only maintain it for a number of rounds equal to her Constitution+Feral Heart. +2 size, Amphibious, SoN, +2 Str, +1 Con, a Tongue natural weapon (as per frog form), a Bite natural weapon (1k2 R, Melee, Brawling), and a +1k1 bonus to tests to jump or hold her breath.

Maw of the Wyrm: You may spend a rage to consume anything in your reach thats smaller than you. You suffer no ill effects for doing this. Eating a living (or un-living in some cases) creature requires you to be the controller of a grapple with them. Swallowed creatures are treated as being affected by the snare property with a TN equal to your Feral heart*5, and automatically take a wound every round. If your size becomes less than a swallowed creature, you take I critical damage to the gizzards equal to the difference. Spitting something back up is a halfaction, and may be done in Battletoad form.

Anurana breed assets:
Poison dart: Creatures that touch you while you are in Frog or Battletoad form must roll against the toxic property. You may spend a rage to give a weapon the toxic property for a scene.

Tree frog: Your size in Battletoad and Frog forms are reduced by 1, but you may move along walls & ceilings at no penalty, and gain an additional +1k1 bonus to tests to jump while in frog form.

Hypnotoad: You gain a rank of enchantment, and may always advance it as if it was part of your class track. You gain a +1k1 bonus to focus power tests for enchantment spells.

Coqui: You may spend 1 rage to make an attack using the profile of a Sonic blaster while in Battletoad form, or 2 rage to do so in Frog form.

Bullfrog: Your size is not reduced while in frog form, and your tongue natural weapon gains an additional +1k0 damage.

Jeremiah: Anurana can adapt to the pollution of the modern world in a way that would make most Werewolves wretch, knowing of its secret paths and medicines. The Jeremiah Anurana do this better than most and can find the equivalent of 1 dose any drug by making a Wisdom+level test against its purchase TN in any area that could be considered urban, civilized or otherwise developed. This test takes 1 hour.
Offline Profile Quote Post Goto Top
 
Divergent Reality
Member Avatar
Quality Not Guaranteed!
Airavata - Were elephants
Posted Image
Replace the following:
Wolf Form with Eleph Form
Warform with Oliphaunt
Lycan Resilience with Loxodonta Resilience
Spirit Tongue with Scorpion Grass
Silver Bane with Big Game

Eleph Form - In Elephant form the character cannot speak, or do other things most humans take for granted. However, they gain a trunk allowing them to manipulate simple items, the quadruped trait, +1 to Strength, +3 to Size, and a Tusk weapon (1k1 R; Melee).

Oliphaunt - An Airavata in Oliphaunt form may only make attack actions, knock down, or move towards an opponent. Airavata must spend 1 Rage to enter Oliphaunt form and may only maintain Oliphaunt form for a number of rounds equal to his Constitution + Feral Heart. While in Oliphaunt form, the Airavata gains quadruped, Stuff Of Nightmares, Strength +2, Size +3, Constitution +1, gains a Tusk natural weapon (1k1 R; Melee) and a Trample natural weapon (2k1 I; Melee; Brawling). An Airavata’s tusks and trample in Oliphaunt form count as magical weapons. An Airavata must remove any armor before changing shape or else the straps break, dealing damage to the Airavata equal to the armor’s AP and rendering the armor useless until repaired.

Loxodonta Resilience - As per Lycan Resilience, replace any instances of silver with lead.

Scorpion Grass - An Airavata begins play with the feat Eidetic Memory.

Big Game - An Airavata halves their size when calculating Hit Points lost from damage from a lead weapon.

Fast Healing - Replace silver with lead.
Spirit Sight - Same
Quick Shift - Same
Sacred Hunt - Same
Spirit Walk - Same

Posted Image
Airvata Assets

Mammuthus
You are naturally accustomed to frigid environments, you are immune to the effects of cold. Your inward curving tusks deal I damage in Eleph and Oliphaunt forms. While in Eleph or Oliphaunt form any attacks against you that roll 5 for hit location go to your shaggy coat, only providing you an unnecessary haircut. This only applies if the Hit Location is rolled.

Cyclotis
A smaller, more agile Airavata, Your Eleph form only gains +2 size and +1 Dexterity instead of Strength. You are always know North and of the direction you are traveling. You are not slowed by difficult terrain.

Malephant
Your hideous form is the result of taint from The Warp. Begin play with one mutation, +10 Insanity, and Dark Sight. You are able to act normally while in Oliphaunt form.

Loxo
Your Eleph and Oliphaunt forms are bipedal, losing the quadruped trait, you possess hands and are capable of speech in Eleph form.

Grootslang
Your Eleph and Oliphaunt forms are that of a serpent. When shifted you have only one leg and your thick scales grant double the AP by Loxodonta Resilience, and your tusk attack gains the toxic property. While in Oliphaunt form you lose your trample attack and increase your tusk damage to 2k2.

Edits in ivory highlighted gold

Revised Core Edition
Edited by Divergent Reality, May 20 2018, 07:35 PM.
Offline Profile Quote Post Goto Top
 
Eisenritter
Member Avatar
Old Iron Knight
Pooka (Wererabbit)

Replace the following:

Wolf Form with Rabbit Form

Warform with Lunatic Mode

Lycan Resilience with Lapine Agility

Silver Bane with Moon Tribe's Curse

Rabbit Form: Obviously, in rabbit form the character cannot speak, manipulate any objects, or do other things most humans take for granted. However, they gain +1k1 to all Perception tests involving hearing, +4 Speed, -3 Size, a free raise on Acrobatics tests to jump, and a Bite weapon (0k0 R; Melee; Brawling).

Lunatic Mode: A horror, a Pooka in lunatic mode is a massively destructive force. A Pooka in Lunatic Mode may only make attack actions or move toward an opponent. A Pooka must spend 1 Rage to enter lunatic mode and may only maintain Lunatic Mode for a number of rounds equal to her Willpower + Feral Heart. While in lunatic mode, the Pooka gains Stuff of Nightmares, Strength +2, Speed +4 while wearing light or no armor, Dexterity +2, gains a Bite natural weapon (0k0 R; Melee; Brawling), and a Kick natural weapon (3k1 I; Melee; Brawling), and whenever they make an Acrobatics test to jump, each raise they get counts as two raises. A Pooka's Bite and Kick in lunatic mode count as magical weapons.

Lapine Agility: A Pooka adds their Feral Heart to their Static Defense and twice that to Dodge tests while in Rabbit form or Lunatic Mode, and may not be killed by critical damage unless that damage comes from an E, X, silver, or magical source. If a Pooka suffers enough damage from another source that it would normally kill them, they are instead knocked unconscious until they regenerate all critical damage. A Pooka may spend Rage to recover hit points in combat as a free action.

Moon Tribe's Curse: The Pooka curse is said to be born of the moon tribe's ire, and so their shifting has suffered. A Pooka must spend a Rage to shift into their base form from rabbit or lunatic mode. If the Pooka ever runs out of Rage, they must assume rabbit form until it replenishes.

Pooka Assets

Big Thumper
Warp influence on Cadia tends to interact with the moon tribe's curse in a "fun" way. You don't have a rabbit form, but a kangaroo form, which gains +1k1 to all Acrobatics tests involving jumping, +1 Strength, +1 Dexterity, a free raise on Acrobatics tests to jump, and a Kick weapon (1k1 R; Melee; Brawling)... and still can't speak, manipulate any but the simplest objects, or do a lot of things humans take for granted. You revert to this form when you run out of Rage. Additionally, your Kick in Lunatic Mode gains +0k1 damage and deals R damage.

Lapin Angelique
A wounded rabbit is just as vicious as one in perfect health, if not more so. When your current Hit Points are equal to or less than the average of your Willpower + Constitution (round down, to a minimum of 1), you gain a static bonus to attack rolls, damage rolls, Dodge and Parry attempts, and saving throws equal to your Feral Heart, or twice that in Lunatic Mode. In addition, treat Lunatic Mode as if it were the Frenzy feat for the purpose of class prerequisites or interactions with other feats, and treat Frenzy as an optional feat when it appears in your class progression.

March Hare
They say that in the spring, the rabbits lose their minds. It's always spring for you. Begin play with a major derangement. You are not removed from play at 100 Insanity, though you continue to gain derangements as normal. Add your Feral Heart as a static bonus on Fear tests and on tests to resist Mental Trauma, and subtract it from the results of your rolls on the Shock table (minimum 1).

Ticking White
No time to say "hello," basher, you're late, late, LATE! Gain one rank of the Chronomancy magical power. You can purchase this power as if it was part of any class you belong to. Get +1k1 on Focus Power tests to cast Chronomancy spells.

Revised Core Version
Edited by Eisenritter, Jul 8 2018, 09:00 AM.
Offline Profile Quote Post Goto Top
 
Eisenritter
Member Avatar
Old Iron Knight
Chimaera

Replace the following:

Wolf Form with Aberrant Form

Warform with Chaos Form

Lycan Resilience with Pseudonatural Resilience

Silver Bane with Malfestation

Sacred Hunt with Profane Hunt (cosmetic)

Spirit Walk with Wound-Mastering Body Evolution

Aberrant Form: In aberrant form the character is capable of manipulating objects and can do most things that humans take for granted, but cannot communicate intelligibly. They also gain a +1k1 bonus on Arcana tests involving magic, -1 to Wisdom, and 2 dots to divide as they choose between their Physical Characteristics.

Chaos Form: A Chimaera in chaos form is a font of corruption and horror. A Chimaera in Chaos Form may only make attack actions or move toward an opponent. A Chimaera must spend 1 Rage to enter chaos form and may only maintain Chaos Form for a number of rounds equal to her Willpower + Feral Heart. While in chaos form, the Chimaera gains the [tooltip=Hellspawn]You have this mutation; roll again if it comes up on the table.[/tooltip] mutation, 9 points to divide as she chooses between her Size and Physical Characteristics (min 1, max 3 in each), gains a Tentacle Rake natural weapon (2k1 R; Melee; Brawling, Reach), and her Wisdom becomes 1. A Chimaera's natural weapons in chaos form count as magical weapons. A Chimaera must remove any armor before changing shape or else the straps break, dealing damage to the Chimaera equal to the armor's AP and rendering the armor useless until repaired.

Pseudonatural Resilience: A Chimaera gains Armor or Aura equal to their Feral Heart in Aberrant Form or Chaos Form, chosen each time they enter one of those forms, and may not be killed by critical damage unless that damage comes from an E, X, golden, or magical source. If a Chimaera suffers enough damage from another source that it would normally kill them, they are instead knocked unconscious until they regenerate all critical damage. A Chimaera may spend Rage to recover hit points in combat as a free action. Armor or Aura gained from Pseudonatural Resilience does not stack with worn sources, but does stack Armor or Aura granted by mutations.

Malfestation: Somewhere, Tzeentch is laughing at you. Begin play with the Flesh Change feat and [tooltip=15 points of Corruption]Means you should start with at least one random mutation.[/tooltip], and gain 5 more whenever you buy a dot of Feral Heart. Your mutations have no effect, nor do they or any degenerations change your appearance while in your base form, but you must spend a Rage to shift into your base form from Aberrant or Chaos form. If you ever run out of Rage, you must assume Aberrant Form until it replenishes.

Fast Healing: As the Werewolf power, replacing silver with gold.

Quick Shift: As the Werewolf power. A Chimaera also gains the feat Incorrigible, if she doesn't have it already.

Wound-Mastering Body Evolution: In Chaos Form, a Chimaera may spend 1 Rage to increase her Armor and Aura by her current number of wounds for the rest of the scene. Using this power multiple times does not stack, but instead updates the value.

Chimaera Taint Assets

Controlled Chaos
It takes a sick and twisted sort of mind to think one can impress their will upon true chaos, and an even more perverse will to actually do it. Gain the Controlled Corruption and Flowing Flesh feats. You can spend 2 Rage instead of a Hero Point to reroll a Mutation using Flowing Flesh.

Formless Predator
Your flesh is malleable even by the standards of Chimaerae, flowing like Warp-tainted water and just as corrupting to those who would taste it. Gain one rank of the Twisting Flesh sword school, and you can advance this sword school as if it appeared in any class progression you possess. You can spend 1 Rage to shift into any of your forms as a free action.

The Corruption of Madness
Insanity can be a corruption all its own, and one that destroys the mind yet more thoroughly. Your Malfestation gives you an equal amount of Insanity, and your Wisdom score while in Chaos Form is set to one-tenth of your Insanity, instead of 1.

Wyld Beast
Some beasts leave their homes behind when they go to masquerade upon the hapless Wheel; you brought yours with you, and inflict it upon everyone you meet. While you are in Aberrant Form or Chaos Form, you subject everything within a number of meters equal to your Feral Heart to your corrupting colour. Inanimate objects simply warp and lose color in your presence, while living things need to make a Willpower test (TN 15) each round or gain Corruption equal to your Feral Heart.

Revised Core Version
Edited by Eisenritter, Jun 24 2018, 07:38 PM.
Offline Profile Quote Post Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
« Previous Topic · Exaltations · Next Topic »
Add Reply
  • Pages:
  • 1
  • 3

Theme created by "Josh Hall/Alpha.". Find more great designs at the ZetaBoards Theme Zone.